Sonic Riders: Zero Gravity: Difference between revisions

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(→‎Problems: Purging ARcodes issue, random ARcodes would be expected to have random effects. Please report back with more detail if it's a specific thing.)
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== Problems ==
== Problems ==
=== Specular Highlights ===
=== Specular Highlights ===
Specular highlights do not appear in D3D11. They only appear correctly in the OpenGL backend. See {{issue|6169}}.
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}.


=== Controls ===
=== Controls ===
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
=== <s>Random sounds with HLE</s> ===
Random sounds appear in BGM with DSP HLE. Use [[DSP LLE]] to avoid any problems. Refer {{issue|3220}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==

Revision as of 19:04, 20 November 2014

Sonic Riders: Zero Gravity
SonicRiders.jpg
Developer(s) Sonic Team, Now Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) JP January 17, 2008
NA January 18, 2008
EU February 22, 2008
AUS March 6, 2008
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders: Zero Gravity
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia


The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.

Problems

Specular Highlights

Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169.

Controls

If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Needed for specular highlights

Version Compatibility

The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II X3 425 @ 2.7GHz ATI Radeon HD 5770 60 FPS@9x SSAA, 16x anisotropy filtering Nuck-TH
r7440 Windows XP x86 Intel Pentium E2140 @ 1.6GHz nVidia GeForce 8400 Playable: 35/45 FPS Occasional slowdowns, Sound problems Lafa
3.5-367 Windows 7 x64 Intel Pentium P6200 @ 2.13GHz Intel HD Graphics Runs around 22 FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches. Sonickyle27

Gameplay Videos