Sonic Colors: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Sonic Colors
|image     = [[File:SonicColors.jpg|300px]]
|image         = [[File:SonicColors.jpg|300px|Sonic Colors‎]]
|developer = Sonic Team
|developer     = Sonic Team
|publisher = Sega
|publisher     = Sega
|series   = Sonic the Hedgehog
|series       = ''Sonic the Hedgehog''
|released  = {{vgrelease|AUS=November 11, 2010|EU|November 12, 2010}}{{vgrelease|NA=November 16, 2010|JP|November 18, 2010}}
|genre         = 3D Platformer
|genre     = Platform
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms     = [[Wii]]
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input        = Wii Remote, Nunchuk, GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-colors--26032
|compatibility = {{Ratings|name=Sonic Colors}}
}}
}}


'''''Sonic Colors'''''
'''''Sonic Colors''''' (ソニック カラーズ ''Sonikku Karāzu'' in Japan, ''Sonic Colours'' in European and Australian markets) is a 2010 platforming game in the ''Sonic the Hedgehog'' series. The game has similar gameplay to the 2008 game [[Sonic Unleashed]], using both side-scrolling and third-person perspectives.
 
== Emulation Information ==
{{Problems/Shutdown|type=game's online functionality|date=May 20, 2014|source=https://www.nintendo.com/consumer/info/en_na/services-update.jsp}}
 
{{Problems/Controller Map Overlap}}
 
=== Excessively Dark Rendering ===
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.
 
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}}


== Problems ==
== Problems ==
=== EFB scale ===
{{Problems|{{#vardefineecho:problems|
There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In {{revision|6603}} and beyond, the EFB scale problems are almost unnoticeable.
=== <s>Missing Audio</s> ===
Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer {{Issue|10069}}. Fixed with {{revision|5.0-14712}}.


=== Odd Spring Textures ===
}}}}
In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).


=== Low Performance Crash ===
== Enhancements ==
If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cutscene. You can use "accurate v-beam emulation" to help with this.
=== Anti-aliasing Lines ===
Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
:{{Image|SNCE8P-7-Lines.jpg|AA On, Small lines around Sonic's shadow}}{{Image|SNCE8P-10_no_lines.jpg|AA Off, No lines|br}}


=== Music Desync ===
=== Arbitrary Mipmap Detection Distorts Textures and Models at Higher Resolutions ===
Music desynchronization may occur between normal music and boosting music if having slow computer
Arbitrary Mipmap Detection heavily distorts the look of textures and models when using higher resolution than native, especially noticeable in areas like Asteroid Coaster. Disable it to make the game look much sharper.


=== OpenGL Startup Screen Hang ===
=== Bloom Effects ===
In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears.
The game uses bloom effects that are not displayed correctly if playing at higher than native resolution. Enable 'Native Resolution Bloom' in the graphics mods section of the game config to render bloom correctly.
 
=== Linear 16:9 support ===
This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported.
 
<pre>
F6000001 80008180
3FAAAAAB 3FDB5A0F
14000004 3FE38E39
E0000000 80008000
</pre>
 
=== Open Matte mode ===
Only when 4:3 is set in the Wii Options, this code makes the view appear open matte. For a better result, enable the straight 16:9 code above.
 
