Fragile Dreams: Farewell Ruins of the Moon: Difference between revisions

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(Updated the page based off of my findings.)
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{{testing/entry|revision=4.0-1340|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
{{testing/entry|revision=4.0-1340|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
D3D backend a bit faster; Still, between 30 and 50 FPS|tester=Mewster}}
D3D backend a bit faster; Still, between 30 and 50 FPS|tester=Mewster}}
{{testing/entry|revision=4.0-3471|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=Nvidia GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=nVidia GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3518|OS=Windows 7 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia GeForce GTX 760 |result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault.lol |tester=SuckerBer}}
{{testing/entry|revision=4.0-3518|OS=Windows 7 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=nVidia GeForce GTX 760|result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault.lol|tester=SuckerBer}}
{{testing/end}}
{{testing/end}}


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