The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20 FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 3GHz|GPU=nVidia GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my nVidia card and not my Intel card it is otherwise perfectly playable to 4xNative.  Playable : 30 FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 3GHz|GPU=nVidia GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my nVidia card and not my Intel card it is otherwise perfectly playable to 4xNative.  Playable : 30 FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core-i5-4670K ( 3.8Ghz )|GPU=nVidia GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/end}}
{{testing/end}}


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