Super Mario Sunshine: Difference between revisions

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Debug Cubes fixed
m (Debug Cubes fixed)
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{{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge D3D.png|Some of the goo is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge GL.png|The goo is corrected using OpenGL graphics configuration.|br}}
{{image|SMS Sludge GL.png|The goo is corrected using OpenGL graphics configuration.|br}}
=== Debug Cubes ===
It is unknown what triggers this but sometimes debug cubes show up when playing "Secret" scenarios. See {{issue|8059}}.
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}


=== Shaky Props ===
=== Shaky Props ===
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=== AR Codes Cause Crash ===
=== AR Codes Cause Crash ===
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code <!-- please provide it here while you can -->. To solve the problem, simply disable the code.
If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a "Press B to run fast" code <!-- please provide it here while you can -->. To solve the problem, simply disable the code.
=== {{s}}Debug Cubes{{/s}} ===
It is unknown what triggers this but sometimes debug cubes show up when playing "Secret" scenarios. See {{issue|8059}}.
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}}
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}}
{{image|SMS squares 3.png|Secret of the Dirty Lake End Forward|br}}


=== {{s}}High-Pitched Sounds{{/s}} ===
=== {{s}}High-Pitched Sounds{{/s}} ===
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