Sonic Riders: Zero Gravity

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Revision as of 17:14, 23 January 2013 by 86.0.209.136 (talk) (→‎Sound)
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Sonic Riders: Zero Gravity
SonicRiders.jpg
Developer(s) Sonic Team, NOW Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) JP January 17, 2008
NA January 18, 2008
EU February 22, 2008
AUS March 6, 2008
Genre(s) Racing
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote, Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders: Zero Gravity
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Sonic Riders: Zero Gravity was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders. Unlike the first title, Sonic Riders: Zero Gravity is only available on the Wii and PlayStation 2 video game systems. Although the original Sonic Riders for the Nintendo GameCube and Xbox are backward compatible, the PS2 is the only system upon which both Sonic Riders titles are available.

Problems

Controls

To play with the Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.

Reflections

Water reflections in the Aquatic circuit and on character models are not drawn properly. This was updated in recent revisions, but a remaining issue of overly dark underlying models persists. Refer issue 3625.

Sound

With FPS limiting/Audio Throttle, after a few minutes of play normal BGM & effects mix with creepy sounds. Apparently this is less severe in later revisions. Refer issue 3220.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II X3 425 @ 2.7GHz ATI Radeon HD 5770 60 FPS@9x SSAA, 16x anisotropy filtering Nuck-TH
r7440 Windows XP x86 Intel Pentium E2140 @ 1.6GHz nVidia GeForce 8400 Playable: 35/45 FPS Occasional slowdowns, Sound problems Lafa
3.0-865 Windows 7 x64 Intel Core i3-2310M @ 2.1GHz Intel HD Graphics 3000 Using OpenCL, normally around 50 FPS or lower with CPU decoding, occasional slowdowns, sound problems which are less severe than in earlier revisions.

Gameplay Videos