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Sonic the Hedgehog 4: Episode I
|Sonic the Hedgehog 4: Episode I|
Boxart of Sonic the Hedgehog 4: Episode I
|Series||Sonic the Hedgehog|
|Release date(s)|| NA October 11, 2010|
JP October 12, 2010
|Input methods||Wii Remote, Classic controller|
|GameIDs||WSNE8P, WSNP8P, WSNJ8P|
Sonic the Hedgehog 4: Episode I is a platforming video game released developed by Dimps and Sonic Team for the Wii's WiiWare service. The first of two episodic releases, it is billed as the successor to Sonic & Knuckles on the Sega Genesis/Mega Drive. Designed to be similar to the classic Genesis games, Sonic 4 combines the traditional 2D gameplay of classic sonic games with 2.5D graphics and new gameplay elements. Players control Sonic running, jumping, and defeating badniks through levels at high speeds. They may also use power-ups such as the iconic speed-up shoes, barrier shields, and invincibility. The game also features special stages where the player must go through a maze, based on the special stages from the original Sonic the Hedgehog, to find the seven Chaos Emeralds; the reward for this is the ability to play as Super Sonic in normal levels, not seen since Sonic and Knuckles.
A sequel/continuation, Sonic the Hedgehog 4: Episode II, was released in May 2012. Sega has stated that a Wiiware version of Episode II will not be released, citing hardware limitations.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Sonic the Hedgehog 4: Episode I since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD FX 8120 @ 3.8GHz||ATI Radeon HD 6850||Smooth 60 FPS, no problems||Sleepsong|
|^||Windows 7 x64||Intel Pentium P6200 @ 2.13GHz||Intel HD Graphics 3000||40-60 FPS, runs at full speed but slight performance drops when Sonic's speed increases.|
|^||Windows 7 x64||Intel Core 2 Quad Q9550||ATI Radeon HD 5850||60 FPS runs perfectly|
|^||Windows 7 x64||AMD 965 Phenom II X4 @ 3.4GHz||ATI Radeon HD 5770||60 FPS runs perfectly|
|^||Windows 7 x64||Intel Core 2 Quad Q8300||ATI Radeon HD 4650||60 FPS runs perfectly|
|^||Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||60 FPS on menu screens, but slowdowns to 20-30 FPS in-game, especially when running. Small graphical glitches also present.||Ac|
|^||Windows 7 x64||Intel Core 2 Solo @ 2.2GHz||Intel 4 Series Mobile Chipset||15 FPS runs slow|
|^||Windows XP x86||Intel Pentium T4200 Dual-Core @ 2GHz||nVidia GeForce G105M||31 FPS runs quite slow|
|^||Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Works totally fine. No slowdowns at 3x Native.||MegaJump|
|^||Windows 7||Intel Core i5-430M @ 2.27GHz||ATI Radeon HD 5450||Works totally fine, 60 FPS runs perfectly.||IguanaMasterz|
|^||Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||60 FPS, runs great.||jedivulcan|
|^||Windows 7 x64||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||60 FPS all the way. No problems even using real Wiimote.||Faefdsedf|
|^||Windows Vista x64||Intel Pentium @ 2GHz||Mobile Intel 4 Series Express Chipset Family||Lags a lot at 15 FPS, has a large amount of graphical glitches.||Mchccjg12|
|Mac OS X 10.7.4||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||55/60 FPS. Mild slowdown when releasing animals at the end of boss stages. Played through Splash Hill Zone with no distorted graphical artifact or glitches seen in prior builds tested.||jedivulcan|