==== NTSC-U/PAL ====
<pre>
C2012D48 00000016
D3FF0008 D01F000C
48000009 3FE38E39
7C6802A6 C0030000
C022FA48 FC1F0000
EFFF0024 FC000890
41800010 EC21F824
D02298E4 4800000C
C02298E4 D02298E8
C002FA48 EC1F0028
C3E2FA58 EC0007F2
3C608073 38638FF0
881E0074 7C000034
5400F0B8 FC000050
7C03056E FC000050
C3E2FA48 EC00F82A
D0030004 EC00F828
FC000050 3C608072
3863C638 7C03056E
FC000050 EC00F82A
D0030004 C01F000C
38000000 901F000C
60000000 00000000
C205DF38 0000001E
3C008005 6000DF3C
4800000C 3C00803C
600016CC 9421FF00
90010048 7C0802A6
90010040 90610000
9081004C 90A10004
90C10008 90E1000C
91010010 91210014
91410018 9161001C
D0410020 D8610028
D8810030 DBA10038
C3A2FA58 EC3D0072
3C008038 60007410
7C0803A6 4E800021
C0410020 C002802C
FC020040 41800008
FC400090 EC420024
EC211024 3C008038
60006A94 7C0803A6
4E800021 EC21E824
80610000 8081004C
80A10004 80C10008
80E1000C 81010010
81210014 81410018
8161001C C0410020
C8610028 C8810030
CBA10038 80010040
7C0803A6 80010048
7C0903A6 38210100
4E800420 00000000
C205E030 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 EF8107F2
60000000 00000000
C205E168 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 EFE107F2
60000000 00000000
C2084F64 00000002
3C60807B C043B924
38610038 00000000
C20A4BC4 00000008
3C008002 60007510
7C0803A6 C002802C
FC4000AE EC420024
EFDE1024 EFFF1024
ED7F00B2 ED7F5828
C042FA58 ED6B00B2
EFFF582A 4E800021
60000000 00000000
C20B3658 00000005
80C10010 D03C0030
C0060008 C022802C
FC01082E EC000824
C03C0030 EC210024
D03C0030 00000000
C20B49A0 00000007
C1628A2C ED6B0824
ED6B0072 ED615828
C0E2FA58 ED6B01F2
EC42582A EC21582A
3C008034 60008A90
7C0803A6 4E800021
60000000 00000000
C20F6C00 00000004
C0E3000C 3D80807B
C06CB924 C0828A2C
EC641824 ECE71824
60000000 00000000
C210AE9C 00000006
3C00805E 60003B5C
7C0803A6 C002802C
FC030040 41800008
FC600090 EC630024
EC421824 EC211824
4E800021 00000000
C212D6AC 00000006
3C80807B C084B924
C0C28A2C EC862024
EC212024 EC010032
EC862024 ECC43028
C082FA58 ECC60132
EC003028 00000000
C2133D78 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 D02100FC
60000000 00000000
C219D954 00000009
80610008 C3A30008
C3C2802C FC1DF000
41800008 FFA0F090
EFBDF024 C3C2FA48
EFDDF028 C3A2FA58
EFDE0772 EC00F028
EC42F028 EC84F02A
ECA5F02A D0BF0310
60000000 00000000
C22CF378 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C22DEEE0 00000009
80610008 C3A30008
C3C2802C FC1DF000
41800008 FFA0F090
EFBDF024 C3C2FA48
EFDDF028 C3A2FA58
EFDE0772 EC00F028
EC42F028 EC84F02A
ECA5F02A D0BF00B0
60000000 00000000
C22F48E0 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C232F724 00000006
3D80807B C00CB924
C0228A2C EC010024
C0410030 EC420032
D0410030 3C008034
60008840 7C0803A6
4E800021 00000000
C233191C 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C23C16F4 00000009
3D008005 6108DF38
81880000 3C0003FF
6000FFFF 7D8C0039
41820010 658CFF00
7D8C4214 48000014
3C0048FF 6000FFFF
7D8C0038 7D8C4214
398C000C 7D8903A6
4E800420 00000000
C25DFA74 00000009
D0180004 3C60807B
C0028A2C C023B924
EC200824 C0180004
EC000072 D0180004
C0028A2C EC210032
EC200828 C002FA58
EC210032 C0180004
EC00082A D0180004
60000000 00000000
C25DFB60 00000009
D0180004 3C60807B
C0028A2C C023B924
EC200824 C0180004
EC000072 D0180004
C0028A2C EC210032
EC200828 C002FA58
EC210032 C0180004
EC00082A D0180004
60000000 00000000
0405DF34 4800005C
0405DF3C 4BFFFFA0
040A4BC8 FC205890
040A4BD8 C0628D70
040F5DA0 C0A2FA48
04243598 C3E2802C
042CF36C C0030008
042CF370 C022802C
042CF374 38810020
042CF37C 48000008
042F48D4 C0030008
042F48D8 C022802C
042F48DC 38810028
042F48E4 48000008
04331910 C0030008
04331914 C022802C
04331918 38810020
04331920 48000008
043C16F0 48000030
043C16F8 4BFFFFD4
045E3B80 C0228A2C
C602A649 8005DF38
C602B82D 8005DF38
C602A649 8005DF38
C603FD71 803C16F4
C603FD9D 803C16F4
C605DEB9 8005DF38
C619D7C1 8005DF38
C62664ED 8005DF38
C6268909 8005DF38
C6320375 8005DF38
C63278F9 8005DF38
C632DC09 8005DF38
</pre>
 
=== 60FPS ===
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking '''Store EFB Copies To Texture Only''' and/or increase the '''Emulated CPU Clock'''.
 
