Sonic and the Secret Rings: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:SonicAndTheSecretRings.jpg|300px]]
|image     = [[File:SonicAndTheSecretRings.jpg|300px]]
|developer   = Sonic Team
|developer = Sonic Team
|publisher    = Sega
|publisher = Sega
|released     = {{vgrelease|NA=February 20, 2007|EU=March 2, 2007|JP=March 15, 2007}}
|series   = Sonic the Hedgehog
|series      = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=February 20, 2007|EU=March 2, 2007|JP|March 15, 2007}}
|genre       = Platform, Action
|genre     = Platform, Action
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = Wii Remote
|input     = Wii Remote
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-sonic-and-the-secret-rings--26035
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-and-the-secret-rings--26035
}}
}}


'''''Sonic and the Secret Rings''''' is a video game developed by Sonic Team as part of the ''Sonic the Hedgehog'' series. It was released exclusively for the Wii on February 20, 2007 in North America; March 2 in Europe; and March 15 in Japan. ''Secret Rings'' is a 3D platform and action game whose plot follows the series' main character, Sonic the Hedgehog, on a quest to stop an evil genie named the Erazor Djinn. The game uses a system of experience points and levels, as well as special moves.
Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In '''''Sonic and the Secret Rings''''', Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.
 
Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!
 
== Emulation Information ==
=== Emulated Wii Remote ===
Using an emulated Wii Remote may cause issues with actions such as homing attack and walking backwards. This can be corrected by marking both "Sideways Wiimote" and "Upright Wiimote" on the Wii Remote configuration screen. "Upright Wiimote" may need to be deactivated for some sections, such as the flying carpet in the final world.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Wii Remote Sounds ===
In the party mode, several minigames are supposed to output sound through the Wii remote, but if using the '''HLE audio engine''', no sound will play. A few minigames use the speaker as part of the gameplay, so this can be a huge issue. To fix this, use '''LLE audio''' instead.


=== Scaled EFB Copies modifies some special effects ===
}}}}


Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all.
== Enhancements ==
=== IR >1 and Scaled EFB Copies Impacts Special Effects ===
Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all.


=== Emulated Wii Remote ===
=== 60 FPS ===
Using an emulated Wii Remote may cause issues with actions such as homing attack and walking backwards. This can be corrected by marking both "Sideways Wiimote" and "Upright Wiimote" on the Wii Remote configuration screen. "Upright Wiimote" may need to be deactivated for some sections, such as the flying carpet in the final world.
The following AR code will make the game run at 60 FPS instead of 30. However this seems to cause "BackPatch: no register use entry for address ################" errors with some missions, particularly in Pirate Storm. This can be avoided if you enter a mission in another world, and when you exit it, Pirate Storm levels will load.
This code also breaks some minigames in the Party mode.


