Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=3.5-1406|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (nVidia panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1406|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (nVidia panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1699|OS=Windows 8 x86|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60 FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=3.5-1699|OS=Windows 8 x86|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60 FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel i7-2630QM @ 2.0 GHz|GPU=AMD Radeon 6600M and 6700M Series|result=Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel i7-2630QM @ 2GHz|GPU=AMD Radeon HD 6600M|result=Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel i7-2630QM @ 2GHz|GPU=AMD Radeon HD 6700M|result=Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}

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