Sonic Mega Collection

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Sonic Mega Collection
Developer(s) Sonic Team, VR-1 Japan, Comolink
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) NA November 10, 2002
JP December 19, 2002
EU March 7, 2003
Genre(s) Compilation
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Mega Collection
See also...

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Sonic Mega Collection (ソニック メガコレクション 'Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.

Games list:

Emulation Information

Improper GameCube Font

Due to copyright concerns Dolphin is unable to include official GameCube fonts, and instead uses "Droid Sans". Unfortunately Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to augmented text sizes. This can be corrected by including a region appropriate GameCube IPL under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362.


Sound Desync

Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See issue 9235.

Frame Issues in Blue Sphere Game

When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer issue 7199.

Various Minor Graphical Issues

While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.


16:9 Menu Aspect Ratio Fix

The following codes adjust the horizontal FOV for widescreen support, but these are only for the 3D menus.

Action Replay

04240108 3FE38E39
NTSC-U (Prototype)
04237AD0 3FE38E39


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes

CPU Clock Override

150% Fixes Blue Sphere game


Config Setting Notes

Texture Cache Accuracy

Position 1 (Safe) Avoid minor issues with 2D titles

Version Compatibility

The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-6208 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7150 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 50 - 60FPS with DSP LLE mbc07
r7589 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable, constant 60FPS with DSP LLE mbc07
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4GHz NVIDIA GeForce GT 540M Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason. theredpikmin
4.0-8084 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M SEGA logo intro and menu flickering. Playable, but flickering can be annoying. Wildgoosespeeder
5.0-381 Windows 10 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 1070 The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable. JMC4789

Gameplay Videos