Soulcalibur II: Difference between revisions
m (→Testing: Needless vid card memory cleanup) |
Phazon Lord (talk | contribs) No edit summary |
||
Line 49: | Line 49: | ||
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}} | {{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}} | ||
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.20GHz|GPU=nVidia GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 01:41, 4 August 2012
Soulcalibur II (ソウルキャリバーII, Sōrukyaribā Tsū?) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around. The home version of the game features Heihachi Mishima from Tekken, Link from The Legend of Zelda, Spawn from the comic book series by Todd McFarlane, and Necrid, a new character created by Todd McFarlane. Each of the first three characters is exclusive to one of the three consoles the game was ported to the Nintendo GameCube, PlayStation 2, and Xbox, respectively, while Necrid is present in all three home versions.
Problems
NTSC Version Graphic Issue
Before you start a fight, when it announces the players, they seem to mirror each other in the middle of the screen (silhouettes), but then fixes itself. No serious problem.
NTSC VS. PAL Sound
Not sure if I'm the only one with this problem, but in the PAL version, the BGM wasn't working for me. After getting a Proper NTSC copy, it worked with flying colors!
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITIL |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D 9 | |
Texture Cache Accuracy | Position 4 |
Version Compatibility
The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7228 | Linux Kubuntu 11.10 x86 | AMD Phenom II X4 955 BE | nVidia GeForce GT 440 | Perfect | |
r7283 | Windows 7 x64 | Intel Core i7 | nVidia GeForce GTX 260 | Perfect | |
r7486 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | nVidia GeForce GTX 460 | Perfect constant 60 FPS in HD | momosnake7 |
r7625 | Windows 7 x64 | Intel Core i3-530 | AMD Radeon HD 6850 | Major problems in r7625 and up (to at least r7671). Worked perfectly in r7623. | Yoshimitsu |
r7687 | Windows Vista x64 | Intel Mobile Core 2 Duo T @ 2.26GHz | nVidia GeForce 9400M | Runs constantly with 60fps but has texture glitches in menu and in game particles | Samake03 |
r7719 | Windows 7 x86 | Intel Core 2 Duo E7400 @ 3GHz | nVidia GeForce 8800 GT | Many graphical issues with DX9 and DX11. OpenGL recommended | Sanitarium026 |
3.0-201 | Windows 7 x64 | Intel Core i5 2500K @ 3.7GHz | nVidia GeForce GTX 560 Ti | Perfectly ~50Fps with 3D9, 4X native, Anti-Aliasing 4X SSAA, anistropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options | Sanitarium026 |
3.0-735 | Windows 7 x64 | Intel Core i7-2670QM @ 2.20GHz | nVidia GeForce GTX 560M | Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy. | Phazon Lord |
Gameplay Videos
- Namco (Developer)
- Nintendo Australia (Developer)
- Namco (Publisher)
- Soulcalibur (Series)
- Fighting (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games
- Fighting games