Sonic Riders: Difference between revisions

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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Games with texture packs]]

Revision as of 16:00, 10 April 2023

Sonic Riders
SonicRidersGC.jpg
Developer(s) Sonic Team, Now Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP February 21, 2006
NA February 23, 2006
EU March 17, 2006
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.

Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.


Problems

Cut Scenes

Since a TMEM emulation issue introduced in 5.0-4703 videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer issue 11164. This has been fixed by 5.0-15294.

Hero Story Crash

The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. An inaccurate fix was made in 4.0-4222 and was reverted in 4.0-5531. Refer issue 8725. Was finally fixed in 5.0-2431.

The issue reoccured in 5.0-13170 with the game crashing while in race after running for about 10 to 15 minutes, and could be corrected with "Speed Up Disc Transfer Rate" enabled. This was fixed in a later revision.

Enhancements

Slow Model Loading in CSS

After selecting your character and gear during the Character Select Screen, the game will load the model for that respective character-gear combination. This can take up to a second or so. Models load almost instantly with "Speed Up Disc Transfer Rate" enabled.

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-U

16:9 Widescreen by gamemasterplc (https://sites.google.com/site/gamemasterplcscheatcodes/home)

$16:9 Widescreen [gamemasterplc]
c20645dc 00000003
c0828018 ec210132
c08281fc ec210132
9421fff0 00000000
c253cf18 00000003
ec25093a c0828018
ec210132 c08281fc
ec210132 00000000

16:9 Widescreen by Muzzarino with HUD elements moved. Seems to not work properly on a few stages (Egg Factory and Sand Ruins).

$16:9 Widescreen [Muzzarino]
48000000 800030c8
de000000 80008180
d20a9050 00000002
38600003 986287fc
60000000 00000000
d20a9104 00000002
38600003 986287fc
60000000 00000000
d20a93b0 00000002
39400003 994287fc
39400002 00000000
d20a93fc 00000002
39400003 994287fc
60000000 00000000
d20a9464 00000002
39400003 994287fc
39400002 00000000
d20a94b0 00000002
39400003 994287fc
60000000 00000000
d20a96a8 00000002
39400003 994287fc
39400002 00000000
d20a96f4 00000002
39400003 994287fc
60000000 00000000
d20a975c 00000002
39400003 994287fc
39400002 00000000
d20a97a8 00000002
39400003 994287fc
60000000 00000000
d20bd428 00000002
38a00004 98a287fc
38600000 00000000
d211a034 00000002
38600004 986287fc
38600000 00000000
d2152370 00000002
39400002 994287fc
60000000 00000000
d21886a8 00000004
3be00001 9be287fc
3fe08006 63ff45dc
7fe803a6 4e800021
60000000 00000000
e0000000 80000000
c204cc70 0000000a
886287fc 2c030000
40820038 48000029
7c8802a6 c0840000
efbd2024 c0840004
fc1d2000 4080001c
ec21e824 ec210132
48000010 4e800021
3f400000 3fe38e39
38600000 986287fc
ec830824 00000000
c204cd0c 0000000f
ed090024 898287fc
2c0c0000 40820060
7d8802a6 48000009
3faaaaab 7ca802a6
c1050000 7d8803a6
3d809862 618c87fc
38a5fffc 80c50000
7c066000 4082fff4
c085fff8 c3a5fff4
ed4a0772 efa9e824
efbd0232 ed090024
fc1d2000 40800010
ec9d2024 ed080132
ed4a0132 39800000
998287fc 00000000
c203422c 00000029
880287fc d00504e8
2c000002 41800130
7c8802a6 48000009
3faaaaab 7c6802a6
c3a30000 7c8803a6
3c809862 608487fc
3863fffc 80c30000
7c062000 4082fff4
c023fff8 c043fff4
ec42e824 ef9de824
ec5c1024 fc020800
40800008 ef820824
ec5c1024 ec420772
c00504e0 ec001024
d00504e0 c00504dc
ec001024 d00504dc
c043fff4 3400fffe
418200b4 ec42e824
ef9de824 ec5c1024
fc020800 40800020
ec420824 c00504e8
ec001024 d00504e8
c00504e4 ec001024
d00504e4 2c000002
4082007c 3c80801d
38842d00 c024fff8
c004fffc c043fff4
ec210024 c00504e0
ec0000b2 d00504e0
c00504dc ec0000b2
d00504dc ec42e824
ef9de824 ec5c1024
fc020800 40800038
ec420824 c00504e0
ec0000b2 d00504e0
c00504dc ec0000b2
d00504dc c00504e8
ec0000b2 d00504e8
c00504e4 ec0000b2
d00504e4 38000000
980287fc 00000000

HD Texture Pack

NTSC-U

There are 3 versions of this texture pack to choose from:

720p (est. RAM usage: 62MB) - https://mega.nz/file/8YwgGI7D#NwL-sy3WQDOizHtO6MJiNW1R_DopYn4EfQiulV27AoE

1440p (est. RAM usage: 235MB) - https://mega.nz/file/Id42SSqL#7FHVIyHG_VDIqccXRgI0YHLcR7C_bUAr3iJwAFk-cBM

4k (est. RAM usage: 484MB) - https://mega.nz/file/0UxgEArS#CGWzS54FizKub8USE1b5FcpcbE7UIdY92BLTJvgq7d8

Credit: Extreme Gear Labs (https://discord.gg/6xwfaZc , https://www.exgearlabs.org/)

Configuration

No configuration changes are known to affect compatibility for this title.


Version Compatibility

The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5691 Windows 7 Intel Core i5-750 @ 4 GHz ATI Radeon HD 5870 Perfect: 60FPS rock solid.
r5691 Windows 7 AMD A8-3820 @ 2.5 GHz NVIDIA GeForce GTX 560 Okay: 60FPS but no videos during cut scenes. Xx2TailsxX
r7440 Windows XP Intel Pentium E2140 @ 1.6 GHz NVIDIA GeForce 8400 Playable: 35/45FPS Lafa
4.0-7842 Mac OS X 10.11 Intel Core i7-4770K @ 3.2 GHz NVIDIA GeForce 780M Unplayable: 60FPS in some parts but slows to ~15 at times during race Dr3AmNightmare
5.0-15105 Windows 10 AMD Ryzen 7 3700X @ 3.6 GHz NVIDIA GeForce RTX 3060 Ti Perfect: Even when running with the 4K texture pack, Riders is smooth and super responsive. There are a couple of hiccups here and there but I assume that's only because it's loading, and even then it only takes a split second before gameplay resumes. Buttery smooth 60FPS average with Vulkan backend, 3x Native res, 8x SSAA AA, 16x AF, and the 4K texture pack listed above. Cutscenes like the intro are still broken. John-117
5.0-15885 Windows 10 Intel Celeron N3450 @ 1.1 GHz NVIDIA GeForce 920MX 3x Native(1080p) scaled EFB copy=on, runs great in 55-60 FPS JayYeaR
5.0-17995 SteamOS 3.4.4 AMD Custom APU 0405 @ 2.4 GHz AMD Custom GPU 0405 Mostly fine, runs at 60fps with slow downs in certain areas of various tracks, particularly when destroying some obstacles with strength characters. Overall a solid experience and the game can be played through all the way with no major issues. KasimAhmic

Gameplay Videos