Sonic Riders: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(→‎Darkening Screen: Good catch, still cut off on my low-res monitor. I'll add the information to the actual issue.)
Line 20: Line 20:
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer {{Issue|7257}} and {{Issue|8725}}.
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer {{Issue|7257}} and {{Issue|8725}}.


=== Darkening Screen ===
=== {{s}}Darkening Screen{{/s}} ===
Since {{revision|4.0-7630}}, blur effects are darkened greatly. Disable "Store EFB Copies to Texture Only" to emulate the effect properly.  When EFB Copies are stored to Texture, the game is feeding the CPU an empty (black) image, resulting in the screen darkening instead of blurring near the edges.
Since {{revision|4.0-7630}}, blur effects are darkened greatly. Disable "Store EFB Copies to Texture Only" to emulate the effect properly.  When EFB Copies are stored to Texture, the game is feeding the CPU an empty (black) image, resulting in the screen darkening instead of blurring near the edges. Fixed by {{Revision|4.0-9200}}
 
{{image|SonicRidersBlurEFB2Tex.png|Darkened screen on EFB2Tex}}
{{image|SonicRidersBlurEFB2Tex.png|Darkened screen on EFB2Tex}}
{{image|SonicRidersBlurEFB2RAM.png|Proper emulation|br}}
{{image|SonicRidersBlurEFB2RAM.png|Proper emulation|br}}

Revision as of 17:21, 9 April 2016

Sonic Riders
Sonic Riders
Developer(s) Sonic Team, Now Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP February 21, 2006
NA February 23, 2006
EU March 17, 2006
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.

Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.

Problems

Hero Story Crash

The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer issue 7257 and issue 8725.

Template:SDarkening ScreenTemplate:/s

Since 4.0-7630, blur effects are darkened greatly. Disable "Store EFB Copies to Texture Only" to emulate the effect properly. When EFB Copies are stored to Texture, the game is feeding the CPU an empty (black) image, resulting in the screen darkening instead of blurring near the edges. Fixed by 4.0-9200

Template:SSpecular HighlightsTemplate:/s

Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169. Fixed by 4.0-5225.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-U

04601A7C 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Game Properties

Config Setting Notes
Speed up Disc Transfer Rate On Avoid Hero Story crash

Version Compatibility

The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5691 Windows 7 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Perfect: 60FPS rock solid.
r5691 Windows 7 AMD A8-3820 @ 2.5GHz NVIDIA GeForce GTX 560 Okay: 60FPS but no videos during cut scenes. Xx2TailsxX
r7440 Windows XP Intel Pentium E2140 @ 1.6GHz NVIDIA GeForce 8400 Playable: 35/45FPS Lafa
4.0-7842 Mac OS X 10.11 Intel Core i7-4770K @ 3.2GHz NVIDIA GeForce 780M Unplayable: 60FPS in some parts but slows to ~15 at times during race Dr3AmNightmare

Gameplay Videos