Soulcalibur II: Difference between revisions

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{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Runs constantly with 60FPS but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Runs constantly with 60FPS but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 3 GHz|GPU=NVIDIA GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Duo E7400 @ 3 GHz|GPU=NVIDIA GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X, Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.20 GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i7 @ 2.8 GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.0-873|OS=Windows 7|CPU=Intel Core i7 @ 2.8 GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}

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