Fragile Dreams: Farewell Ruins of the Moon: Difference between revisions

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Updated the page based off of my findings.
(Updated the page based off of my findings.)
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== Problems ==
== Problems ==
=== No Audio in Pre-rendered Cutscenes ===
Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this.
=== Japanese Voice Issues ===
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-1340|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
{{testing/entry|revision=4.0-1340|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
D3D backend a bit faster; Still, between 30 and 50 FPS|tester=Mewster}}
D3D backend a bit faster; Still, between 30 and 50 FPS|tester=Mewster}}
{{testing/entry|revision=4.0-3518|OS=Windows 7 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=nVidia GeForce GTX 760 |result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault.lol |tester=SuckerBer}}
{{testing/entry|revision=4.0-3471|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=Nvidia GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3518|OS=Windows 7 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia GeForce GTX 760 |result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault.lol |tester=SuckerBer}}
{{testing/end}}
{{testing/end}}


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