Sonic and the Black Knight: Difference between revisions
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== Problems == | == Problems == | ||
===OpenGL and Water=== | === OpenGL and Water === | ||
The OpenGL plug-in has some bugs with the water effects. | The OpenGL plug-in has some bugs with the water effects. | ||
===Lighting off camera=== | === Lighting off camera === | ||
Load native mipmaps and emulate format changes solve this problem. | Load native mipmaps and emulate format changes solve this problem. | ||
Revision as of 20:41, 30 May 2015
Sonic and the Black Knight | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | JP January 12, 2009 NA March 3, 2009 EU March 13, 2009 AUS March 12, 2009 |
Genre(s) | Adventure, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic and the Black Knight is a title within the Sonic the Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
Problems
OpenGL and Water
The OpenGL plug-in has some bugs with the water effects.
Lighting off camera
Load native mipmaps and emulate format changes solve this problem.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX 9 or DirectX 11 | OpenGL doesn't support water effects properly. |
Version Compatibility
The graph below charts the compatibility with Sonic and the Black Knight since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r3200 | Windows XP x64 | AMD Phenom II X3 720 @ 2.8GHz | NVIDIA GeForce 9800 GT | Dolphin SVN R3200 : Sonic and the Black Knight (Wii) | UltimateLF |
r6964 | Windows 7 x64 | AMD Phenom II X4 810 @ 2.6GHz | ATI Radeon HD 4200 | DirectX11: 15-25FPS, no problems whatsoever | Hookonsonic2 |
3.0-377 | Windows 7 x64 | Intel Core 2 Quad Q6600 | NVIDIA GeForce GTX 250 | 18-20FPS Gameplay | Rafi |
3.0-427 | Windows 7 x64 | AMD Phenom II X4 810 @ 2.6GHz | NVIDIA GeForce GTS 450 | DirectX9: 15FPS on default settings, 25-30 with proper tweaking | Hookonsonic2 |
3.0-438 | Windows 7 x64 | Intel Core i5-2430 @ 2.4GHz | NVIDIA GeForce GTM 520MX | DirectX11. 1600*900. 28-35FPS | Solod49 |
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". | Windows 7 x64 | AMD FX 8 core @ 4.2GHz | Radeon HD 7750 | Using the same emulafor for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: http://www.youtube.com/watch?v=NBwQRQQK72Y , any lag by: fraps, but all perfect | Angel-X |
Gameplay Videos
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- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Adventure (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (GPU):
- Untested for 10000+ revisions
- Wii games