Sonic Heroes: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|GPU Texture Decoding Off}}
{{image|Sonic Heroes GPU Decoding On.jpg|GPU Texture Decoding On|br}}


=== Controller Issues ===
=== Controller Issues ===
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. Fixed by {{revision|4.0-8586}}.
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable.
 
{{YouTube|AaD1N5OBjt8|Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960|br}}


This may still happen on some levels in the PAL version. Needs more testing.
Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Graphical Glitches with IR>1 ===
 
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option.
{{Problems/Blurry Distant Textures}}
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
 
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.


{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== Sonic Heroes HD ===
[https://forums.dolphin-emu.org/Thread-sonic-heroes-hd-project-v1-0-may-09-2019?pid=492301#pid492301 Sonic Heroes HD Project]


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
Line 371: Line 378:
|anisotropic              = 1x
|anisotropic              = 1x
|anisotropicnotes          = Avoid shadow corruption
|anisotropicnotes          = Avoid shadow corruption
|efbscaledcopy            = Off
 
|efbscaledcopynotes        = Allows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches
}}
}}


Line 395: Line 401:
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798)
|vid3=AaD1N5OBjt8|cap3=Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960
|vid3=b8ql2H5UMkI|cap3=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=b8ql2H5UMkI|cap4=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
   
   

Revision as of 09:08, 29 May 2020

Sonic Heroes
Sonic Heros.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP December 30, 2003
NA January 5, 2004
EU February 6, 2004
Genre(s) Adventure
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Heroes
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.

Problems

Controller Issues

In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable.

Fixed by 4.0-8586. This may still happen on some levels in the PAL version. Needs more testing.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Sonic Heroes will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

Graphical Glitches with IR>1

Odd black areas appear on the right side of the screen in-game on all backends. As of 4.0-1474, the core problem has been partially addressed, see issue 267 and the April Dolphin Progress Report. This can be avoided by enabling the Vertex Rounding Hack under Graphics Settings -> Hacks in 5.0-3251 or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in 5.0-8896 and later.

Sonic Heroes HD

Sonic Heroes HD Project

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA

$16:9 Widescreen
C21AC75C 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
20A6A9E0 38810008
C2A6B488 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C2A6B490 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 80010074
60000000 00000000
E2000001 80008000
0401D908 38800002
C212DCEC 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C212DCF4 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 3860000A
60000000 00000000
C212F134 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C212F13C 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 80010074
60000000 00000000
C219BA68 00000002
3DC04100 91C20000
C0820000 00000000
C20D5810 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C20D5818 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 38600001
60000000 00000000
C20D5638 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C20D5640 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 38600001
60000000 00000000
48000000 800030C8
DE000000 80008180
3004AB10 38600004
D204AB14 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
D204AB1C 00000006
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 3DC0800A
61CE7594 7DC903A6
4E800421 60000000
60000000 00000000
D2044564 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
D204456C 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 E3E10098
60000000 00000000
E0000000 80008000
48000000 800030C8
DE000000 80008180
3007D720 38600004
D207D728 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
D207D738 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 38600001
60000000 00000000
D207D420 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
D207D430 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 38600001
60000000 00000000
E0000000 80008000
C21205D4 00000004
3DC03F40 3DE08029
91CF06A8 3DC0BF40
91CF0694 38A00004
60000000 00000000
C21213CC 00000004
3DC03F80 3DE08029
91CF06A8 3DC0BF80
91CF0694 38600009
60000000 00000000

EU

$16:9 Widescreen
F6000004 80008180
000000A8 000000B0
00000090 00000098
000000A0 000000B8
3F800000 3F800000
0401DA00 38800002
14000020 BF400000
14000034 3F400000
E0000000 80008000
F6000001 80008180
D0030004 C01F0074
D2000000 00000003
3DC03F40 91C20000
0401DA00 38800002
C2220000 EC110032
D0030004 00000000
E0000000 80008000
F6000001 80008180
C0830068 FC600050
D2000000 00000002
3DC04000 91C20000
C0820000 00000000
E0000000 80008000

JP

$16:9 Widescreen
F6000004 80008180
000000A8 000000B0
00000090 00000098
000000A0 000000B8
3F800000 3F800000
14000020 BF400000
14000034 3F400000
E0000000 80008000
F6000001 80008180
D0030004 C01F0074
D2000000 00000003
3DC03F40 91C20000
0401D920 38800002
C2220000 EC110032
D0030004 00000000
E0000000 80008000
F6000001 80008180
C0830068 FC600050
D2000000 00000002
3DC04000 91C20000
C0820000 00000000
E0000000 80008000

