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Release 2407 and 2409
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:::Maybe I'm misunderstanding, but saying "Native 16:9" seems like it will actually go widescreen, really going to 16:9 aspect ratio, as in 720x480 in resolution dimensions, and I think this is where Dolphin should be able to detect and render in 16:9, yet I think Dolphin couldn't be able to because they're not actually 16:9 (720x480)? The context behind "Native 16:9" doesn't seem the same as the game that simply stretches the image to appear like 16:9. "Pseudo" is very appropriate term for this! [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 10:26, 3 December 2015 (CET) | :::Maybe I'm misunderstanding, but saying "Native 16:9" seems like it will actually go widescreen, really going to 16:9 aspect ratio, as in 720x480 in resolution dimensions, and I think this is where Dolphin should be able to detect and render in 16:9, yet I think Dolphin couldn't be able to because they're not actually 16:9 (720x480)? The context behind "Native 16:9" doesn't seem the same as the game that simply stretches the image to appear like 16:9. "Pseudo" is very appropriate term for this! [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 10:26, 3 December 2015 (CET) | ||
::::Err, accordingly to yagcd a real GC will always output either at 640x480 (NTSC) or 640x574 (PAL). In other words, all games that have widescreen option built-in will stretch the image vertically. And to be clear, accordingly to the PR that implemented "Auto" detection, the heuristic from Dolphin works by measuring the raw projection sizes the game is rendering, not by analyzing the final resolution outputted. Also, -1 to change this to "pseudo", as explained, Native in this context means that the game provides a way to the user get a widescreen image on it's options, without needing hacks or patches... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 13:41, 3 December 2015 (CET) | ::::Err, accordingly to yagcd a real GC will always output either at 640x480 (NTSC) or 640x574 (PAL). In other words, all games that have widescreen option built-in will stretch the image vertically. And to be clear, accordingly to the PR that implemented "Auto" detection, the heuristic from Dolphin works by measuring the raw projection sizes the game is rendering, not by analyzing the final resolution outputted. Also, -1 to change this to "pseudo", as explained, Native in this context means that the game provides a way to the user get a widescreen image on it's options, without needing hacks or patches... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 13:41, 3 December 2015 (CET) | ||
:::::This is very interesting. I wasn't aware that 16:9 doesn't mean 720x480 when it comes to GCN. I also feel it needs to rewrite to look more different than how it's written in titles with "Auto". "Force 16:9" in the sentence is easily overlooked. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 22:29, 3 December 2015 (CET) |
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