Soulcalibur II: Difference between revisions

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m (Text replacement - "{{WidescreenGCN}}" to "{{Problems|WidescreenGCN}}")
(Texture pack added. [hazmatdoll's request])
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{{Infobox VG
{{Infobox VG
|image         = [[File:Soulcalibur 2.jpg|300px|Soulcalibur II]]
|image     = [[File:Soulcalibur 2.jpg|300px]]
|developer     = Namco Bandai Games, Nintendo Australia
|developer = Namco Bandai Games, Nintendo Australia
|publisher     = Namco Bandai Games
|publisher = Namco Bandai Games
|released     = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|series    = Soulcalibur
|series        = ''Soulcalibur''
|released = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|genre         = Fighting
|genre     = Fighting
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
|forumlink = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
}}
}}


'''''Soulcalibur II''''' (ソウルキャリバーII, Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.
'''''Soulcalibur II''''' ('''''ソウルキャリバーII''''', '''''Sōrukyaribā Tsū''''') is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.


== Emulation Information ==
== Emulation Information ==
{{Problems|WidescreenGCN}}
{{Problems/GC Widescreen 16-9}} Aspect ratio randomly swaps between wide and letterbox on auto in the menus.


== Problems ==
== Problems ==
=== Missing Fade Effects ===
{{Problems|{{#vardefineecho:problems|
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing.
 
=== Missing Lens Flares ===
Since at least {{revision|5.0}}, lens flares may not appear when the sun is in the background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}.
 
=== <s>Missing Fade Effects</s> ===
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. See {{issue|8429}}. Fixed by {{revision|5.0-7151}}.
 
}}}}
 
== Enhancements ==
 
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-soul-calibur-2-hd-texture-pack?pid=475932#pid475932 Soul Calibur 2 HD texture pack]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly      = Off
|efb2texonlynotes = Needed for lens flare effects
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]|tester=BlackSharkfr}}
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core i5-750|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=JeloBu915-Y Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)]|tester=BlackSharkfr}}
{{testing/entry|revision=7228|OS=Linux Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7228|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7486|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7486|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
Line 51: Line 65:
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0-4492|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4492|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 2.5x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1GHz|GPU=NVIDIA Geforce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects.  Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=dwQQjcR0bKM|cap1=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid1=JeloBu915-Y|cap1=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin 2.0 + iz3d driver) (Squeezed split-screen. 1440p60.)
|vid2=JeloBu915-Y|cap2=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)
|vid2=8Bra9KuhDb0|cap2=Dolphin - Soul Calibur 2 Gameplay (360p)
|vid3=8Bra9KuhDb0|cap3=Dolphin - Soul Calibur 2 Gameplay
|vid3=pr33zGaVCnc|cap3=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD (1080p)
|vid4=pr33zGaVCnc|cap4=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD
|vid4=dwQQjcR0bKM|cap4=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid5=o5XMsbgEt_8|cap5=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube  
|vid5=wg9_Piqedjo|cap5=Soul Calibur 2 - All Exhibition Theaters - Dolphin 3.0 - 1080p 60fps
|vid6=o5XMsbgEt_8|cap6=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid7=aUNhsnifCYk|cap7=Soulcalibur II - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60. 4.0-8727.) - Nintendo GameCube
|vid8=NMVvCQnDbcs|cap8=Soul Calibur II on Dolphin 5.0-3408 (1080p60)
|vid9=FPUrIgCtnsU|cap9=Soulcalibur II - Dolphin 5.0 - 5K Internal Res - Gamecube Emulator - Taki Gameplay - HD.1080p 60ᶠᵖˢ
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 10:55, 29 July 2018

Soulcalibur II
Soulcalibur 2.jpg
Developer(s) Namco Bandai Games, Nintendo Australia
Publisher(s) Namco Bandai Games
Series Soulcalibur
Platform(s) GameCube
Release date(s) JP March 27, 2003
NA August 27, 2003
EU September 26, 2003
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Soulcalibur II
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.

Emulation Information

16:9

Soulcalibur II has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended. Aspect ratio randomly swaps between wide and letterbox on auto in the menus.

Problems

Missing Lens Flares

Since at least 5.0, lens flares may not appear when the sun is in the background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See issue 10475.

Missing Fade Effects

Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. See issue 8429. Fixed by 5.0-7151.

Enhancements

HD Textures

Soul Calibur 2 HD texture pack

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Needed for lens flare effects

Version Compatibility

The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows 7 Intel Core i5-750 ATI Radeon HD 5870 Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver) BlackSharkfr
r7228 Kubuntu 11.10 AMD Phenom II X4 955 BE NVIDIA GeForce GT 440 Perfect
r7283 Windows 7 Intel Core i7 NVIDIA GeForce GTX 260 Perfect
r7486 Windows 7 Intel Core i5-760 @ 2.8GHz NVIDIA GeForce GTX 460 Perfect constant 60FPS in HD momosnake7
r7625 Windows 7 Intel Core i3-530 AMD Radeon HD 6850 Major problems in r7625 and up (to at least r7671). Worked perfectly in r7623. Yoshimitsu
r7687 Windows Vista Intel Mobile Core 2 Duo T @ 2.26GHz NVIDIA GeForce 9400M Runs constantly with 60FPS but has texture glitches in menu and in game particles Samake03
r7719 Windows 7 Intel Core 2 Duo E7400 @ 3GHz NVIDIA GeForce 8800 GT Many graphical issues with DX9 and DX11. OpenGL recommended Sanitarium026
3.0-201 Windows 7 Intel Core i5-2500K @ 3.7GHz NVIDIA GeForce GTX 560 Ti Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options Sanitarium026
3.0-735 Windows 7 Intel Core i7-2670QM @ 2.20GHz NVIDIA GeForce GTX 560M Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy. Phazon Lord
3.0-873 Windows 7 Intel Core i7 @ 2.8GHz AMD Radeon HD 6900 Game does not run. Fiddled with settings with no results. CaptainOblivious
3.5-290 Windows 7 Intel Core i3-2350 @ 2.3GHz NVIDIA GeForce 410M Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway. Dratal
3.5-367 Windows 7 Intel Core i5-3210m NVIDIA GeForce GT 620m Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.
4.0.2 Windows 7 AMD Phenom II X4 975 BE @ 4.12GHz AMD R9 290 Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down). incassum
4.0.2 Windows 7 AMD Phenom II X4 965 BE @ 3.6GHz AMD Radeon HD 5870 Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down) incassum
4.0-4492 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems. Xerxes
4.0-8863 Arch Linux Intel Core i7-4712MQ @ 3.2GHz NVIDIA GeForce GTX 860M Smooth Game @ 60FPS. 2.5x IR HowardTheDolphin
4.0-8992 Windows 10 Intel Core i5-4690K @ 4.1GHz NVIDIA Geforce GTX 660 Ti Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Caso Aislado
5.0-3408 Windows 10 Intel Core i7-7700k NVIDIA GeForce 980 Ti Perfect aside from missing transition effects. Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9. IceStrike256
5.0-5209 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Needs EFB to Texture Only disabled to display lens flares. Xerxes

Gameplay Videos