User contributions for MayImilae

Jump to navigation Jump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

7 August 2017

5 August 2017

16 July 2017

14 July 2017

13 July 2017

27 June 2017

  • 09:2509:25, 27 June 2017 diff hist −1,416 Arc Rise FantasiaThat IP address was a trusted tester. They determined that the code is relying on broken behaviors (and their workarounds) of old builds. Codes should not rely on that! If you want it featured here, please make it work in the latest dev builds.

28 May 2017

2 May 2017

  • 11:5911:59, 2 May 2017 diff hist −239 Xenoblade ChroniclesRemoving minor audio pops. It's nothing I've reproduced, and it's confusing a user on the forums who said they don't have any audio issues and are worried because of this!

17 April 2017

25 March 2017

  • 13:3513:35, 25 March 2017 diff hist −454 Metroid Prime 2: Echoes (GC)Removed Refraction Lag problem. That's an old problem that was addressed by texture pooling before 5.0. https://dolphin-emu.org/blog/2015/02/01/dolphin-progress-report-january-2015/#40-5124-texture-pooling-by-degasus

24 March 2017

17 March 2017

16 March 2017

12 March 2017

26 February 2017

19 February 2017

17 February 2017

12 February 2017

  • 07:3307:33, 12 February 2017 diff hist −938 Super Mario 64Undo revision 140657 by 71.91.36.185: While that is a monumental feat, we only allow 4:3 > 16:9 or 16:9 > 4:3 codes, depending on what the game doesn't have. We're not a code archive, and they can record a bazillion codes far better than we can.

8 February 2017

5 February 2017

4 February 2017

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)