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Sonic and the Secret Rings
|Sonic and the Secret Rings
|Sonic the Hedgehog
|NA February 20, 2007
EU March 2, 2007
JP March 15, 2007
|Single-player, Multiplayer (4)
Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.
Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!
Emulated Wii Remote
Using an emulated Wii Remote may cause issues with actions such as homing attack and walking backwards. This can be corrected by marking both "Sideways Wiimote" and "Upright Wiimote" on the Wii Remote configuration screen. "Upright Wiimote" may need to be deactivated for some sections, such as the flying carpet in the final world.
Wii Remote Sounds
In the party mode, several minigames are supposed to output sound through the Wii remote, but if using the HLE audio engine, no sound will play. A few minigames use the speaker as part of the gameplay, so this can be a huge issue. To fix this, use LLE audio instead.
IR >1 and Scaled EFB Copies Impacts Special Effects
Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all.
The following AR code will make the game run at 60 FPS instead of 30. However this seems to cause "BackPatch: no register use entry for address ################" errors with some missions, particularly in Pirate Storm. This can be avoided if you enter a mission in another world, and when you exit it, Pirate Storm levels will load. This code also breaks some minigames in the Party mode.
$60FPS [Nick Reynolds] 040B6878 3800003C
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Fixes Wiimote sounds not playing
The graph below charts the compatibility with Sonic and the Secret Rings since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i7-920 @ 4.05 GHz
|ATI Radeon HD 4890
|The game can be played at full speed's in HD even with fraps recording. Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed
|Intel Core i5 @ 2.53 GHz
|ATI Radeon HD 5650
|15FPS 30vps 48% when more enemy speed go more down, real Wii Remote command don't work sometimes. Is hardly playable.
|AMD Athlon II X3 450
|AMD Radeon HD 6670
|D3D11 1x Native OpenMP 45~50FPS in game. Full speed on menu.
|Intel Core i5-2500K
|NVIDIA GeForce GTX 550 Ti
|Perfect 30FPS Speed%100, Graphics:Direct3D, 3xNative, AA 2samples, AF16x, Skip EFB Access from CPU/On, Audio HLE XAudio2.Sonic and the Secret Rings on Dolphin Emulator
|Intel Core i5-4690K @ 4.2 GHz
|NVIDIA GeForce GTX 970
|Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left.
|Intel Xeon E3-1230 V3 @ 3.3 GHz
|AMD Radeon R9 290X x3
|Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wii Remote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not
|Intel Core i5-3570K @ 3.8 GHz
|NVIDIA GeForce GTX 760
|Perfect. Used a Real Wii Remote, was very responsive and was able to play through the first two worlds no problem. After that the game is a bit too hard for me to really care and I stopped. Game is pretty beautiful in Dolphin all things considered.
|Intel Core i5-4690K
|AMD Radeon HD 6970
|Most of the time I get full speed (30fps), but certain effects like the sun in Sand Oasis will drag the framerate down (~20fps) when they're on screen. Checking "Skip EFB Access" helps, and doesn't cause too many major graphical issues. Sometimes, excess smoke will cause minor slowdowns, too. 1x native resolution, 8x SSAA, DirectX 11.
|Intel Core i7-5820K
|NVIDIA GeForce GTX 960
|Game runs at full speed in 2k30FPS. I was using an emulated Wii Remote with upright and sideways Wii Remote set and Sonic was constantly moving forward making the game unplayable. I could not find a fix for this either.