Sonic Mega Collection: Difference between revisions

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===== NTSC-U (Prototype) =====
===== NTSC-U (Prototype) =====
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== Configuration ==
== Configuration ==

Revision as of 04:08, 14 June 2016

Sonic Mega Collection
SonicMegaCollectionGC.jpg
Developer(s) Sonic Team, VR-1 Japan, Comolink
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) NA November 10, 2002
JP December 19, 2002
EU March 7, 2003
Genre(s) Compilation
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Mega Collection
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Mega Collection (ソニック メガコレクション 'Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.

Games list:

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Flickering

Constant flickering occurs without Virtual XFB. See issue 143. Some revision later removed the fix and the flickering is back. No XFB setting fixes it. See issue 9052.

Enhancements

16:9 Menu Aspect Ratio Fix

The following codes adjust the horizontal fov for widescreen support, but these are only for the 3D menus.

Action Replay

NTSC-U

04240108 3FE38E39

NTSC-U (Prototype)

04237AD0 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Skip GC BIOS Off Proper font

Version Compatibility

The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7150 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 50 - 60FPS with DSP LLE Jhonn
r7589 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable, constant 60FPS with DSP LLE Jhonn
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4GHz NVIDIA GeForce GT 540M Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason. theredpikmin
4.0-8084 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M SEGA logo intro and menu flickering. Playable, but flickering can be annoying. Wildgoosespeeder

Gameplay Videos