=== <s>Various Graphics Issues</s> ===
<pre>
In Sand Oasis Zone shadows are totally dark and fire points have transparency problems.  In some areas (non-sunny areas) the shadows are completely dark as well.  The fire transparency issues don't seem to be around in latest master either.
$60FPS [Nick Reynolds]
040B6878 3800003C
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Fixes Wiimote sounds not playing
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|5152|****|}}
{{VersionCompatibilityVersion|5152|****|}}
{{VersionCompatibilityVersion|4.0-8400|*****|No noticeable issues when using Real Wii Remote}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5152|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=S2JDfkpQu8Q Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=5152|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05 GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [https://www.youtube.com/watch?v=S2JDfkpQu8Q Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5 @ 2.53GHz|GPU=ATI Radeon HD 5650|result=15FPS 30vps 48% when more enemy speed go more down, real WiiMote command don't work sometimes. Is hardly playable.|tester=David}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5 @ 2.53 GHz|GPU=ATI Radeon HD 5650|result=15FPS 30vps 48% when more enemy speed go more down, real Wii Remote command don't work sometimes. Is hardly playable.|tester=David}}
{{testing/entry|revision=3.0-432|OS=Windows 7|CPU=AMD Athlon II X3 450|GPU=AMD Radeon HD 6670|result=D3D11 1x Native OpenMP 45~50FPS in game. Full speed on menu.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-432|OS=Windows 7|CPU=AMD Athlon II X3 450|GPU=AMD Radeon HD 6670|result=D3D11 1x Native OpenMP 45~50FPS in game. Full speed on menu.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-2263|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect 30FPS Speed%100, Graphics:Direct3D, 3xNative, AA 2samples, AF16x, Skip EFB Access from CPU/On, Audio HLE XAudio2.[http://www.youtube.com/watch?v=4CE3NH55ZD0 Sonic and the Secret Rings on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=4.0-2263|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect 30FPS Speed%100, Graphics:Direct3D, 3xNative, AA 2samples, AF16x, Skip EFB Access from CPU/On, Audio HLE XAudio2.[https://www.youtube.com/watch?v=4CE3NH55ZD0 Sonic and the Secret Rings on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=4.0-5716|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left.|tester=Alcom1}}
{{testing/entry|revision=4.0-5716|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 970|result=Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left.|tester=Alcom1}}
{{testing/entry|revision=4.0-8199|OS=Windows 10|CPU=Intel Xeon E3-1230 V3 @ 3.3GHz|GPU=AMD Radeon R9 290X x3|result=Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wiimote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not|tester=qaisjp}}
{{testing/entry|revision=4.0-8199|OS=Windows 10|CPU=Intel Xeon E3-1230 V3 @ 3.3 GHz|GPU=AMD Radeon R9 290X x3|result=Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wii Remote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not|tester=qaisjp}}
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. Used a Real Wii Remote, was very responsive and was able to play through the first two worlds no problem. After that the game is a bit too hard for me to really care and I stopped. Game is pretty beautiful in Dolphin all things considered.|tester=JMC47}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=AMD Radeon HD 6970|result=Most of the time I get full speed (30fps), but certain effects like the sun in Sand Oasis will drag the framerate down (~20fps) when they're on screen. Checking "Skip EFB Access" helps, and doesn't cause too many major graphical issues. Sometimes, excess smoke will cause minor slowdowns, too. 1x native resolution, 8x SSAA, DirectX 11. |tester=TheLostSkeleton}}
{{testing/entry|revision=5.0-200|OS=Windows 10|CPU=Intel Core i7-5820K|GPU=NVIDIA GeForce GTX 960|result=Game runs at full speed in 2k30FPS. I was using an emulated Wii Remote with upright and sideways Wii Remote set and Sonic was constantly moving forward making the game unplayable. I could not find a fix for this either.|tester=Brimaster2000}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=S2JDfkpQu8Q|cap1=Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed
|vid1=S2JDfkpQu8Q|cap1=Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed
|vid2=abtYXKrPEM0|cap2=Dolphin Emulator 4.0 - Sonic and the Secret Rings (1080p HD) - Nintendo Wii
|vid2=abtYXKrPEM0|cap2=Dolphin Emulator 4.0 - Sonic and the Secret Rings (1080p HD) - Nintendo Wii
|vid3=-aLlbVJAV8g|cap3=Sonic and the Secret Rings (4K / 2160p / 60fps AR Patch) - Dolphin Emulator 5.0-19349 - Nintendo Wii
}}
}}
{{Navigation/Sonic}}
{{Navigation/Sonic}}


[[Category:Wii games]]
[[Category:Wii games]]

Latest revision as of 06:45, 7 March 2024

Sonic and the Secret Rings
SonicAndTheSecretRings.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) NA February 20, 2007
EU March 2, 2007
JP March 15, 2007
Genre(s) Platform, Action
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Sonic and the Secret Rings
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.

Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!

Emulation Information

Emulated Wii Remote

Using an emulated Wii Remote may cause issues with actions such as homing attack and walking backwards. This can be corrected by marking both "Sideways Wiimote" and "Upright Wiimote" on the Wii Remote configuration screen. "Upright Wiimote" may need to be deactivated for some sections, such as the flying carpet in the final world.

