Sonic Unleashed: Difference between revisions

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(After the reset edits, I bugged JMC to test it. There's no video! The epsilon fixes don't apply to sonic unleashed! Issue report and more updates incoming (the IRC is crazy with working on this right now))
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Revision as of 05:20, 3 January 2015

Sonic Unleashed
SonicUnleashedWii.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) JP December 18, 2008
NA November 18, 2008
EU November 28, 2008
AUS November 27, 2008
Genre(s) Platform, Action, Racing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Sonic Unleashed
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Unleashed (released as Sonic World Adventure in Japan), is a video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Problems

No Video

Sonic Unleashed has very unusual depth clipping issues. For years, these problems were fixed by the "Sonic Unleashed hack", a very messy and annoying projection hack. In 4.0-564, this hack was removed so a proper fix could be found. This broke OpenGL compatibility, but D3D continued to render since depth clipping was broken in that backend. However, this clipping bug was fixed in 4.0-3748, leaving this game broken in both backends. It was believed that it would be ok since the projection epsilon fix in 4.0-4451 fixed all of the other sonic games that relied on the Sonic Unleashed hack, but Sonic Unleashed itself is presently unaffected. There is no solution at this time.

Audio Crackling

Sound sometimes experiences strange crackling, at least on the Mac builds of Dolphin.

Crashes

Dolphin occasionally crashes when running this game.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sonic Unleashed since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3200 Windows 7 x86 Intel Core i3-2120 @ 3.3GHz nVidia GeForce GT 520 Playable full speed without problems use this version of dolphin its fast for Sonic games except for "Colors" mohamed
r3200 Windows 7 x64 AMD FX X8 @ 4.5GHz ATI Radeon HD 7760 full speed, here is the best results for now, waiting for new emulator updates for this game: http://www.youtube.com/watch?v=MJDl5zGIb0o Angel X
r6634 Windows 7 x64 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Around 38+ FPS (unlimited, normal is 30). Full Graphics and Sound.
r7261 Windows XP Intel Core 2 Duo @ 2.4GHz nVidia GeForce GTX 285 Playable speed
3.0-377 Windows 7 x64 Intel Core 2 Quad Q6600 nVidia GeForce GTX 250 (18-25) FPS Rafi
3.0-413 Windows 7 x86 Intel Core i3-2120 @ 3.3GHz nVidia GeForce GT 520 Playable speed 20-25 FPS i have some audio problems mohamed
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Playable, but in day stages, sound stutters. Avg. emulation speed is about 60%. When using a real Wiimote, boosting is difficult on the ground; it has to be shaken at just the right speed or it won't happen. It's easier to just use a Classic Controller instead. Ac
3.0-458 Mac OS X 10.7.4 Intel Core i7 @ 2.6GHz nVidia GeForce GT 650M Nearly perfect with default settings! There are bits of stutter here and there, but speed has never dropped below 80% as of now. Much better than my previous attempt above, though sound still stutters at random intervals (accompanied by slowdown). Ac
3.0-594 Windows 7 x64 Intel Core i7-2630 @ 2GHz nVidia GeForce GTX 460M Playable speed, usually around 60-80%, daytime stages result in noticeable sound errors. DiscoBiscuit

Gameplay Videos