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Sonic and the Black Knight: Difference between revisions
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|media = 1 Wii Optical Disc | |media = 1 Wii Optical Disc | ||
|input = Wii Remote, Nunchuk | |input = Wii Remote, Nunchuk | ||
|compatibility = | |compatibility = {{ratings|name=Sonic and the Black Knight}}}} | ||
'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''Sonic Adventure'' titles and ''Sonic Heroes''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality. | '''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''Sonic Adventure'' titles and ''Sonic Heroes''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality. |
Revision as of 23:18, 14 June 2010
Sonic and the Black Knight | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic The Hedgehog |
Platform(s) | Wii |
Genre(s) | Adventure, Action |
Mode(s) | Single-player, multiplayer |
Input methods | Wii Remote, Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Sonic and the Black Knight is a title within the Sonic the Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
Problems
OpenGL and Water
The OpenGL plug-in has some bugs with the water effects.
Configuration
This title does not need non-default settings to run properly.