Problems

Wii Remote Sounds

In the party mode, several minigames are supposed to output sound through the Wii remote, but if using the HLE audio engine, no sound will play. A few minigames use the speaker as part of the gameplay, so this can be a huge issue. To fix this, use LLE audio instead.

Enhancements

IR >1 and Scaled EFB Copies Impacts Special Effects

Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment in Lost Prologue) appear slightly different. In the case of Lost Prologue, the text disappears slightly further away than it would otherwise. This is barely noticeable and does not impact gameplay at all.

60 FPS

The following AR code will make the game run at 60 FPS instead of 30. However this seems to cause "BackPatch: no register use entry for address ################" errors with some missions, particularly in Pirate Storm. This can be avoided if you enter a mission in another world, and when you exit it, Pirate Storm levels will load. This code also breaks some minigames in the Party mode.

$60FPS [Nick Reynolds]
040B6878 3800003C

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Fixes Wiimote sounds not playing

Version Compatibility

The graph below charts the compatibility with Sonic and the Secret Rings since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5152 Windows 7 Intel Core i7-920 @ 4.05 GHz ATI Radeon HD 4890 The game can be played at full speed's in HD even with fraps recording. Sonic and the Secret Rings on Dolphin Wii/GC Emulator (1080p HD) Full Speed iNexXxuS
3.0-235 Windows 7 Intel Core i5 @ 2.53 GHz ATI Radeon HD 5650 15FPS 30vps 48% when more enemy speed go more down, real Wii Remote command don't work sometimes. Is hardly playable. David
3.0-432 Windows 7 AMD Athlon II X3 450 AMD Radeon HD 6670 D3D11 1x Native OpenMP 45~50FPS in game. Full speed on menu. Faefdsedf
4.0-2263 Windows 7 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 550 Ti Perfect 30FPS Speed%100, Graphics:Direct3D, 3xNative, AA 2samples, AF16x, Skip EFB Access from CPU/On, Audio HLE XAudio2.Sonic and the Secret Rings on Dolphin Emulator LaImpetoOscuro‎‏
4.0-5716 Windows 7 Intel Core i5-4690K @ 4.2 GHz NVIDIA GeForce GTX 970 Locked to 30FPS, no loss of framerate or speed. 4x Native, 8x AA, 16x Anisotropic. Emulated Wii Remote tilt with analog or digital inputs is off-center, acting as if the Wii Remote is tilted slightly to the left. Alcom1
4.0-8199 Windows 10 Intel Xeon E3-1230 V3 @ 3.3 GHz AMD Radeon R9 290X x3 Runs perfectly at 30FPS (framerate=auto), no lost frames or slowdown. 4x Native, 16x Anisotropic, 8x SSAA, Borderless fullscreen at 1920x1080, OpenGL. Widescreen hack does not work or have any effect. Using an Emulated Wii Remote & Steam Controller, works okayish if you mess around with the settings - jump dash works fine, catapult does not qaisjp
4.0-8400 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Perfect. Used a Real Wii Remote, was very responsive and was able to play through the first two worlds no problem. After that the game is a bit too hard for me to really care and I stopped. Game is pretty beautiful in Dolphin all things considered. JMC47
5.0 Windows 10 Intel Core i5-4690K @ 3.5 GHz AMD Radeon HD 6970 Most of the time I get full speed (30fps), but certain effects like the sun in Sand Oasis will drag the framerate down (~20fps) when they're on screen. Checking "Skip EFB Access" helps, and doesn't cause too many major graphical issues. Sometimes, excess smoke will cause minor slowdowns, too. 1x native resolution, 8x SSAA, DirectX 11. TheLostSkeleton
5.0-200 Windows 10 Intel Core i7-5820K NVIDIA GeForce GTX 960 Game runs at full speed in 2k30FPS. I was using an emulated Wii Remote with upright and sideways Wii Remote set and Sonic was constantly moving forward making the game unplayable. I could not find a fix for this either. Brimaster2000

Gameplay Videos