5,520
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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(Got JMC47 to test r6300 for me. Game works fine. Removing that annoying black spot in the version compatibility graph.) |
(Added new problems) |
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{{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}} | {{image|Super Mario Sunshine-Goo Dolphin.png|Goo/oil in Dolphin}} | ||
{{image|Super Mario Sunshine-Goo Gamecube.png|Goo/oil on the GameCube|br|width=279}} | {{image|Super Mario Sunshine-Goo Gamecube.png|Goo/oil on the GameCube|br|width=279}} | ||
=== Broken Grass === | |||
{{revision|3.5-594}} introduced a bug in grass rendering in some areas. The grass appears as large polygons instead of blades of grass. Software renderer does not have the problem, but D3D9, D3D11, and OpenGL are all affected. See {{issue|6135}}. | |||
=== Scrubbing Sirena Beach auto-completes === | === Scrubbing Sirena Beach auto-completes === | ||
As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. | As of {{revision|3.5-513}} with the D3D9 backend, the Scrubbing Sirena Beach challenge will be automatically completed. Use D3D11 or OpenGL backends to complete the challenge normally. | ||
=== Striped Loading Screens === | |||
At 1x IR, the loading screens appear "striped" in D3D9 and OpenGL. D3D11 is not affected. See {{issue|6139}}. | |||
{{image|SuperMarioSunshine Striped Loading1.png|Striped loading screen with D3D9 and OpenGL}} | |||
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}} | |||
=== White Water === | === White Water === |