Sonic Colors: Difference between revisions

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{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=AMD Radeon HD 6950|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-363|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=AMD Radeon HD 6950|result=30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP.|tester=MinorOS}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7 x86|CPU=AMD Phenom II X4 @ 3.825GHz|GPU=nVidia GeForce GTX 560 Ti|result=FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however.|tester=AgainstYourThought}}
{{testing/entry|revision3.0-715=|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 4.0Ghz|GPU=nVidia GeForce GTX 570|result=Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 4.0Ghz|GPU=nVidia GeForce GTX 570|result=Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.|tester=Zharay}}
{{testing/end}}
{{testing/end}}



Revision as of 11:33, 30 June 2012

Sonic Colors
Sonic Colors‎
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Genre(s) 3D Platformer
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote, Nunchuk, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Colors
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Sonic Colors

Problems

EFB scale

There are some graphical problems in all plugins when using EFB scale. To solve this, set EFB scale to 1x. However, image quality will be blurry due to the lower internal resolution. In r6603 and beyond, the EFB scale problems are almost unnoticeable.

Odd Spring Textures

In OpenGL, springs appear with weird textures, even when turning on Safe Texture cache (though, when turned on, it TEMPORARILY solves the texture problem).

Low Performance Crash

If running the game with low performance computer with low FPS and slow emulation speed, the game will crash after Sega title cutscene. You can use "accurate v-beam emulation" to help with this.

Music Desync

Music desynchronization may occur between normal music and boosting music if having slow computer

OpenGL Startup Screen Hang

In OpenGL, the game may hang after the SEGA logo if you have EFB Copies enabled at game startup. Disabling EFB copies resolves the issue. However, EFB copies need to be enabled for proper emulation. Disable EFB copies when starting, and re-enable after the main menu appears.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU On If enabled, black screens may occur.
Enable Progressive Scan Off Can result in black screens

Version Compatibility

The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3661 Windows XP x86 Intel nVidia GeForce 7100 Around 15 FPS.
r3661 Windows 7 x64 AMD Phenom X4 @ 3GHz nVidia GeForce 9800GT Around 30 FPS, lags in some places.
r6423 Windows 7 x64 Intel Core 2 Quad Q8300 ATI Radeon HD 4650 Around 20 FPS
r6423 Windows 7 x64 Intel Core 2 Quad Q8200 nVidia GeForce 9600GT Around 20 FPS, some minor glitches, black screen on Act II
r6473 Windows 7 x64 AMD Phenom X4 ATI Radeon HD 4850 Around 20 FPS, black screen when using pink wisp
r6790 Windows 7 x86 AMD Athlon II X2 240 @ 2.81GHz nVidia GeForce GT 240 OpenGL: 15-20 FPS, no graphic or sound problems at all.
^r6603 Windows 7 x64 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.
r7045 Windows 7 x64 Intel Core 2 Quad Q6600 nVidia GeForce 9800 GT DirectX11: 15-20 FPS
r7128 Windows XP x64 AMD Phenom II X2 @ 3.50GHz ATI Radeon HD 4650 25-30 fps(80%-100%), Perfect game play.
^r7027 Windows 7 x86 Intel Core 2 Duo @ 2.93GHz ATI Radeon HD 4550 20-28 fps(75%-98%), Perfect game play. With No Problem
r7259 Windows 7 x64 Intel Core i5-760 @ 2.8GHz nVidia GeForce GTX 470 DirectX9: Locked at 30 fps, perfect game play & sound. (1920x1080) Louie82Y
r7332 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz nVidia GeForce GTX 460 DirectX9: Locked at 30 fps, sometimes drops to 26-28 fps during small scale explosions, perfect game play & sound. (1920x1080) Grounder
r7436 Windows 7 x64 AMD Phenom II X6 1055T @ 3.5Ghz nVidia GeForce GTS 450 Perfect: 60 FPS Menu etc 30 FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64 RDilus
r7473 Windows 7 x64 AMD Phenom II X4 955 @ 3.2Ghz ATI Radeon HD 5750 Perfect: Menu: 60 FPS, Game: 30 FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode. Juliannb
r7564 Windows 7 x64 AMD Phenom X4 9350e @ 2.01GHz nVidia GeForce 9600 GT Black screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!
r7612 Windows 7 x64 Intel Quad Core @ 3.33GHz nVidia GeForce 9600 GT Around 25-30fps (75-100%), no graphic & sound problem Sonic1993
r7719 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. 30fps in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
^r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Works totally fine. Slight random slowdowns during intense action. MegaJump
^r7671 Windows 7 x64 Intel Core i7-860 @ 2.8GHz ATI Radeon HD 4850 60FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB Copies TimeWalker
3.0-363 Windows 7 x86 Intel Core i5 750 AMD Radeon HD 6950 30fps in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30fps,Lock threads to core and OpenMP. MinorOS
3.0-421 Windows 7 x86 AMD Phenom II X4 @ 3.825GHz nVidia GeForce GTX 560 Ti FPS varies between 20-30 FPS, no matter what settings or plugin I use. "Skip EFB Access from CPU" seems to help. Guess I need a better processor. The game plays perfectly however. AgainstYourThought
3.0-715 Windows 7 x64 Intel Core i7 950 @ 4.0Ghz nVidia GeForce GTX 570 Rock solid 30fps. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance. Zharay

Gameplay Videos