<pre>
008F2D97 00000001
0090DB0B 00000001
</pre>
 
==== Known problems ====
*This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past.
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}}
 
*Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
 
*Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
 
*Boosting in between a set of springs will cause Sonic to get stuck infinitely bouncing on the springs and cause the level to softlock at which point the level must be restarted. This is easiest to do in the first set of springs in Tropical Resort Act 1 but can be done in any area.
 
*Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.
 
=== HD Texture Pack ===
[https://github.com/Kawasuzu/colorshdproject Download here]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess      = On
|skipcpuefbaccessnotes = If enabled, black screens may occur.
|efbcopy              = Disabled, then enabled
|efbcopynotes          = May be needed on OpenGL.  See notes on OpenGL Startup Screen Hang
|progressivescan      = Off
|progressivescannotes  = Can result in black screens
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3661|****}}
{{VersionCompatibilityVersion|3661|****|}}
{{VersionCompatibilityVersion|6603|*****}}
{{VersionCompatibilityVersion|6603|*****|}}
{{VersionCompatibilityVersion|4.0-4451|****|Missing HUD and menu fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 50: Line 319:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3661|OS=Windows XP x86|CPU=Intel|GPU=nVidia GeForce 7100|result=Around 15 FPS.|tester=}}
{{testing/entry|revision=3661|OS=Windows XP|CPU=Intel|GPU=NVIDIA GeForce 7100|result=Around 15FPS.|tester=}}
{{testing/entry|revision=3661|OS=Windows 7 x64|CPU=AMD Phenom X4 @ 3GHz|GPU=nVidia GeForce 9800GT|result=Around 30 FPS, lags in some places.|tester=}}
{{testing/entry|revision=3661|OS=Windows 7|CPU=AMD Phenom X4 @ 3 GHz|GPU=NVIDIA GeForce 9800 GT|result=Around 30FPS, lags in some places.|tester=}}
{{testing/entry|revision=6423|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20 FPS|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=ATI Radeon HD 4650|result=Around 20FPS|tester=}}
{{testing/entry|revision=6423|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200|GPU=nVidia GeForce 9600GT|result=Around 20 FPS, some minor glitches, black screen on Act II|tester=}}
{{testing/entry|revision=6423|OS=Windows 7|CPU=Intel Core 2 Quad Q8200|GPU=NVIDIA GeForce 9600 GT|result=Around 20FPS, some minor glitches, black screen on Act II|tester=}}
{{testing/entry|revision=6473|OS=Windows 7 x64|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20 FPS, black screen when using pink wisp|tester=}}
{{testing/entry|revision=6473|OS=Windows 7|CPU=AMD Phenom X4|GPU=ATI Radeon HD 4850|result=Around 20FPS, black screen when using pink wisp|tester=}}
{{testing/entry|revision=6790|OS=Windows 7 x86|CPU=AMD Athlon II X2 240 @ 2.81GHz|GPU=nVidia GeForce GT 240|result=OpenGL: 15-20 FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=6603|OS=Windows 7|CPU=Intel Core i5-750 @ 4 GHz|GPU=ATI Radeon HD 5870|result=Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|tester=}}
{{testing/entry|revision=6603|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 4GHz|GPU=ATI Radeon HD 5870|result=Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.|tester=}}
{{testing/entry|revision=6790|OS=Windows 7|CPU=AMD Athlon II X2 240 @ 2.81 GHz|GPU=NVIDIA GeForce GT 240|result=OpenGL: 15-20FPS, no graphic or sound problems at all.|tester=}}
{{testing/entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=DirectX11: 15-20 FPS|tester=}}
{{testing/entry|revision=7027|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=ATI Radeon HD 4550|result=20-28FPS (75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7128|OS=Windows XP x64|CPU=AMD Phenom II X2 @ 3.50GHz|GPU=ATI Radeon HD 4650|result=25-30 fps(80%-100%), Perfect game play.|tester=}}  
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=DirectX11: 15-20FPS|tester=}}
{{testing/entry|revision=7027|OS=Windows 7 x86|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=ATI Radeon HD 4550|result=20-28 fps(75%-98%), Perfect game play. With No Problem|tester=}}
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Phenom II X2 @ 3.50 GHz|GPU=ATI Radeon HD 4650|result=25-30FPS (80%-100%), Perfect game play.|tester=}}
{{testing/entry|revision=7259|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=DirectX9: Locked at 30 fps, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)|tester=Louie82Y}}
{{testing/entry|revision=7332|OS=Windows 7 x64|CPU= AMD Phenom II X4 965 @ 3.4GHz|GPU=nVidia GeForce GTX 460|result=DirectX9: Locked at 30 fps, sometimes drops to 26-28 fps during small scale explosions, perfect game play & sound. (1920x1080)|tester=Grounder}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX @ 4.5 GHz|GPU=AMD Radeon R9 295X2|result=DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)|tester=Angel X}}
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450|result=Perfect: 60 FPS Menu etc 30 FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64|tester=RDilus}}
{{testing/entry|revision=7332|OS=Windows 7|CPU= AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)|tester=Grounder}}
{{testing/entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2Ghz|GPU=ATI Radeon HD 5750|result=Perfect: Menu: 60 FPS, Game: 30 FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.5 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,|tester=RDilus}}
