Metroid Prime 3: Corruption (Wii): Difference between revisions

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5.0 fixed issues clean-up
m (Text replacement - "ShaderCompStuttering" to "Shader Compilation Stuttering")
(5.0 fixed issues clean-up)
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{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}
=== {{s}}Savestates{{/s}} ===
Using save states in MP3 will crash Dolphin. Use the in-game saving to avoid any problems. Seems to have been fixed in the recent builds ({{revision|4.0-5615}} and onward).
=== {{s}}Pixelation Glitches{{/s}} ===
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D graphics backend. Fixed by {{revision|4.0-5523}}, and detailed in the [https://dolphin-emu.org/blog/2015/03/01/dolphin-progress-report-february-2015/#40-5523-fix-hashing-for-the-last-byte-by-mimimi February Progress Report]
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}}
=== {{s}}Refraction Slowdown{{/s}} ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, though D3D is affected as well. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time. Fixed by {{revision|4.0-5124}}.
=== {{s}}Blue Startup Video{{/s}} ===
Since {{revision|4.0-216}}, the opening video is... blue. It goes away as soon as a Wii Remote appears on the screen or after a period of time. It has no effect on gameplay. See {{issue|6783}}. Fixed by {{revision|4.0-3334}}.
{{image|Metroid Prime 3 Blue Opening.jpg|Example of the blue opening video|br}}


== Configuration ==
== Configuration ==

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