Difference between revisions of "Sonic Heroes"

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Revision as of 19:12, 17 March 2011

Sonic Heroes
Sonic Heroes
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic
Platform(s) GameCube
Genre(s) Adventure
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Heroes
Playable
GameIDs G9SP8P, G9SJ8P, G9SE8P
See also...

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Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.

Problems

Black Areas

Black areas appear on the screen in-game unless the Direct3D 11 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w r6798).

Some of the text on the saved data loading screen is corrupt.

The in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on...

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Internal Resolution 1x Avoids "Black Areas" issue
Anti-Aliasing Off Avoids "Black Areas" issue

Version Compatibility

The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11371 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos