SoulCalibur Legends | |
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Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games |
Series | Soulcalibur |
Platform(s) | Wii |
Release date(s) | NA November 20, 2007 JP December 13, 2007 KO June 5, 2008 EU August 28, 2008 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Soulcalibur Legends follow the 16th century exploits of Siegfried and Soulcalibur characters, new and old as they find themselves on a quest for ultimate power in order to save an empire from destruction. Using the Wii Remote and Nunchuk as their weapons of choice, players perform moves and combos using orchestrated slashes and movements. Sword fighting capabilities are pushed to the limit as gamers unleash special attacks to crush scores of enemies and large bosses. Earn honored titles such as Knight or Soldier as you master special attacks acquired throughout the adventure while battling through diverse stages and environments. With multiple modes of play and the help of familiar faces, the Soulcalibur universe can be viewed in an entirely new light.
Launching the game leads to a black screen. Disabling Store XFB Copies to Texture Only will allow the title to launch.
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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Store XFB Copies to Texture Only | Off | Allows the game to launch |
The graph below charts the compatibility with SoulCalibur Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5063 | Windows 7 | Intel Core i7-920 @ 4.05 GHz | ATI Radeon HD 4890 | The game can be played at great speed's in HD and at runs at full speed when fraps isn't recording. Soul Calibur Legends on Dolphin Wii/GC Emulator (720p HD) | iNexXxuS |
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