Soulcalibur II: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
m (→‎Testing: Needless vid card memory cleanup)
No edit summary
Line 49: Line 49:
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.20GHz|GPU=nVidia GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/end}}
{{testing/end}}



Revision as of 01:41, 4 August 2012

Soulcalibur II
Soulcalibur II
Developer(s) Namco, Nintendo Australia
Publisher(s) Namco
Series Soulcalibur
Platform(s) GameCube
Genre(s) Fighting
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Soulcalibur II
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the Nintendo GameCube, PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.

Problems

NTSC Version Graphic Issue

Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem.

NTSC VS. PAL Sound

Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors!

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JITIL

Graphics

Config Setting Notes
Video Backend Direct3D 9
Texture Cache Accuracy Position 4

Version Compatibility

The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7228 Linux Kubuntu 11.10 x86 AMD Phenom II X4 955 BE nVidia GeForce GT 440 Perfect
r7283 Windows 7 x64 Intel Core i7 nVidia GeForce GTX 260 Perfect
r7486 Windows 7 x64 Intel Core i5-760 @ 2.8GHz nVidia GeForce GTX 460 Perfect constant 60 FPS in HD momosnake7
r7625 Windows 7 x64 Intel Core i3-530 AMD Radeon HD 6850 Major problems in r7625 and up (to at least r7671). Worked perfectly in r7623. Yoshimitsu
r7687 Windows Vista x64 Intel Mobile Core 2 Duo T @ 2.26GHz nVidia GeForce 9400M Runs constantly with 60fps but has texture glitches in menu and in game particles Samake03
r7719 Windows 7 x86 Intel Core 2 Duo E7400 @ 3GHz nVidia GeForce 8800 GT Many graphical issues with DX9 and DX11. OpenGL recommended Sanitarium026
3.0-201 Windows 7 x64 Intel Core i5 2500K @ 3.7GHz nVidia GeForce GTX 560 Ti Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options Sanitarium026
3.0-735 Windows 7 x64 Intel Core i7-2670QM @ 2.20GHz nVidia GeForce GTX 560M Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy. Phazon Lord

Gameplay Videos