{{testing/entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom X4 9350e @ 2.01GHz|GPU=nVidia GeForce 9600 GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5750|result=Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7612|OS=Windows 7 x64|CPU=Intel Quad Core @ 3.33GHz|GPU=nVidia GeForce 9600 GT|result=Around 25-30fps (75-100%), no graphic & sound problem|tester=Sonic1993}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=AMD Phenom X4 9350e @ 2.01 GHz|GPU=NVIDIA GeForce 9600 GT|result=Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30fps in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Around 25-30FPS (75-100%), no graphic & sound problem|tester=Sonic1993}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Slight random slowdowns during intense action.|tester=MegaJump}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4850|result=60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies |tester=TimeWalker}}
{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=AMD Radeon HD 6950|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-363|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=AMD Radeon HD 6950|result=30FPS in DX9 (AF16x, AA 9XSSAA), random slowdowns but average is 30FPS,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 4.0Ghz|GPU=nVidia GeForce GTX 570|result=Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.825 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.|tester=Ac}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i7-950 @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)|tester=SlaSh (L.V.)}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Playable at 19-25FPS, no HUD, and slow gameplay.|tester=Ace12182}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD FX-6350 @ 3.9 GHz|GPU=AMD Radeon HD 7770|result=Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.|tester=Randompc1}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 4.5 GHz|GPU=ATI Radeon HD 5850|result=Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.|tester=ekp}}
{{testing/entry|revision=3.5-607|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560m|result=Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4 GHz|GPU=Intel HD Graphics 4400|result=Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.|tester=Narvy}}
{{testing/entry|revision=4.0-135|OS=Windows 7|CPU=Intel Core i7 @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M|result=Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.|tester=Ac}}
{{testing/entry|revision=4.0-1546|OS=Windows 7|CPU=AMD FX-4130 @ 3.8 GHz|GPU=AMD Radeon HD 7850|result=Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).|tester=RedstoneForge}}
{{testing/entry|revision=4.0-4760|OS=Windows 7|CPU=Intel Core i5-540M @ 2.53 GHz|GPU=NVIDIA NVS 5100M|result=Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.|tester=}}
{{testing/entry|revision=4.0-5899|OS=Windows 7|CPU=Intel Pentium G3258 @ 3.8 GHz|GPU=NVIDIA GeForce GT 630|result=30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution|tester=Quote}}
{{testing/entry|revision=5.0-rc-5|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF
[https://youtu.be/oYn-qjkrK3k Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED]|tester=Willjay_01}}
{{testing/entry|revision=4.0-7005|OS=Windows 8.1|CPU=Intel Core i5-4590|GPU=AMD R9 280|result=30FPS with OpenGL and 3X internal resolution|tester=Mors}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5450 @ 3 GHz|GPU=NVIDIA GeForce 730|result=While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.|tester=ĐeäTh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.|tester=jonasbantunes}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 960|result=Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.|tester=Brimaster2000}}
{{testing/entry|revision=5.0-13424|OS=Windows 10|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GT 1030|result=The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.|tester=Luig}}
{{testing/entry|revision=5.0-14519|OS=macOS 11.4|CPU=Apple M1 @ 3.2 GHz|GPU=Apple M1 7-Core|result=Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago.|tester=Ac}}
{{testing/entry|revision=5.0-16739|OS=Windows 11|CPU=Intel Core i7-1185G7 @ 3 GHz|GPU=Intel Iris Xe Graphics|result=720p 60FPS or 1440p 30FPS, the game ran surprisingly well and rarely stuttered.|tester=J-Meister}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=N3gFM29XvaM Sonic Colors - Planet Wisp Act 5 (1080p)]
<!--A full list of options is available at Template:VideoGallery/doc-->
*[http://www.youtube.com/watch?v=893cH6eDuSE Sonic Colors - (Wii)Dolphin x64 Rev 7251 sonic colors Full HD]
{{VideoGallery
*[http://www.youtube.com/watch?v=Cq80DyIsmlU sonic colors gameplay commentary dolphin emulator]
|vid1=N3gFM29XvaM|cap1=Sonic Colors - Planet Wisp Act 5 (1080p)
|vid2=JlLXDfyRqMQ|cap2=Sonic colors WII Dolphin r7259 (Aquarium Park) (480p)
|vid3=ZfCLFKpsj_8|cap3=Sonic colors WII Dolphin r7259 (Sweet Mountain) (480p)
|vid4=ZQ3ZrnGHKz0|cap4=Sonic colors WII Dolphin r7259 (Asteroid Coaster) (480p)
|vid5=eY3031areio|cap5=Sonic colors WII Dolphin r7259 (Terminal Velocity) (480p)
|vid6=tXPUn5afxhY|cap6=Sonic Colors (4K / 2160p / 60fps AR Patch) | Dolphin Emulator 5.0-19363 | Nintendo Wii
|vid7=gOhN4h2oUoE|cap7=Dolphin Emulator 4.0.2 - Sonic Colors: Starlight Carnival (1080p60 HD) - Nintendo Wii
|vid8=B6PbNxI4vTc|cap8=Sonic colors WII Dolphin r6217-x64 (Starlight Carnival Act 1) (1080p60)
|vid9=EdTHddXNQS8|cap9=Sonic colors WII Dolphin r6217-x64 (Planet Wisp Act 1) (1080p60)
|vid10=3IWVLHazjj0|cap10=(Dolphin 5.0-9) Sonic Colors - 1080p 60fps (DX11)
}}


