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Progress Continues
We've already had 13817 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2020 and January 2021 Progress Report. |
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User contributions
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- 13:56, 5 August 2017 (diff | hist) . . (+11) . . The Legend of Zelda: Collector's Edition (→Configuration)
- 13:16, 5 August 2017 (diff | hist) . . (+4) . . m The Legend of Zelda: Collector's Edition (→Configuration)
- 12:45, 5 August 2017 (diff | hist) . . (+39) . . The Legend of Zelda: Collector's Edition (→Configuration: Updated NES titles configuration, based on testing in Dolphin 5.0-4896)
- 20:19, 3 May 2017 (diff | hist) . . (+1,370) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 15:52, 2 May 2017 (diff | hist) . . (+1,356) . . User talk:Mbc07
- 21:38, 1 May 2017 (diff | hist) . . (-5) . . m User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 21:37, 1 May 2017 (diff | hist) . . (+2,534) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 14:22, 1 May 2017 (diff | hist) . . (+73) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 14:22, 1 May 2017 (diff | hist) . . (+293) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 10:40, 30 April 2017 (diff | hist) . . (+565) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 07:19, 29 April 2017 (diff | hist) . . (+733) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 04:22, 29 April 2017 (diff | hist) . . (+9) . . m User talk:Mbc07 (→Formatting guidelines for processor speed under testing)
- 04:16, 29 April 2017 (diff | hist) . . (+1,361) . . User talk:Mbc07 (→Formatting guidelines for processor speed under testing: new section)
- 15:42, 26 April 2017 (diff | hist) . . (+322) . . Real Heroes: Firefighter (→Testing)
- 20:03, 22 August 2016 (diff | hist) . . (-105) . . Super Mario Sunshine
- 20:02, 22 August 2016 (diff | hist) . . (+218) . . Talk:Super Mario Sunshine (→Heatwave problem)
- 04:38, 1 August 2016 (diff | hist) . . (+2) . . NFL Blitz 20-03 (Undo revision 126628 by Kolano (talk) Would you mind explaining your reasoning for reverting this?)
- 13:26, 31 July 2016 (diff | hist) . . (+2) . . m NFL Blitz 20-03 (→Testing: Unless there's a specific rule about how this information is to be displayed (I didn't find any), I'd prefer to have it written the way I originally entered it.)
- 22:08, 30 July 2016 (diff | hist) . . (+8) . . m NFL Blitz 20-03 (→Testing)
- 20:54, 30 July 2016 (diff | hist) . . (+3) . . m NFL Blitz 20-03 (→Testing)
- 20:48, 30 July 2016 (diff | hist) . . (+341) . . NFL Blitz 20-03 (→Testing)
- 03:16, 30 July 2016 (diff | hist) . . (+281) . . Onslaught (disable Idle Skipping)
- 04:49, 28 July 2016 (diff | hist) . . (0) . . m File:The Conduit - D3D11 2x IR 0xAF.png (current)
- 04:48, 28 July 2016 (diff | hist) . . (+26) . . m The Conduit (→Missing Distance Textures)
- 00:16, 28 July 2016 (diff | hist) . . (+319) . . The Conduit (Missing distance textures)
- 00:10, 28 July 2016 (diff | hist) . . (+97) . . N File:The Conduit - D3D11 2x IR 16xAF.png (The Conduit - D3D11 at 2x internal resolution, 16x anisotropic filtering. Category:Bug images) (current)
- 00:08, 28 July 2016 (diff | hist) . . (+96) . . N File:The Conduit - D3D11 2x IR 0xAF.png (The Conduit - D3D11 at 2x internal resolution, 0x anisotropic filtering. Category:Bug images)
- 21:28, 25 July 2016 (diff | hist) . . (-1) . . m Second Sight (→Testing: I'm not sure what Windows 7t is or why my entry was changed. A google search for "Windows 7t" turned up nothing.)
- 23:58, 24 July 2016 (diff | hist) . . (+43) . . Second Sight (→Version Compatibility)
- 23:53, 24 July 2016 (diff | hist) . . (+507) . . Second Sight (→Testing)
- 22:47, 24 July 2016 (diff | hist) . . (+218) . . Alien Hominid (Erratic FPS: I think it is advisable to enable V-Sync to keep the FPS reasonable, since it will ease the workload on the GPU, but it will depend on individual systems.)
- 21:49, 24 July 2016 (diff | hist) . . (+1,051) . . Talk:Super Mario Sunshine (→Concerns)
- 21:34, 24 July 2016 (diff | hist) . . (+38) . . N File:Super Mario Sunshine on Wii console.jpeg (Super Mario Sunshine on real hardware.)
- 21:30, 24 July 2016 (diff | hist) . . (+109) . . N File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 4x IR.png (Super Mario Sunshine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy disabled.)
- 21:29, 24 July 2016 (diff | hist) . . (+108) . . N File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 4x IR.png (Super Mario Sunshine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy enabled.)
- 21:27, 24 July 2016 (diff | hist) . . (+109) . . N File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 1x IR.png (Super Mario Sunshine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy disabled.)
- 21:26, 24 July 2016 (diff | hist) . . (+108) . . N File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 1x IR.png (Super Mario Sunshine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy enabled.)
- 21:16, 24 July 2016 (diff | hist) . . (+277) . . Talk:Super Mario Sunshine (→Concerns)
- 20:55, 24 July 2016 (diff | hist) . . (-11) . . Super Mario Sunshine (→Problems: The blurriness from Scaled EFB Copy disabled is how the scene is supposed to look. That is how it appears on a real console, and so the setting should be switched off for accuracy (see "Proper Emulation" photo - Scaled EFB Copy is disabled))
- 14:54, 24 July 2016 (diff | hist) . . (+448) . . Project:To Do (→Complete list of Dolphin hotkeys)
- 14:13, 24 July 2016 (diff | hist) . . (+4) . . m No More Heroes (→Corrupted UI images)
- 13:37, 24 July 2016 (diff | hist) . . (+3) . . m No More Heroes
- 13:36, 24 July 2016 (diff | hist) . . (+40) . . m No More Heroes (→Corrupted UI images)
- 13:35, 24 July 2016 (diff | hist) . . (+588) . . No More Heroes (→Problems: Corrupted images w/ OpenGL backend)
- 13:29, 24 July 2016 (diff | hist) . . (+61) . . N File:Apartment map screen - OpenGL corrupted.png (No More Heroes - Apartment map screen - OpenGL backend, 2x IR)
- 13:28, 24 July 2016 (diff | hist) . . (+60) . . N File:Apartment map screen - Correct render.png (No More Heroes - Apartment map screen - D3D11 Backend, 2x IR)
- 13:26, 24 July 2016 (diff | hist) . . (+56) . . N File:K-Entertainment - OpenGL corrupted.png (No More Heroes - K-Entertainment - OpenGL backend, 2x IR)
- 13:24, 24 July 2016 (diff | hist) . . (+64) . . N File:K-Entertainment - D3D11 correct render.png (No More Heroes - K-Entertainment location - D3D11 Backend, 2x IR)
- 17:30, 23 July 2016 (diff | hist) . . (0) . . Template:Ratings/Red Steel 2 (This can't possibly be labeled as perfect with the current FMV issues) (current)
- 14:06, 23 July 2016 (diff | hist) . . (+364) . . Project:To Do (→Pending: List of hotkeys)
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