282
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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(→Problems: Tested the game enough to prove that EVERY problem of this list had been solved) |
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{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}} | ||
{{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.6GHz|GPU=NVIDIA GeForce GT 120|result=Wow, I'm really impressed with this update. 60FPS constantly. And in the water levels in the water world/dream (i don't know), in {{revision|4.0.2}}, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30FPS). But at the mosquito level at the end of the water world/dream (i still don't know) when you get to the end of it, the grass is partly black. This can be seen in the screenshot below.|tester=Tom Nook}} | {{testing/entry|revision=4.0-5420|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.6GHz|GPU=NVIDIA GeForce GT 120|result=Wow, I'm really impressed with this update. 60FPS constantly. And in the water levels in the water world/dream (i don't know), in {{revision|4.0.2}}, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30FPS). But at the mosquito level at the end of the water world/dream (i still don't know) when you get to the end of it, the grass is partly black. This can be seen in the screenshot below.|tester=Tom Nook}} | ||
{{testing/entry|revision=5.0-3378|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=This had been one of my most exhaustive tests, had to play enough to prove that none of the problems was present. And it did. Used default settings, D3D11. Ran mostly between 50-60 FPS and misteriously dropped to 35-45 FPS inside water. I do not recommend to try this game using force texture filtering and Antisotrophic enhancements and DON'T DARE TO use "Window Size" settings if you don't want to see ugly lines.|tester=EblfIYH}} | |||
{{testing/end}} | {{testing/end}} | ||
edits