Progress Continues
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User contributions for Devina
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5 March 2016
- 13:2413:24, 5 March 2016 diff hist −60 Kirby Air Ride →Enhancements
- 13:1513:15, 5 March 2016 diff hist +4 Kirby Air Ride →16:9 Aspect Ratio
- 13:0413:04, 5 March 2016 diff hist +148 Kirby Air Ride →Enhancements
- 12:5412:54, 5 March 2016 diff hist +255 Intellivision Lives! No edit summary
- 12:5312:53, 5 March 2016 diff hist +129 Hunter: The Reckoning No edit summary
- 12:5212:52, 5 March 2016 diff hist +74 Fire Emblem: Path of Radiance No edit summary
- 12:5212:52, 5 March 2016 diff hist +93 Dragon Ball Z: Sagas No edit summary
- 04:2004:20, 5 March 2016 diff hist +93 Dr. Muto No edit summary
- 04:1904:19, 5 March 2016 diff hist +165 Digimon World 4 No edit summary
- 04:1904:19, 5 March 2016 diff hist +93 Custom Robo No edit summary
- 04:1804:18, 5 March 2016 diff hist +92 Crash Bandicoot: The Wrath of Cortex →Enhancements
- 02:4802:48, 5 March 2016 diff hist −39 Hitman 2: Silent Assassin →Enhancements
- 02:4702:47, 5 March 2016 diff hist +1 Freedom Fighters Seems more like a problem than an enhancement.
- 02:4602:46, 5 March 2016 diff hist −3 Freedom Fighters →60Hz AR Codes
- 02:4502:45, 5 March 2016 diff hist −36 Freedom Fighters →PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1979]
- 02:4302:43, 5 March 2016 diff hist −36 Dead to Rights →Enhancements
- 02:4202:42, 5 March 2016 diff hist +89 Beyond Good & Evil No edit summary
- 02:4002:40, 5 March 2016 diff hist −42 Baten Kaitos: Eternal Wings and the Lost Ocean →60Hz AR Codes
- 02:3702:37, 5 March 2016 diff hist 0 Resident Evil Code: Veronica X →Enable 60Hz Mode (PAL)
- 02:3602:36, 5 March 2016 diff hist +177 Resident Evil 3: Nemesis No edit summary
- 02:3502:35, 5 March 2016 diff hist +178 Resident Evil 2 →Enhancements
- 02:3002:30, 5 March 2016 diff hist +202 City Racer No edit summary
- 02:2702:27, 5 March 2016 diff hist +147 Chaos Field No edit summary
- 02:2602:26, 5 March 2016 diff hist +93 BlowOut No edit summary
- 00:2800:28, 5 March 2016 diff hist +111 Bloody Roar: Primal Fury No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Avatar: The Last Airbender (GC) No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Auto Modellista No edit summary
4 March 2016
- 15:1915:19, 4 March 2016 diff hist −10 Naruto: Gekitō Ninja Taisen! 4 No edit summary
- 15:1715:17, 4 March 2016 diff hist +174 Kururin Squash! No edit summary
- 15:1315:13, 4 March 2016 diff hist +120 Army Men: Sarge's War No edit summary
- 15:1115:11, 4 March 2016 diff hist +84 Army Men: RTS No edit summary
- 15:0715:07, 4 March 2016 diff hist +102 Army Men: Air Combat - The Elite Missions No edit summary
- 14:5614:56, 4 March 2016 diff hist −16 Animal Crossing →Enhancements
- 14:5114:51, 4 March 2016 diff hist +110 1080° Avalanche →Widescreen patch
- 14:4314:43, 4 March 2016 diff hist 0 American Chopper 2: Full Throttle No edit summary
- 14:4214:42, 4 March 2016 diff hist +158 American Chopper 2: Full Throttle No edit summary
- 14:3914:39, 4 March 2016 diff hist +156 Amazing Island No edit summary
- 14:2214:22, 4 March 2016 diff hist +176 1080° Avalanche No edit summary
- 13:4013:40, 4 March 2016 diff hist +5 Xenoblade Chronicles →Stuttering
- 13:4013:40, 4 March 2016 diff hist +33 Xenoblade Chronicles →Stuttering
- 13:3813:38, 4 March 2016 diff hist +292 Xenoblade Chronicles There's NO proof the stuttering is related to that, and even then, there's no solution listed (the solution is to use Direct3D, not OpenGL)
22 February 2016
- 06:4806:48, 22 February 2016 diff hist +88 Xenoblade Chronicles →"Reading Disc" Screen Taking a Long Time
12 February 2016
- 16:2816:28, 12 February 2016 diff hist +205 Tales of Symphonia →HD Textures
11 February 2016
- 19:3419:34, 11 February 2016 diff hist +777 Tales of Symphonia →NTSC-U
- 17:4017:40, 11 February 2016 diff hist +348 Tales of Symphonia →Widescreen Gecko Code
10 February 2016
- 05:0205:02, 10 February 2016 diff hist +197 Xenoblade Chronicles I have no idea if it's related to it, but on my PC, latest Dolphin build, switching the video backend removes the stutter.
- 01:1901:19, 10 February 2016 diff hist −1 Super Mario Sunshine →16:9 Aspect Ratio Fix
- 01:1501:15, 10 February 2016 diff hist −1 Beyond Good & Evil →16:9 Black Borders
- 01:0301:03, 10 February 2016 diff hist 0 Xenoblade Chronicles →HD Textures
- 01:0201:02, 10 February 2016 diff hist +96 Xenoblade Chronicles →Problems