{{Navigation/Sonic}}
{{Navigation/Sonic}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]

Latest revision as of 07:43, 7 March 2024

Sonic Colors
SonicColors.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) AUS November 11, 2010
EU November 12, 2010
NA November 16, 2010
JP November 18, 2010
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Colors
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.

Emulation Information

Shut Down

This game's online functionality has been shut down as of May 20, 2014 and works in neither Dolphin or on Wii hardware.

Controller Map Overlap

Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Excessively Dark Rendering

When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.

Problems

Missing Audio

Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer issue 10069. Fixed with 5.0-14712.

Enhancements

Anti-aliasing Lines

Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.

Arbitrary Mipmap Detection Distorts Textures and Models at Higher Resolutions

Arbitrary Mipmap Detection heavily distorts the look of textures and models when using higher resolution than native, especially noticeable in areas like Asteroid Coaster. Disable it to make the game look much sharper.

Bloom Effects

The game uses bloom effects that are not displayed correctly if playing at higher than native resolution. Enable 'Native Resolution Bloom' in the graphics mods section of the game config to render bloom correctly.

Linear 16:9 support

This code straightens the 16:9 view to be expanded for monitor display, although widescreen is natively supported.

F6000001 80008180
3FAAAAAB 3FDB5A0F
14000004 3FE38E39
E0000000 80008000

Open Matte mode

Only when 4:3 is set in the Wii Options, this code makes the view appear open matte. For a better result, enable the straight 16:9 code above.

