Sonic Adventure DX: Director's Cut: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(Improved subgame HUD.)
m (→‎Configuration: for consistency's sake)
(24 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:Sonic_adventure_dx_directors_cut.jpg|300px|]]
|image     = [[File:Sonic_adventure_dx_directors_cut.jpg|300px]]
|developer     = Sonic Team USA
|developer = Sonic Team USA
|publisher     = Sega
|publisher = Sega
|series       = ''Sonic the Hedgehog'', ''Sonic Adventure''
|series   = Sonic the Hedgehog, Sonic Adventure
|released     = {{vgrelease|NA=June 18, 2003}}{{vgrelease|JP=June 19, 2003|EU=June 27, 2003}}
|released = {{vgrelease|NA=June 18, 2003}}{{vgrelease|JP=June 19, 2003|EU=June 27, 2003}}
|genre         = Platform
|genre     = Platform
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|FPS          = 60
|forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-adventure-dx-director-s-cut--26029
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-sonic-adventure-dx-director-s-cut--26029
}}
}}


In '''''Sonic Adventure DX: Director´s Cut''''' Dr. Eggman is up to his old tricks again in, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.
In '''''Sonic Adventure DX: Director´s Cut''''' Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Screen Freeze in Game Gear Titles ===
=== Screen Freeze in Dr. R.  Mean Bean Machine ===
When playing the unlockable Game Gear games, the screen often freezes for a couple of seconds, but game play continues. This happens with all video backends. Enable '''Safe Texture Cache''' to fix this.
Concerns only the unlockable Game Gear game "Dr. Robotniks Mean Bean Machine": When playing in story mode, the screen often freezes randomly for a couple of seconds, but game play continues. Happens with both OpenGL and Direct 3D renderers.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
This Code fixes clipping and water issues with the Widescreen Hack .


==== NTSC-U ====
{{Problems/Blurry Distant Textures}}
<pre>
{{image|Sonic Adventure DX-Director's Cut GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
C203AB38 00000003
{{image|Sonic Adventure DX-Director's Cut GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
3FE0800A C39F75A0
C0428940 EF62E024
60000000 00000000
040C4FC0 3FAAAAAB
040A7598 00000000
044DF3BC 4E800020
045291F0 C1F55555
045291F8 C29D5555
04529200 C242AAAB
04529208 C28D5555
04529210 C216AAAB
044E0E10 442F6AAB
0452B5BC 442DAAAB
04524410 C16AAAAB
045243D8 C2855555
045243A4 C2AD5555
C2494FE0 00000003
3CC042D5 90C20000
C0220000 EC42082A
D05F0000 00000000
48000000 806B48C8
DE000000 80008180
30000914 38030260
14000914 380302CA
E0000000 80008000
20E58258 42000000
04E58250 43415555
C2E4E0B4 00000003
3CC042D5 90C20000
C0420000 EC001028
D01F0000 00000000
E2000001 80008000
21124904 3F800000
051248F8 C26AAAAB
051248AC 418AAAAB
E2000001 80008000
20E4C42C 42600000
04E4C428 44182AAB
E2000001 80008000
20E67060 BF800000
04E6705C 44182AAB
E2000001 80008000
20E487B0 3F800000
04E486D0 44246AAB
04E486B0 441AAAAB
04E48318 C1D55555
04E48744 C2955555
04E487A4 C2955555
04E48324 44056AAB
04E48334 44116AAB
C2E45754 00000002
3C60C12B 90620000
C0220000 00000000
E2000001 80008000
20EEE9D0 3F400000
04EED134 41555555
04EEE990 01F50293
04EEE9A0 440E6AAB
04EEE9B4 440EAAAB
04EEE9BC 44086AAB
04EEE9C4 4408AAAB
E2000001 80008000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes = Fixes display issues in Game Gear titles
}}
}}


Line 117: Line 53:
{{testing/entry|revision=4.0-4488|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL.|tester=Yugix}}
{{testing/entry|revision=4.0-4488|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL.|tester=Yugix}}
{{testing/entry|revision=4.0-5730|OS=Windows 8.1|CPU= Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build.|tester=TehGuy}}
{{testing/entry|revision=4.0-5730|OS=Windows 8.1|CPU= Intel Core i7-2600K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build.|tester=TehGuy}}
{{testing/entry|revision=5.0-11193|OS=Windows 10|CPU=AMD Ryzen 3 1300X @ 3.5GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=The main game itself was playable from start to finish without any issues for me. However, I ran into problems once I tried out the unlockable minigames. Every once in a while, these Game Gear games will have the screen freeze for a few moments. The duration varies from game to game, but most minigames can be played from start to finish. The only one I couldn't play was Dr. Robotnik's Mean Bean Machine, as the screen freezing was the most severe there.|tester=Deerly beloved}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=X_MvJIpeNNY|cap1=Dolphin Emulator 4.0.2 - Sonic Adventure DX: Director's Cut (1080p HD) - Nintendo GameCube
|vid1=X_MvJIpeNNY|cap1=Dolphin Emulator 4.0.2 - Sonic Adventure DX: Director's Cut (1080p HD) - Nintendo GameCube

Revision as of 22:09, 30 June 2020

Sonic Adventure DX: Director's Cut
Sonic adventure dx directors cut.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog, Sonic Adventure
Platform(s) GameCube
Release date(s) NA June 18, 2003
JP June 19, 2003
EU June 27, 2003
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Sonic Adventure DX: Director's Cut
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.

Problems

Screen Freeze in Game Gear Titles

When playing the unlockable Game Gear games, the screen often freezes for a couple of seconds, but game play continues. This happens with all video backends. Enable Safe Texture Cache to fix this.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Adventure DX: Director's Cut will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Fixes display issues in Game Gear titles

Version Compatibility

The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Very laggy, 20-30FPS, but otherwise accurate emulation Ac
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working perfect ultramann
r7719 Windows 7 AMD Phenom II 965 @ 3.65GHz NVIDIA GeForce GTX 560 Ti Works great, but crashes randomly and save states don't work. Play the PC version instead. AgainstYourThought
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Smooth. jedivulcan
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4GHz NVIDIA GeForce GT 540M Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings theredpikmin
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Still smooth. Works great. jedivulcan
3.0-688 Mac OS X 10.7.4 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 20FPS. The game runs slow. Unplayable. jedivulcan
4.0-2575 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. Yugix
4.0-4488 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL. Yugix
4.0-5730 Windows 8.1 Intel Core i7-2600K @ 4GHz NVIDIA GeForce GTX 970 Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build. TehGuy
5.0-11193 Windows 10 AMD Ryzen 3 1300X @ 3.5GHz NVIDIA GeForce GTX 1050 Ti The main game itself was playable from start to finish without any issues for me. However, I ran into problems once I tried out the unlockable minigames. Every once in a while, these Game Gear games will have the screen freeze for a few moments. The duration varies from game to game, but most minigames can be played from start to finish. The only one I couldn't play was Dr. Robotnik's Mean Bean Machine, as the screen freezing was the most severe there. Deerly beloved

Gameplay Videos