E3 Beta

$16:9 Widescreen
20162A9C 28110000
04162A98 60000000
C21332AC 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
C2122E14 00000002
3DC04100 91C20000
C0820000 00000000
E2000001 80008000

10.8 Beta

$16:9 Widescreen
C2198D44 00000003
3DC03F40 91C20000
C2220000 EC110032
D0030004 00000000
C2188050 00000002
3DC04100 91C20000
C0820000 00000000
C211E050 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
C211E058 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 83E100AC
60000000 00000000
C2111A38 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
C2112820 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 38600006
60000000 00000000
C211F320 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
C211F328 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 80010074
60000000 00000000
2078A8DC 38810008
0401B994 38800002
C278AC4C 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
C278AC54 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 80010074
60000000 00000000
E2000001 80008000
2077B468 38810008
C277B518 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
C277B520 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 38600001
60000000 00000000
E2000001 80008000
48000000 800030C8
DE000000 80008180
30049004 38600004
D2049008 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
D2049018 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 C0030000
60000000 00000000
D2042CC0 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
D2042CC8 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 E3E10098
60000000 00000000
E0000000 80008000
48000000 800030C8
DE000000 80008180
3007A380 3881000C
D207A384 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
D207A390 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 38600001
60000000 00000000
D207A080 00000004
3DC08026 3DE03F40
91EED228 3DE0BF40
91EED214 38A00004
60000000 00000000
D207A08C 00000004
3DC08026 3DE03F80
91EED228 3DE0BF80
91EED214 38600001
60000000 00000000
E0000000 80008000

11.18 Beta

$16:9 Widescreen
040034D8 3DC03F40
040034DC 91C20000
040034E0 C2220000
040034E4 EC110032
040034E8 D0030004
040034EC 481A8CB4
040034F0 3DC04100
040034F4 91C20000
040034F8 C0820000
040034FC 48197FB0
0401D810 38800002
0419B4A8 4BE68048
041AC19C 4BE5733C
04290AEC BF400000
04290AF4 3F400000

60FPS in Multiplayer

The action replay codes provided below will make split-screen multiplayer levels play at 60FPS:

NTSC-U

0401ac24 48000008
0401ac2c 38000001

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anti-Aliasing None Avoid shadow corruption

Version Compatibility

The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Working well at about 20-30FPS; about half-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS. Ac
r6798 Windows Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 465 Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. Dolphin Emulator Sonic Heroes rendering bug (R6798) soundspark
r7367 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working good at 50FPS. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 Plugin ultramann
3.0-416 Slackware 13.37 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 550 Ti Consistent 60FPS. Fully playable with no major issues. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back. Shonumi
3.5-1387 Windows 8 AMD Phenom II X4 965 @ 3.4GHz AMD Radeon HD 6850 Constant 60FPS. Runs perfectly, no problem.
3.5-2319 Windows 7 Intel Core i3-2330 M @ 2.2GHz Intel HD Graphics 3000 Playable, 40~60FPS during gameplay, it slows down while selecting your team, the audio gets chopped when there are lots of actors around. Can be played with Anti-Aliasing set to 4x, but the ground may look weird. Weird AI glitches (cannons not working properly, wrong jump aim...) and some 3D models just go missing randomly making you fell at some random place, but there are few chances of these occurring. Oddlyoko2K
4.0-2618 Windows 7 Intel Core i5-4430 @ 3GHz NVIDIA GeForce GTX 660 Ti Runs perfectly on 1x resolution with Scaled EFB copies, steady 60FPS at all times. Played through team rose without any problems. Dawngaward
4.0-8459 Windows 10 Intel Core i7-6700k @ 4GHz NVIDIA GeForce GTX 970 Runs with no issues apart from those documented above. Seapancake
4.0-9200 Ubuntu 15.10 Intel Core 2 Duo E8400 @ 3GHz NVIDIA GeForce GTX 260 Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver. NeutronPCXT
5.0-8512 Windows 10 Intel Core i5-6600K @ 3.5GHz Intel HD Graphics 530 Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine. PPLToast

Gameplay Videos