NTSC-U/PAL

C2012D48 00000016
D3FF0008 D01F000C
48000009 3FE38E39
7C6802A6 C0030000
C022FA48 FC1F0000
EFFF0024 FC000890
41800010 EC21F824
D02298E4 4800000C
C02298E4 D02298E8
C002FA48 EC1F0028
C3E2FA58 EC0007F2
3C608073 38638FF0
881E0074 7C000034
5400F0B8 FC000050
7C03056E FC000050
C3E2FA48 EC00F82A
D0030004 EC00F828
FC000050 3C608072
3863C638 7C03056E
FC000050 EC00F82A
D0030004 C01F000C
38000000 901F000C
60000000 00000000
C205DF38 0000001E
3C008005 6000DF3C
4800000C 3C00803C
600016CC 9421FF00
90010048 7C0802A6
90010040 90610000
9081004C 90A10004
90C10008 90E1000C
91010010 91210014
91410018 9161001C
D0410020 D8610028
D8810030 DBA10038
C3A2FA58 EC3D0072
3C008038 60007410
7C0803A6 4E800021
C0410020 C002802C
FC020040 41800008
FC400090 EC420024
EC211024 3C008038
60006A94 7C0803A6
4E800021 EC21E824
80610000 8081004C
80A10004 80C10008
80E1000C 81010010
81210014 81410018
8161001C C0410020
C8610028 C8810030
CBA10038 80010040
7C0803A6 80010048
7C0903A6 38210100
4E800420 00000000
C205E030 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 EF8107F2
60000000 00000000
C205E168 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 EFE107F2
60000000 00000000
C2084F64 00000002
3C60807B C043B924
38610038 00000000
C20A4BC4 00000008
3C008002 60007510
7C0803A6 C002802C
FC4000AE EC420024
EFDE1024 EFFF1024
ED7F00B2 ED7F5828
C042FA58 ED6B00B2
EFFF582A 4E800021
60000000 00000000
C20B3658 00000005
80C10010 D03C0030
C0060008 C022802C
FC01082E EC000824
C03C0030 EC210024
D03C0030 00000000
C20B49A0 00000007
C1628A2C ED6B0824
ED6B0072 ED615828
C0E2FA58 ED6B01F2
EC42582A EC21582A
3C008034 60008A90
7C0803A6 4E800021
60000000 00000000
C20F6C00 00000004
C0E3000C 3D80807B
C06CB924 C0828A2C
EC641824 ECE71824
60000000 00000000
C210AE9C 00000006
3C00805E 60003B5C
7C0803A6 C002802C
FC030040 41800008
FC600090 EC630024
EC421824 EC211824
4E800021 00000000
C212D6AC 00000006
3C80807B C084B924
C0C28A2C EC862024
EC212024 EC010032
EC862024 ECC43028
C082FA58 ECC60132
EC003028 00000000
C2133D78 00000004
3C60807B C003B924
C0E28A2C EC070024
EC210024 D02100FC
60000000 00000000
C219D954 00000009
80610008 C3A30008
C3C2802C FC1DF000
41800008 FFA0F090
EFBDF024 C3C2FA48
EFDDF028 C3A2FA58
EFDE0772 EC00F028
EC42F028 EC84F02A
ECA5F02A D0BF0310
60000000 00000000
C22CF378 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C22DEEE0 00000009
80610008 C3A30008
C3C2802C FC1DF000
41800008 FFA0F090
EFBDF024 C3C2FA48
EFDDF028 C3A2FA58
EFDE0772 EC00F028
EC42F028 EC84F02A
ECA5F02A D0BF00B0
60000000 00000000
C22F48E0 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C232F724 00000006
3D80807B C00CB924
C0228A2C EC010024
C0410030 EC420032
D0410030 3C008034
60008840 7C0803A6
4E800021 00000000
C233191C 00000005
48000009 3FE38E39
7C6802A6 C0430000
FC000800 41800008
FC000890 EC000824
EC220824 00000000
C23C16F4 00000009
3D008005 6108DF38
81880000 3C0003FF
6000FFFF 7D8C0039
41820010 658CFF00
7D8C4214 48000014
3C0048FF 6000FFFF
7D8C0038 7D8C4214
398C000C 7D8903A6
4E800420 00000000
C25DFA74 00000009
D0180004 3C60807B
C0028A2C C023B924
EC200824 C0180004
EC000072 D0180004
C0028A2C EC210032
EC200828 C002FA58
EC210032 C0180004
EC00082A D0180004
60000000 00000000
C25DFB60 00000009
D0180004 3C60807B
C0028A2C C023B924
EC200824 C0180004
EC000072 D0180004
C0028A2C EC210032
EC200828 C002FA58
EC210032 C0180004
EC00082A D0180004
60000000 00000000
0405DF34 4800005C
0405DF3C 4BFFFFA0
040A4BC8 FC205890
040A4BD8 C0628D70
040F5DA0 C0A2FA48
04243598 C3E2802C
042CF36C C0030008
042CF370 C022802C
042CF374 38810020
042CF37C 48000008
042F48D4 C0030008
042F48D8 C022802C
042F48DC 38810028
042F48E4 48000008
04331910 C0030008
04331914 C022802C
04331918 38810020
04331920 48000008
043C16F0 48000030
043C16F8 4BFFFFD4
045E3B80 C0228A2C
C602A649 8005DF38
C602B82D 8005DF38
C602A649 8005DF38
C603FD71 803C16F4
C603FD9D 803C16F4
C605DEB9 8005DF38
C619D7C1 8005DF38
C62664ED 8005DF38
C6268909 8005DF38
C6320375 8005DF38
C63278F9 8005DF38
C632DC09 8005DF38

