P.N.03: Difference between revisions

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141 bytes added ,  2 September 2020
→‎Problems: Preserve new image since banding does seem to be reduced, probably needs closer investigation, New screenshot may just have Force 24b color turned off.
(→‎Problems: actually, the banding is still there in the new screenshot (are we even sure it doesn't happen on hardware?))
(→‎Problems: Preserve new image since banding does seem to be reduced, probably needs closer investigation, New screenshot may just have Force 24b color turned off.)
Line 14: Line 14:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Banding ===
=== Banding ===
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}.
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after {{revision|5.0-12511}} seem to have somewhat reduced it. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}.
{{image|Pn03 banding.png|Banding}}
{{image|Pn03 banding.png|Banding}}
{{image|Pn03_nobandingSep2020.png|5.0-12511 Improved banding}}
{{image|Pn03 no banding.png|Correct emulation|br}}
{{image|Pn03 no banding.png|Correct emulation|br}}


=== Intro Cutscene Audio Desync ===
=== Intro Cutscene Audio Desync ===

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