Super Monkey Ball Adventure: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


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== Enhancements ==
=== Texture Gap with Higher Internal Resolutions ===
If using an '''Internal Resolution''' of 2x or higher, full screen textures such as loading screens and maps will have a gap in them.
Setting '''Texture Filtering''' to '''Force Nearest''' fixes this, but will make textures appear more blocky.
{{image|MonkeyBallAdventure2xResText.png|2x Internal Resolution}}
{{image|MonkeyBallAdventureNativeText.png|Native Internal Resolution|br}}


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0-495|OS=Windows 7|CPU=Intel Core i5 @ 2.9 GHz|GPU=Intel HD Graphics 3000|result=Playable: 49-60FPS With Direct 3D 11 Plugin, Dual Core Enabled, 8x Anisotropic Filtering, 2x Native Resolution, Random crashes occur during gameplay.|tester=ACE014}}
{{testing/entry|revision=3.0-495|OS=Windows 7|CPU=Intel Core i5 @ 2.9 GHz|GPU=Intel HD Graphics 3000|result=Playable: 49-60FPS With Direct 3D 11 Plugin, Dual Core Enabled, 8x Anisotropic Filtering, 2x Native Resolution, Random crashes occur during gameplay.|tester=ACE014}}
{{testing/entry|revision=3.0-549|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 465|result=Playable: 60FPS With OpenGL Plugin, Dual Core Enabled, 16xQ CSAA, 16x Anisotropic Filtering enabled, Rarely Some Audio Cuts Out with DSP HLE & XAudio2|tester=MarsEdge}}
{{testing/entry|revision=3.0-549|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 465|result=Playable: 60FPS With OpenGL Plugin, Dual Core Enabled, 16xQ CSAA, 16x Anisotropic Filtering enabled, Rarely Some Audio Cuts Out with DSP HLE & XAudio2|tester=MarsEdge}}
{{testing/entry|revision=5.0-21410|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Dual Core, Vulkan, 2x Resolution, Stable 60FPS, 100% Completed, Has sound glitches that also occur on console.
For example: Fans in Moonhaven's Fire Automation and Cars honking in Monkitropolis don't finish playing and will get louder as more of that sound is played.
I noticed brief vertical screen stretching when booting the game and during some loading screens. Turning Dual Core off seems to fix it.|tester=Knocknock07}}
{{testing/end}}
{{testing/end}}


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