| Progress Continues
We've already had 12656 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
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|20:32, 11 May 2016||Tales of Symphonia Multishadowing.jpg (file)||70 KB||Game bug from Tales of Symphonia showing shadows going through solid objects. This happens on console and is a screenshot from console.||1|
|13:38, 7 May 2016||Tales of Symphonia Classroom curtains.jpg (file)||70 KB||This picture is from console, showing the bug is not caused by Dolphin. Observe the curtains hanging on the back wall instead of next to the curtains!||1|
|12:20, 9 May 2016||Need For Speed Layering Issues Console.jpg (file)||114 KB||This issue happens on console. This is a screenshot from Wii.||1|
|23:48, 7 September 2020||RE4BlurEnhanced.png (file)||259 KB||At higher resolutions and with other enhancements, blur effects in RE4 get weaker and weaker. This screenshot shows the very extreme of this, with the blur effect barely rendering.||1|
|23:45, 7 September 2020||RE4BlurNative.png (file)||263 KB||Resident Evil 4's blue effects at native resolution.||1|
|09:52, 26 May 2016||GoVacationNoXFB.png (file)||456 KB||Pie Minigame NoXFB glitch||1|
|21:35, 19 April 2016||Twilight Princess Map without Speedhack.png (file)||529 KB||This is the map without the speedhack in Faron Woods.||1|
|21:34, 19 April 2016||Twilight Princess Map with Speedhack.png (file)||555 KB||This is the map with the speedhack in Faron Woods.||1|
|18:59, 21 December 2015||NerfNStrikeSpookey1.png (file)||807 KB||With Spookey1, it's pretty obvious what stands out.||1|
|02:36, 16 March 2016||ShadowTheHedgehogWhiteLines1xIR.png (file)||886 KB||Note that the only way to completely remove the issues is using 1x IR. Even at 2.5x, 3x, 5x, and 7x IR with Scaled EFB disabled, there is a 1x pixel line of garbage on the top and bottom of the screen.||1|
|02:35, 16 March 2016||ShadowTheHedgehogWhiteLines2xIR.png (file)||1,021 KB||Shadow The Hedgehog with the White Line glitch at 2x IR||1|
|14:11, 8 November 2015||SuperSwingGolfCourse.png (file)||1.02 MB||Blue Lagoon rendering normal in Dolphin.||1|
|21:30, 23 August 2016||We Love golf InGame.png (file)||1.07 MB||By using savestates and obscure options, we can force the game to reach in-game.||1|
|09:53, 26 May 2016||GoVacationVXFB.png (file)||1.09 MB||Pie Throwing Minigame with VirtualXFB||1|
|12:20, 9 May 2016||Need For Speed Layering Issue Dolphin.png (file)||1.29 MB||This happens on Console. The screenshot is from dolphin.||1|
|18:57, 21 December 2015||NerfNStrikeNormal.png (file)||1.37 MB||During Red Film Puzzles, you can't see which one is correct normally without the gun attachment.||1|
|22:40, 12 January 2018||WindWakerCorrectMipmaps.png (file)||6.79 MB||With Arbitrary Mipmap Detection, the sea fades out correctly.||1|
|22:38, 12 January 2018||WindWakerIncorrectMipmaps.png (file)||6.83 MB||With the incorrect mipmaps, the ocean details draw far too long into the distance instead of fading into a deep blue.||1|