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|Input methods||Gamecube Controller|
|GameIDs||G9SP8P, G9SJ8P, G9SE8P|
Sonic Heroes is yet another installment in the Sonic series for the Nintendo GameCube. In Sonic Heroes, three characters (in teams, of which there are 4) travel together at once, each with unique abilities which the player can utilise to defeat enemies or tackle obstacles.
Black areas appear on the screen in-game unless the Direct3D 11 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w).
Some of the text on the saved data loading screen is corrupt.
The in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Direct3d 11||Avoids "Black Areas" issue|
|1x||Avoids "Black Areas" issue|
|Off||Avoids "Black Areas" issue|
The graph below charts the compatibility with Sonic Heroes since Dolphin'srelease, listing revisions only where a compatibility change occurred.