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The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 13:54, 5 October 2012
, 5 October 2012no edit summary
(Undo revision 38578 by 98.249.80.249 (talk) Lock Threads to Cores and LLE on Thread can be used to fix problems with Hyperthreading.) |
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{{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz |GPU=nVidia GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}} | {{testing/entry|revision=3.0-752|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz |GPU=nVidia GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}} | ||
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30 FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}} | {{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30 FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}} | ||
{{testing/entry|revision=3.0-774|OS=Linux Debian Wheezy x64|CPU=Intel i7-2700 CPU @ 3.40 GHz|GPU=nVidia GTX 550 Ti|result=Runs well, fully playable at 30fps and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems.|tester=Zed}} | |||
{{testing/end}} | {{testing/end}} | ||