Sonic Mega Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicMegaCollectionGC.jpg|300px]]
|image     = [[File:SonicMegaCollectionGC.jpg|300px]]
|developer     = Sonic Team, VR-1 Japan, Comolink
|developer = Sonic Team, VR-1 Japan, Comolink
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|NA=November 10, 2002}}{{vgrelease|JP=December 19, 2002|EU=March 7, 2003}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=November 10, 2002}}{{vgrelease|JP=December 19, 2002|EU=March 7, 2003}}
|genre         = Compilation
|genre     = Compilation
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-sonic-mega-collection--26027
|forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-mega-collection--26027
}}
}}


'''''Sonic Mega Collection''''' (ソニック メガコレクション '''Sonikku Mega Korekushon'') is a video game compilation of Sonic the Hedgehog titles for the [[Nintendo GameCube]] It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.
'''''Sonic Mega Collection''''' ('''''ソニック メガコレクション''''' '''''Sonikku Mega Korekushon''''') is a video game compilation of Sonic the Hedgehog titles for the [[Nintendo GameCube]] It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.


Games list:
Games list:
Line 19: Line 19:
* [[wikipedia:Sonic & Knuckles|Sonic & Knuckles]] and its three expansions:
* [[wikipedia:Sonic & Knuckles|Sonic & Knuckles]] and its three expansions:
** Blue Sphere
** Blue Sphere
** Knuckles the Echina in Sonic The Hedgehog 2
** Knuckles the Echidna in Sonic The Hedgehog 2
** Sonic 3: Sonic The Hedgehog & Knuckles
** Sonic 3 & Knuckles
* [[wikipedia:Sonic 3D Blast|Sonic 3D Blast]]
* [[wikipedia:Sonic 3D Blast|Sonic 3D Blast]]
* [[wikipedia:Sonic the Hedgehog Spinball|Sonic the Hedgehog Spinball]]
* [[wikipedia:Sonic the Hedgehog Spinball|Sonic the Hedgehog Spinball]]
Line 33: Line 33:


== Problems ==
== Problems ==
=== Flickering ===
{{Problems|{{#vardefineecho:problems|
Constant flickering occurs without Virtual XFB. See {{issue|143}}. Some revision later removed the fix and the flickering is back. No XFB setting fixes it. See {{issue|9052}}.
=== Frame Issues in Blue Sphere Game ===
When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer {{Issue|7199}}.
 
=== Various Minor Graphical Issues ===
While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.
 
=== <s>Sound Desync</s> ===
Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See {{issue|9235}}. Fixed in {{revision|5.0-5700}}.
}}}}
 
== Enhancements ==
=== 16:9 Widescreen ===
The following Gecko codes adjust the horizontal FOV for widescreen support.
<pre>$16:9 Widescreen Region Free
F6000002 80008180
ec830824 ec24e824
d03f0000 ec631024
D2000000 00000006
EC830824 3E403FAA
6252AAAB 92420000
C2420000 EFBD9025
3E403FE3 62528E39
92420004 C2220004
EFBD0473 00000000
F6000002 80008180
fc20f050 fc000050
d09f0014 ec2100f2
D2000008 00000003
3E203F80 92220000
C2220000 EC840473
D09F0014 00000000
F6000001 80008180
ed494024 ed090024
D2000000 00000006
ED494024 3E403FAA
6252AAAB 92420000
C2420000 3E403FE3
62528E39 92420004
C2220004 ED4A04B3
ED4A8825 00000000
D2000004 00000003
ED090024 3E203F80
92220000 C2220000
ED080473 00000000
E0000000 80008000
F6000003 80008180
3F800000 40000000
00000000 BF800000
3F000000 3C8EFA35
14000000 3F800000
E0000000 80008000
F6000002 80008180
48000030 38600001
38800004 38a00005
1000000F 00000001
E0000000 80008000</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipbios      = Off
|cpuclock                  = 150%
|skipbiosnotes = Proper font
|cpuclocknotes            = Fixes Blue Sphere game
|xfb          = Virtual
|accuratetexturecache   = Position 1 (Safe)
|xfbnotes      = Avoid scrambled BIOS
|accuratetexturecachenotes = Avoid minor issues with 2D titles
}}
}}


