Sonic Adventure DX: Director's Cut

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Sonic Adventure DX: Director's Cut
Sonic adventure dx directors cut.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog, Sonic Adventure
Platform(s) GameCube
Release date(s) NA June 18, 2003
JP June 19, 2003
EU June 27, 2003
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Sonic Adventure DX: Director's Cut
See also...

Dolphin Forum thread
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In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.


Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure DX: Director's Cut will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.

In prior versions, the only workaround is to enable GPU Texture Decoding.

Screen Freeze in Dr. R. Mean Bean Machine

Concerns only the unlockable Game Gear game "Dr. Robotniks Mean Bean Machine": When playing in story mode, the screen often freezes randomly for a couple of seconds, but game play continues. Happens with both OpenGL and Direct 3D renderers.


16:9 Aspect Ratio Fix

This Code fixes clipping and water issues with the Widescreen Hack.


$16:9 Widescreen
C203AB38 00000003
3FE0800A C39F75A0
C0428940 EF62E024
60000000 00000000
040A7598 00000000
044DF3BC 4E800020
045291F0 C1F55555
045291F8 C29D5555
04529200 C242AAAB
04529208 C28D5555
04529210 C216AAAB
044E0E10 442F6AAB
0452B5BC 442DAAAB
04524410 C16AAAAB
045243D8 C2855555
045243A4 C2AD5555
C2494FE0 00000003
3CC042D5 90C20000
C0220000 EC42082A
D05F0000 00000000
48000000 806B48C8
DE000000 80008180
30000924 6C008000
14000914 380302CA
D20001D8 00000002
3C604520 90610004
C0410004 00000000
D20001DC 00000003
FC600890 3C60C400
90610004 C0210004
60000000 00000000
E0000000 80008000
20E58258 42000000
04E58250 43415555
C2E4E0B4 00000003
3CC042D5 90C20000
C0420000 EC001028
D01F0000 00000000
E2000001 80008000
21124904 3F800000
051248F8 C26AAAAB
051248AC 418AAAAB
E2000001 80008000
20E4C42C 42600000
04E4C428 44182AAB
E2000001 80008000
20E67060 BF800000
04E6705C 44182AAB
E2000001 80008000
20E487B0 3F800000
04E486D0 44246AAB
04E486B0 441AAAAB
04E48318 C1D55555
04E48744 C2955555
04E487A4 C2955555
04E48324 44056AAB
04E48334 44116AAB
C2E45754 00000002
3C60C12B 90620000
C0220000 00000000
E2000001 80008000
20EEE9D0 3F400000
04EED134 41555555
04EEE990 01F50293
04EEE9A0 440E6AAB
04EEE9BC 44086AAB
04EEE9C4 4408AAAB
E2000001 80008000
0452A59C C242AAAB
0452A58C 40AAAAAB
0452A594 C216AAAB
0452A5D4 C28D5555
0452A448 42BAAAAB
0452A57C 442CAAAB
0452A584 44236AAB
0452A5A8 4428AAAB
0452A5B4 4445C000
0452A5BC 4430AAAB
48000000 81097A98
DE000000 80008180
30001DB0 2C1C0004
14001CD8 2C1C0020
14001DA0 2C1B0020
D2001C38 00000003
3C60C3A0 9061000C
C3C1000C C3FF0000
EFFEF82A 00000000
1400A550 C2D55555
1400A55C 44555555
D2001194 00000002
3C603F80 90610010
C0410010 00000000
14009AAC 3FE00000
E0000000 80008000
045241E4 C4000000
04524208 45200000
48000000 81097A98
DE000000 80008180
30009974 43CE8000
140087F8 C4000000
140087FC 45000000
14009970 C2D55555
1400997C 44555555
E0000000 80008000
044E1468 C5000000
044E146C 47FFFFFF
044E1470 47FFFFFF
C24D58A4 00000002
3C60C500 906F0000
C06F0000 00000000
0452CC58 47FFFFFF
0458E3A8 440B2AAB
20E8A268 4B6483CD
C2E8A264 00000002
3C0042D5 90010008
60000000 00000000
050E07BC 442B2AAB
050E07DC 44266AAB
04E8CA78 44292AAB
04E8CA6C 441D2AAB
E2000001 80008000


$16:9 Widescreen
0403ACE8 C3628ACC
040A7B58 3F400000
040A7B60 3F066666
040C570C 3FF3CF3D


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-10049 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Very laggy, 20-30FPS, but otherwise accurate emulation Ac
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working perfect ultramann
r7719 Windows 7 AMD Phenom II 965 @ 3.65GHz NVIDIA GeForce GTX 560 Ti Works great, but crashes randomly and save states don't work. Play the PC version instead. AgainstYourThought
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Smooth. jedivulcan
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4GHz NVIDIA GeForce GT 540M Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings theredpikmin
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Still smooth. Works great. jedivulcan
3.0-688 Mac OS X 10.7.4 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 20FPS. The game runs slow. Unplayable. jedivulcan
4.0-2575 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. Yugix
4.0-4488 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL. Yugix
4.0-5730 Windows 8.1 Intel Core i7-2600K @ 4GHz NVIDIA GeForce GTX 970 Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build. TehGuy

Gameplay Videos