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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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== Problems == | == Problems == | ||
=== Freezes === | === Freezes === | ||
The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem. | The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem. | ||
=== Flipping Screen === | === Flipping Screen === | ||
With Virtual XFB (Enabled by | With Virtual XFB (Enabled by Default) the screen rapidly flips. To solve disable XFB (Real XFB crashes after logos) before opening the game then open graphics settings. | ||
== Configuration == | == Configuration == | ||
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|efbcopy = Texture | |efbcopy = Texture | ||
|efbcopynotes = Required for effects | |efbcopynotes = Required for effects | ||
|xfb = | |xfb = Off, then On | ||
|xfbnotes = | |xfbnotes = Off to avoid screen flipping at start up, then on for rarely required for effects (e.g. reflections during the Labyrinth of Mirrors) | ||
|dualcore = Off | |dualcore = Off | ||
|dualcorenotes = Avoid freezes when displaying photograph magnuses | |dualcorenotes = Avoid freezes when displaying photograph magnuses |