Line 51: Line 106:
{{VersionCompatibilityVersion|3.5-1178|****|Audio fixed again}}
{{VersionCompatibilityVersion|3.5-1178|****|Audio fixed again}}
{{VersionCompatibilityVersion|4.0-7517|***|Flickering back (regression from previous fix that requires version compatibility to need to fill in missing information)}}
{{VersionCompatibilityVersion|4.0-7517|***|Flickering back (regression from previous fix that requires version compatibility to need to fill in missing information)}}
{{VersionCompatibilityVersion|5.0|****|Flickering fixed somewhere before release during feature freeze.)}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7150|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 50 - 60FPS with DSP LLE|tester=Jhonn}}
{{testing/entry|revision=7150|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 50 - 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=7589|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable, constant 60FPS with DSP LLE|tester=Jhonn}}
{{testing/entry|revision=7589|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Playable, constant 60FPS with DSP LLE|tester=mbc07}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=NVIDIA GeForce GT 540M|result=Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.|tester=theredpikmin}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=NVIDIA GeForce GT 540M|result=Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason.|tester=theredpikmin}}
{{testing/entry|revision=4.0-8084|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=SEGA logo intro and menu flickering. Playable, but flickering can be annoying.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-8084|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=SEGA logo intro and menu flickering. Playable, but flickering can be annoying.|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0-381|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=The game works perfectly if you're willing to overclock the emulated CPU.  If not, it's only merely playable.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}



Revision as of 22:39, 13 June 2019

Sonic Mega Collection
SonicMegaCollectionGC.jpg
Developer(s) Sonic Team, VR-1 Japan, Comolink
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) NA November 10, 2002
JP December 19, 2002
EU March 7, 2003
Genre(s) Compilation
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Mega Collection
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Mega Collection (ソニック メガコレクション Sonikku Mega Korekushon) is a video game compilation of Sonic the Hedgehog titles for the Nintendo GameCube It includes seven Sonic titles, all of the Sonic & Knuckles expansions/combinations, two bonus unlockable games, and a wide selection of bonus material.

Games list:

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Frame Issues in Blue Sphere Game

When the game lags, it is possible that it will duplicate or show the wrong frames in the wrong order. This is most evident in Blue Sphere, where it will happen when there are any number of spheres on the screen. In order to avoid this, enable "Emulated CPU Clock Override" and set it to 150% or higher. Refer issue 7199.

Various Minor Graphical Issues

While playing through the 2D Sonic games, some visual oddities may be seen, for example: spikes spawning in out of nowhere, certain objects not rendering right away, or flickering on the Act 1/2/3 text. To fix these issues, set Texture Cache Accuracy to Position 1 (Safe), however this can cause reduced performance.

Sound Desync

Due to a flaw in Dolphin's handling of the GameCube sample-rate, audio will slowly desync in this game. There is no solution currently. See issue 9235. Fixed in 5.0-5700.

Enhancements

16:9 Widescreen

The following Gecko codes adjust the horizontal FOV for widescreen support.

$16:9 Widescreen Region Free
F6000002 80008180
ec830824 ec24e824
d03f0000 ec631024
D2000000 00000006
EC830824 3E403FAA
6252AAAB 92420000
C2420000 EFBD9025
3E403FE3 62528E39
92420004 C2220004
EFBD0473 00000000
F6000002 80008180
fc20f050 fc000050
d09f0014 ec2100f2
D2000008 00000003
3E203F80 92220000
C2220000 EC840473
D09F0014 00000000
F6000001 80008180
ed494024 ed090024
D2000000 00000006
ED494024 3E403FAA
6252AAAB 92420000
C2420000 3E403FE3
62528E39 92420004
C2220004 ED4A04B3
ED4A8825 00000000
D2000004 00000003
ED090024 3E203F80
92220000 C2220000
ED080473 00000000
E0000000 80008000
F6000003 80008180
3F800000 40000000
00000000 BF800000
3F000000 3C8EFA35
14000000 3F800000
E0000000 80008000
F6000002 80008180
48000030 38600001
38800004 38a00005
1000000F 00000001
E0000000 80008000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Clock Override 150% Fixes Blue Sphere game

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Avoid minor issues with 2D titles

Version Compatibility

The graph below charts the compatibility with Sonic Mega Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7150 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 50 - 60FPS with DSP LLE mbc07
r7589 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable, constant 60FPS with DSP LLE mbc07
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4GHz NVIDIA GeForce GT 540M Most games work well at a decent frame rate, with occasional audio glitches. Dr. Robotniks MBM crashes randomly for some reason. theredpikmin
4.0-8084 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M SEGA logo intro and menu flickering. Playable, but flickering can be annoying. Wildgoosespeeder
5.0-381 Windows 10 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 1070 The game works perfectly if you're willing to overclock the emulated CPU. If not, it's only merely playable. JMC4789

Gameplay Videos