60FPS

Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking Store EFB Copies To Texture Only and/or increase the Emulated CPU Clock.

008F2D97 00000001
0090DB0B 00000001

Known problems

  • This code will make completing Asteroid Coaster Act 2 difficult at the point shown below. Using Boost should allow getting past.
  • Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
  • Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
  • Boosting in between a set of springs will cause Sonic to get stuck infinitely bouncing on the springs and cause the level to softlock at which point the level must be restarted. This is easiest to do in the first set of springs in Tropical Resort Act 1 but can be done in any area.
  • Terminal Velocity, Boss: After executing a chain of attacks on boss, Sonic will not always be able to boost into it for extra damage. Sonic will seldom be able to boost into it and is very inconsistent when it will work. You may disable the 60FPS patch for this particular stage. Boosting for extra damage is not required to beat that boss, but is needed if the player wishes to obtain an S rank.

HD Texture Pack

Download here

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3661 Windows XP Intel NVIDIA GeForce 7100 Around 15FPS.
r3661 Windows 7 AMD Phenom X4 @ 3 GHz NVIDIA GeForce 9800 GT Around 30FPS, lags in some places.
r6423 Windows 7 Intel Core 2 Quad Q8300 ATI Radeon HD 4650 Around 20FPS
r6423 Windows 7 Intel Core 2 Quad Q8200 NVIDIA GeForce 9600 GT Around 20FPS, some minor glitches, black screen on Act II
r6473 Windows 7 AMD Phenom X4 ATI Radeon HD 4850 Around 20FPS, black screen when using pink wisp
r6603 Windows 7 Intel Core i5-750 @ 4 GHz ATI Radeon HD 5870 Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.
r6790 Windows 7 AMD Athlon II X2 240 @ 2.81 GHz NVIDIA GeForce GT 240 OpenGL: 15-20FPS, no graphic or sound problems at all.
r7027 Windows 7 Intel Core 2 Duo @ 2.93 GHz ATI Radeon HD 4550 20-28FPS (75%-98%), Perfect game play. With No Problem
r7045 Windows 7 Intel Core 2 Quad Q6600 @ 2.4 GHz NVIDIA GeForce 9800 GT DirectX11: 15-20FPS
r7128 Windows XP AMD Phenom II X2 @ 3.50 GHz ATI Radeon HD 4650 25-30FPS (80%-100%), Perfect game play.
r7259 Windows 7 Intel Core i5-760 @ 2.8 GHz NVIDIA GeForce GTX 470 DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080) Louie82Y
r7259 Windows 7 AMD FX @ 4.5 GHz AMD Radeon R9 295X2 DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080) Angel X
r7332 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GTX 460 DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080) Grounder
r7436 Windows 7 AMD Phenom II X6 1055T @ 3.5 GHz NVIDIA GeForce GTS 450 Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, RDilus
r7473 Windows 7 AMD Phenom II X4 955 @ 3.2 GHz ATI Radeon HD 5750 Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode. Juliannb
r7564 Windows 7 AMD Phenom X4 9350e @ 2.01 GHz NVIDIA GeForce 9600 GT Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!
r7612 Windows 7 Intel Quad Core @ 3.33 GHz NVIDIA GeForce 9600 GT Around 25-30FPS (75-100%), no graphic & sound problem Sonic1993
r7670 Windows 7 Intel Core i5-2500K @ 4.1 GHz AMD Radeon HD 6850 Works totally fine. Slight random slowdowns during intense action. MegaJump
r7671 Windows 7 Intel Core i7-860 @ 2.8 GHz ATI Radeon HD 4850 60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies TimeWalker
