Sonic Heroes: Difference between revisions

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General update. Thanks to JMC47 for helping test it.
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(General update. Thanks to JMC47 for helping test it.)
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== Problems ==
== Problems ==
===Black Areas===
Black areas appear on the screen in-game unless the Direct3D 11 or Direct3D 9 plugin is used with EFB scale is set to 1x, and anti-aliasing turned off (/w {{revision|6798}}).


===Corrupt Text===
=== Black Areas===
Some of the text on the saved data loading screen is corrupt.
Black areas appear on the screen in-game with the OpenGL plugin. To avoid this glitch use D3D9 or D3D11, insure anti-aliasing is Off, and either set the Internal Resolution to 1x Native or disable "Scaled EFB Copy". See {{issue|267}}.
{{image|Sonic Heroes Black Areas.jpg|Black areas|br}}


===Controller Issues===
=== Corrupt Text ===
The in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on. However, this only occurs in the PAL version and 2P mode of any version. The North American versions controls works fine.
Some of the text on the saved data loading screen is corrupt in OpenGL. Use D3D11 or D3D9 to avoid this bug. See {{issue|6481}}.


===Emblem Counter Glitch===
=== Emblem Counter Glitch ===
When getting a new emblem, the numerical graphic will appear fine at first, but later appear corrupt when the number increases. Setting Texture Cache Accuracy to Safe solves this issue.
When getting a new emblem, the numerical graphic will appear fine at first, but later appear corrupt when the number increases. Setting Texture Cache Accuracy to Safe solves this issue.
=== Controller Issues ===
In the PAL version in two player mode, the in-game controls for pressing A, B, X and Y act as if they are set to turbo-mode (holding the button down means the button is repeatedly turned on and off very quickly). This makes gameplay very difficult due to not being able to jump high enough, rapid scrolling through the characters in the team, and so on. This probably only occurs in the 2P mode in PAL; the NTSC version's controls works fine.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = Direct3D 11 or Direct3D 9
|gfxbackend        = Direct3D9 or Direct3D11
|gfxbackendnotes  = Avoids "Black Areas" issue
|gfxbackendnotes  = Avoids "Black Areas" and "Corrupt Text" issues
|antialiasing      = Off
|antialiasing      = Off
|antialiasingnotes = Avoids "Black Areas" issue
|antialiasingnotes = Avoids "Black Areas" issue
|internalres      = 1x
|efbscaledcopy = Off
|internalresnotes  = Avoids "Black Areas" issue
|efbscaledcopynotes = Avoids "Black Areas" issue
|accuratetexturecache = Safe
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecachenotes = Solves Emblem Counter glitch
|accuratetexturecachenotes = Solves Emblem Counter glitch
}}
}}

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