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Release 2407 and 2409
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: I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:57, 1 March 2016 (CET) | : I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:57, 1 March 2016 (CET) | ||
:: Looks like this is going to be easy. | |||
{| class="wikitable" | |||
| | |||
== Enhancements == | |||
=== 16:9 Aspect Ratio === | |||
Green texts are modifiable aspect ratio value. Check [[Other Codes#Aspect Ratio|here]] for other aspect ratio values. | |||
==== NTSC-U ==== | |||
040037A0 3C608000 | |||
040037A4 C38337AC | |||
040037A8 4805ACBC | |||
040037AC <span style="color:#0c0;">3FE38E39</span> | |||
0405E460 4BFA5340 | |||
==== PAL (English) ==== | |||
8C05F4BC 7C7E1B78 | |||
040037A0 3C608000 | |||
040037A4 C38337AC | |||
040037A8 4805BD1C | |||
040037AC <span style="color:#0c0;">3FE38E39</span> | |||
0405F4C0 4BFA42E0 | |||
00000000 40000000 | |||
... | |||
|} | |||
:: Yep, they're for AC lol. The second sentence in there is when we want to create "Other Codes" guide page (or how we want to name it) that will list many different AR values and list other codes like frame rate codes other than 60. Any feedback? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST) | |||
: I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:33, 1 March 2016 (CET) | : I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:33, 1 March 2016 (CET) | ||
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:::::Yes, it will have use for the 4:3 only games and then it will eventually teach users how to modify the code to 21:9 for these games. The games that support 16:9 will miss out 21:9 because there's no way to provide the game's unique code if we don't allow 21:9. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 14:46, 4 March 2016 (CET) | :::::Yes, it will have use for the 4:3 only games and then it will eventually teach users how to modify the code to 21:9 for these games. The games that support 16:9 will miss out 21:9 because there's no way to provide the game's unique code if we don't allow 21:9. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 14:46, 4 March 2016 (CET) | ||
:::::Would you be fine with 21:9 if it's for games that already have 16:9 support? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST) | |||
== Recent Reverts == | == Recent Reverts == |
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