r7719 Windows 7 Intel Core i5-2500K @ 3.3 GHz AMD Radeon HD 6950 Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
3.0-363 Windows 7 Intel Core i5-750 @ 2.66 GHz AMD Radeon HD 6950 30FPS in DX9 (AF16x, AA 9XSSAA), random slowdowns but average is 30FPS,Lock threads to core and OpenMP. MinorOS
3.0-421 Windows 7 AMD Phenom II X4 @ 3.825 GHz NVIDIA GeForce GTX 560 Ti FPS varies between 20-30FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however. AgainstYourThought
3.0-458 Mac OS X 10.7.4 Intel Core i7 @ 2.6 GHz NVIDIA GeForce GT 650M Almost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least. Ac
3.0-715 Windows 7 Intel Core i7-950 @ 4 GHz NVIDIA GeForce GTX 570 Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance. Zharay
3.0-776 Windows 7 AMD Athlon II X4 645 @ 3.1 GHz NVIDIA GeForce GTX 560 Ti DirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080) SlaSh (L.V.)
3.0-787 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 Playable at 19-25FPS, no HUD, and slow gameplay. Ace12182
3.5 Windows 7 AMD FX-6350 @ 3.9 GHz AMD Radeon HD 7770 Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio. Randompc1
3.5-367 Windows 7 AMD Phenom II X6 1090T @ 4.5 GHz ATI Radeon HD 5850 Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues. ekp
3.5-607 Windows 7 Intel Core i7-2630QM @ 2.9 GHz NVIDIA GeForce GTX 560m Seems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases. Vgf89
4.0 Windows 8.1 Intel Core i3-4130 @ 3.4 GHz Intel HD Graphics 4400 Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9. Narvy
4.0-135 Windows 7 Intel Core i7 @ 2.6 GHz NVIDIA GeForce GT 650M Runs well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above. Ac
4.0-1546 Windows 7 AMD FX-4130 @ 3.8 GHz AMD Radeon HD 7850 Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable). RedstoneForge
4.0-4760 Windows 7 Intel Core i5-540M @ 2.53 GHz NVIDIA NVS 5100M Playable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.
4.0-5899 Windows 7 Intel Pentium G3258 @ 3.8 GHz NVIDIA GeForce GT 630 30/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal Resolution Quote
5.0-rc-5 Windows 10 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 650 Ti Emulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AF

Sonic Colors - Dolphin Perfeito 30 FPS - FULL SPEED

Willjay_01
4.0-7005 Windows 8.1 Intel Core i5-4590 AMD R9 280 30FPS with OpenGL and 3X internal resolution Mors
5.0 Windows 10 Intel Xeon X5450 @ 3 GHz NVIDIA GeForce 730 While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows. ĐeäTh
5.0 Windows 10 Intel Core 2 Quad Q9505 @ 2.83 GHz NVIDIA GeForce GTX 650 Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution. jonasbantunes
5.0-200 Windows 10 Intel Core i7-5820K @ 3.3 GHz NVIDIA GeForce GTX 960 Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot. Brimaster2000
5.0-13424 Windows 10 AMD Ryzen 5 3600 @ 3.6 GHz NVIDIA GeForce GT 1030 The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways. Luig
5.0-14519 macOS 11.4 Apple M1 @ 3.2 GHz Apple M1 7-Core Near-perfect 30FPS (or 60FPS with patch) at 3x native resolution. Some stuttering seemingly at random, but otherwise no issues. Far better than my last attempt nearly a decade ago. Ac
5.0-16739 Windows 11 Intel Core i7-1185G7 @ 3 GHz Intel Iris Xe Graphics 720p 60FPS or 1440p 30FPS, the game ran surprisingly well and rarely stuttered. J-Meister

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