Sonic Riders: Difference between revisions
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(Specular bug is fixed by 4.0-5225. Marking as 5 stars.) |
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== Problems == | == Problems == | ||
=== Specular Highlights === | === <s>Specular Highlights</s> === | ||
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. | Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}. | ||
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D}} | {{image|SonicRiders Specular1.jpg|No specular highlights in D3D}} | ||
{{image|SonicRiders Specular2.jpg|Proper emulation|br}} | {{image|SonicRiders Specular2.jpg|Proper emulation|br}} | ||
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{{Config | {{Config | ||
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{{VersionCompatibilityVersion|5691|****}} | {{VersionCompatibilityVersion|5691|****}} | ||
{{VersionCompatibilityVersion|4.0-5225|*****|All known issues fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Revision as of 13:24, 22 January 2015
Sonic Riders | |
---|---|
Developer(s) | Sonic Team, Now Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP February 21, 2006 NA February 23, 2006 EU March 17, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.
Problems
Specular Highlights
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169. Fixed by 4.0-5225.
Hero Story Crash
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Fixed in 4.0-4222.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 x64 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60 FPS rock solid. | |
r5691 | Windows 7 x64 | AMD A8-3820 @ 2.5GHz | nVidia GeForce GTX 560 | Okay: 60 FPS but no videos during cut scenes. | Xx2TailsxX |
r7440 | Windows XP x86 | Intel Pentium E2140 @ 1.6GHz | nVidia GeForce 8400 | Playable: 35/45 FPS | Lafa |
Gameplay Videos
|
- Sonic Team (Developer)
- Now Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games