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Sonic the Hedgehog 3
|Sonic the Hedgehog 3|
|Series||Sonic the Hedgehog|
|Platform(s)||Virtual Console, Sega Genesis|
|Release date(s)|| Genesis|
EU/AUS February 24, 1994
JP May 27, 1994
JP August 21, 2007
EU September 7, 2007
NA September 10, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||MBMJ8P, MBME8P, MBMP8P|
Sonic the Hedgehog 3 is a 1994 platform video game in the Sonic the Hedgehog series for the Sega Mega Drive/Genesis. It was developed in the United States by members of Sonic Team working at Sega Technical Institute, and was published by Sega, debuting worldwide in the first half of 1994. The game is a sequel to Sonic the Hedgehog 2 and follows on directly from the end of the game, in which Sonic defeated his enemy, Dr. Robotnik; crash-landing on a floating island, Sonic encounters new character Knuckles the Echidna, and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg.
Slowdown in Special Stages
During the "Collect the Blue Orb" Special Stages, the game will lag when a lot of orbs are on screen. This is a fault of Dolphin's emulated CPU not matching up perfectly with the Wiis. Changing the "emulated CPU Clock" to ~140% will fix the slowdown.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Sonic the Hedgehog 3 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Athlon II X3 450 @ 3.2 GHz||AMD Radeon HD 6670||From time to time, the graphs hangs. Playable, but with a lot of graphic errors.|
|Windows 7||AMD FX 4130 @ 3.8 GHz||AMD Radeon HD 6670||make sure to set cache accuracy to safe||skittyz321|
|Windows 10||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Runs well, but like other versions of the game the special stages lag at default CPU clock.||JMC47|