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Sonic Mega Collection
|Sonic Mega Collection|
|Developer(s)||Sonic Team, VR-1 Japan, Comolink|
|Series||Sonic the Hedgehog|
|Release date(s)|| NA November 10, 2002|
JP December 19, 2002
EU March 7, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GSOP8P, GSOE8P, GSOJ8P|
Sonic Mega Collection (ソニック メガコレクション 'Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
- Sonic the Hedgehog (Genesis)
- Sonic the Hedgehog 2 (Genesis)
- Sonic the Hedgehog 3
- Sonic & Knuckles and its three expansions:
- Blue Sphere
- Knuckles the Echidna in Sonic The Hedgehog 2
- Sonic 3 & Knuckles
- Sonic 3D Blast
- Sonic the Hedgehog Spinball
- Dr. Robotnik's Mean Bean Machine
- 1 Emulation Information
- 2 Problems
- 3 Enhancements
- 4 Configuration
- 5 Version Compatibility
- 6 Testing
- 7 Gameplay Videos
Improper GameCube Font
Due to copyright concerns Dolphin is unable to include official GameCube fonts, and instead uses "Droid Sans". Unfortunately Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to augmented text sizes. This can be corrected by including a region appropriate GameCube IPL under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer .
Frame Issues in Blue Sphere Game
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer .
Various Minor Graphical Issues
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.
16:9 Menu Aspect Ratio Fix
The following codes adjust the horizontal FOV for widescreen support, but these are only for the 3D menus.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|150%||Fixes Blue Sphere game|
|Position 1 (Safe)||Avoid minor issues with 2D titles|
The graph below charts the compatibility with Sonic Mega Collection since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Playable, 50 - 60FPS with DSP LLE||mbc07|
|Windows 7||Intel Core 2 Duo E4500 @ 2.2GHz||NVIDIA GeForce GT 440||Playable, constant 60FPS with DSP LLE||mbc07|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||NVIDIA GeForce GT 540M||Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.||theredpikmin|
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||SEGA logo intro and menu flickering. Playable, but flickering can be annoying.||Wildgoosespeeder|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable.||JMC4789|