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User contributions for Devina
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5 February 2016
- 14:0714:07, 5 February 2016 diff hist +1 Talk:The Legend of Zelda: Twilight Princess (GC) →MaJoR's Response
- 14:0714:07, 5 February 2016 diff hist +315 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
4 February 2016
- 19:5419:54, 4 February 2016 diff hist +7 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:5219:52, 4 February 2016 diff hist +674 User talk:Lucario No edit summary
- 19:5119:51, 4 February 2016 diff hist +673 User talk:MayImilae No edit summary
- 19:5019:50, 4 February 2016 diff hist +674 User talk:Kolano No edit summary
- 19:4719:47, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 19:4719:47, 4 February 2016 diff hist +1,828 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +29 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5307:53, 4 February 2016 diff hist +2 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 07:5207:52, 4 February 2016 diff hist +2,806 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
3 February 2016
- 02:4402:44, 3 February 2016 diff hist 0 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
- 02:4302:43, 3 February 2016 diff hist +392 Talk:The Legend of Zelda: Twilight Princess (GC) No edit summary
- 02:3802:38, 3 February 2016 diff hist +1,472 Talk:The Legend of Zelda: Twilight Princess (GC) →Letterbox code
2 February 2016
- 17:5917:59, 2 February 2016 diff hist +109 Tales of Symphonia →Enhancements
- 08:4008:40, 2 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) The game was intended to be in 4:3 on GC, yet we have aspect ratio hacks anyway. Original intentions don't matter. We allow for more horizontal space so I don't see why we can't allow for more vertical space.
1 February 2016
- 22:1722:17, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) Removing letterboxing IS related to aspect ratio because it modifies it to allow more vertical space.
- 14:3414:34, 1 February 2016 diff hist −85 The Legend of Zelda: Twilight Princess (GC) →HD Textures
- 14:2614:26, 1 February 2016 diff hist −27 The Legend of Zelda: Twilight Princess (GC) →Enhancements
- 14:2514:25, 1 February 2016 diff hist +116 The Legend of Zelda: Twilight Princess (GC) →Enhancements
16 January 2016
- 04:1004:10, 16 January 2016 diff hist +75 Resident Evil Zero No edit summary
11 January 2016
- 12:0112:01, 11 January 2016 diff hist 0 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 12:0012:00, 11 January 2016 diff hist +2 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 12:0012:00, 11 January 2016 diff hist +152 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 10:5510:55, 11 January 2016 diff hist +43 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
- 10:5410:54, 11 January 2016 diff hist +2 The Legend of Zelda: Twilight Princess (GC) →NTSC
- 10:5110:51, 11 January 2016 diff hist +153 The Legend of Zelda: Twilight Princess (GC) →HD Texture Pack
10 January 2016
- 10:0810:08, 10 January 2016 diff hist +102 Metal Gear Solid: The Twin Snakes →Widescreen
- 10:0410:04, 10 January 2016 diff hist +47 Metal Gear Solid: The Twin Snakes →Widescreen
- 10:0110:01, 10 January 2016 diff hist +562 Metal Gear Solid: The Twin Snakes →NTSC-U
- 09:1309:13, 10 January 2016 diff hist −9 Lemony Snicket's A Series of Unfortunate Events →Widescreen
- 06:0106:01, 10 January 2016 diff hist 0 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen)
- 06:0006:00, 10 January 2016 diff hist 0 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen)
9 January 2016
- 21:1221:12, 9 January 2016 diff hist +123 Resident Evil Code: Veronica X →Enhancements
- 20:4320:43, 9 January 2016 diff hist +194 Resident Evil Code: Veronica X →Enhancements
- 10:3910:39, 9 January 2016 diff hist +280 The Simpsons Hit & Run No edit summary
- 10:3210:32, 9 January 2016 diff hist +427 Kirby Air Ride No edit summary
- 10:2810:28, 9 January 2016 diff hist +312 Animal Crossing No edit summary
- 10:2610:26, 9 January 2016 diff hist +184 Mario Kart: Double Dash‼ No edit summary
- 09:3609:36, 9 January 2016 diff hist −12 Resident Evil Code: Veronica X →16:9 Aspect Ratio (Widescreen) (PAL)
- 09:0309:03, 9 January 2016 diff hist +26 Resident Evil Code: Veronica X →Enhancements
- 09:0209:02, 9 January 2016 diff hist +257 Resident Evil Code: Veronica X No edit summary
5 January 2016
- 01:5601:56, 5 January 2016 diff hist +32 Super Mario Sunshine Unfortunately, I don't know how to decrypt codes myself. However, these codes are SUPERIOR to the previous codes because they contain a render fix and prevent pop in on the sides of the screen.
4 January 2016
- 21:1521:15, 4 January 2016 diff hist +32 Super Mario Sunshine →Enhancements
3 November 2015
- 02:5702:57, 3 November 2015 diff hist +93 Lemony Snicket's A Series of Unfortunate Events →Widescreen
- 02:5502:55, 3 November 2015 diff hist +486 Sonic Unleashed No edit summary
- 02:4502:45, 3 November 2015 diff hist +104 Lemony Snicket's A Series of Unfortunate Events No edit summary
- 02:4302:43, 3 November 2015 diff hist +122 Sonic Heroes →Widescreen
- 02:4102:41, 3 November 2015 diff hist +122 Sonic Heroes No edit summary
- 02:3302:33, 3 November 2015 diff hist +120 Metal Gear Solid: The Twin Snakes No edit summary