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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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Filipianosol (talk | contribs) m (Debug Cubes fixed) |
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{{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | {{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | ||
{{image|SMS Sludge GL.png|The goo is corrected using OpenGL graphics configuration.|br}} | {{image|SMS Sludge GL.png|The goo is corrected using OpenGL graphics configuration.|br}} | ||
=== Shaky Props === | === Shaky Props === | ||
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=== AR Codes Cause Crash === | === AR Codes Cause Crash === | ||
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code <!-- please provide it here while you can -->. To solve the problem, simply disable the code. | If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code <!-- please provide it here while you can -->. To solve the problem, simply disable the code. | ||
=== {{s}}Debug Cubes{{/s}} === | |||
It is unknown what triggers this but sometimes debug cubes show up when playing "Secret" scenarios. See {{issue|8059}}. | |||
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | |||
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | |||
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}} | |||
=== {{s}}High-Pitched Sounds{{/s}} === | === {{s}}High-Pitched Sounds{{/s}} === |
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