Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity | |
---|---|
Developer(s) | Sonic Team, Now Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | JP January 17, 2008 NA January 18, 2008 EU February 22, 2008 AUS March 6, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
Problems
Specular Highlights
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169.
Controls
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Needed for specular highlights |
Version Compatibility
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 5770 | 60 FPS@9x SSAA, 16x anisotropy filtering | Nuck-TH |
r7440 | Windows XP x86 | Intel Pentium E2140 @ 1.6GHz | nVidia GeForce 8400 | Playable: 35/45 FPS Occasional slowdowns, Sound problems | Lafa |
3.5-367 | Windows 7 x64 | Intel Pentium P6200 @ 2.13GHz | Intel HD Graphics | Runs around 22 FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches. | Sonickyle27 |
Gameplay Videos
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- Sonic Team (Developer)
- Now Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games