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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube game. Each character holds its own meaning in the ID, as follows: | Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube game. Each character holds its own meaning in the ID, as follows: | ||
*Character 1 tells you what console the game was released on, or in the case of the Wii, it'll tell you whether it's a | *Character 1 tells you what console the game was released on, or in the case of the Wii, it'll tell you whether it's a WiiWare title, a Virtual Console title (and which Virtual Console specifically), or a retail game. | ||
*Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used | *Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used to find out when the wiki is in error, and two games with separate pages are actually the same. See [[R8XE52]] and [[R8XZ52]] as an example. | ||
*Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help you greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing. | *Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help you greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing. | ||
*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; see [[GameIDs]] for documentation on common trends. | |||
*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; | |||
**Note that for Virtual Console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that | **Note that for Virtual Console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that only the prefix is needed for confirmation of Virtual Console IDs as the final two characters can be filled in without much hassle. The chart below shows all known Virtual Console publisher IDs. | ||
==== Virtual Console Publisher IDs ==== | ==== Virtual Console Publisher IDs ==== |
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