Uploads by JMC4789
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
08:06, 26 May 2022 | GBASaveSettings.png (file) | 8 KB | Example showing how GBA save settings might be expected to be set for the Integrated GBA guide. | 1 | |
08:28, 26 May 2022 | IntegratedGBAMenu.png (file) | 9 KB | Integrated GBA Menu | 1 | |
21:50, 1 June 2022 | TraversalDirect.png (file) | 9 KB | Example of swapping between traversal and direct connect for netplay | 1 | |
08:59, 26 May 2022 | GBALoadRomContextMenu.png (file) | 9 KB | 1 | ||
09:04, 26 May 2022 | GBADefaultGame.png (file) | 9 KB | Showing a default GBA game configured in Dolphin | 1 | |
21:53, 1 June 2022 | NetplayClient.png (file) | 15 KB | Image of the Netplay Client Window. | 1 | |
12:12, 25 July 2022 | Built-InBBA.png (file) | 18 KB | Example of the Built-in BBA Adapter configured for schtserv PSO replacement server. | 1 | |
08:23, 26 May 2022 | IntegratedGBAController.png (file) | 19 KB | Example of an Integrated GBA configured into Port 2 | 1 | |
22:20, 1 June 2022 | NetplayChecksumTab.png (file) | 20 KB | This is the netplay checksum tab. | 1 | |
22:12, 1 June 2022 | NetplayNetworkTab.png (file) | 21 KB | Netplay host window with the network tab opened. | 1 | |
22:22, 1 June 2022 | NetplayOtherTab.png (file) | 21 KB | Netplay's current other tab. | 1 | |
22:39, 1 June 2022 | ControllerConfiguration.png (file) | 24 KB | Controller Configuration Example to be used in the netplay guide. | 1 | |
23:04, 1 June 2022 | NetplayPlayer2GBA.png (file) | 31 KB | Example of Player 2 being assigned to a GBA. | 1 | |
22:31, 1 June 2022 | NetplayControllerTypicalConfiguration.png (file) | 31 KB | Typical Netplay Controller Configuration | 1 | |
22:43, 1 June 2022 | NetplayMultiplePlayerson1PC.png (file) | 36 KB | Example of two players on the same PC. | 1 | |
22:36, 1 June 2022 | NetplayControllerTypicalConfiguration4player.png (file) | 36 KB | Example of 4 players configured on netplay. | 1 | |
19:32, 11 May 2016 | Tales of Symphonia Multishadowing.jpg (file) | 70 KB | Game bug from Tales of Symphonia showing shadows going through solid objects. This happens on console and is a screenshot from console. | 1 | |
12:38, 7 May 2016 | Tales of Symphonia Classroom curtains.jpg (file) | 70 KB | This picture is from console, showing the bug is not caused by Dolphin. Observe the curtains hanging on the back wall instead of next to the curtains! | 1 | |
22:55, 1 June 2022 | NetplayPreppingIntegratedGBA.png (file) | 72 KB | Example of a properly configured Integrated GBA in preparation for netplay. | 1 | |
23:35, 1 June 2022 | NetplayPlayer2WiiRemote2.png (file) | 95 KB | Example of how Player 2 would need to make sure Wii Remote 2 is configured for netplay. | 1 | |
11:20, 9 May 2016 | Need For Speed Layering Issues Console.jpg (file) | 114 KB | This issue happens on console. This is a screenshot from Wii. | 1 | |
22:48, 7 September 2020 | RE4BlurEnhanced.png (file) | 259 KB | At higher resolutions and with other enhancements, blur effects in RE4 get weaker and weaker. This screenshot shows the very extreme of this, with the blur effect barely rendering. | 1 | |
22:45, 7 September 2020 | RE4BlurNative.png (file) | 263 KB | Resident Evil 4's blue effects at native resolution. | 1 | |
19:40, 18 November 2021 | GW7E69manualsample.jpg (file) | 367 KB | Demonstrating the Manual Sampling Feature in 5.0-15515 and newer to fix EA VP6 Vertical Lines. | 1 | |
19:45, 18 November 2021 | GW7E69standardsample.jpg (file) | 418 KB | Demonstrating the EA VP6 issue with Manual Sampling disabled in 5.0-15515 | 1 | |
08:52, 26 May 2016 | GoVacationNoXFB.png (file) | 456 KB | Pie Minigame NoXFB glitch | 1 | |
20:35, 19 April 2016 | Twilight Princess Map without Speedhack.png (file) | 529 KB | This is the map without the speedhack in Faron Woods. | 1 | |
20:34, 19 April 2016 | Twilight Princess Map with Speedhack.png (file) | 555 KB | This is the map with the speedhack in Faron Woods. | 1 | |
08:37, 26 May 2022 | IntegratedGBAConnected.png (file) | 619 KB | Example of an Integrated GBA Connecting | 1 | |
23:11, 1 June 2022 | WindWakerGBANetplay.png (file) | 670 KB | Example of Wind Waker on GBA Netplay. | 1 | |
17:59, 21 December 2015 | NerfNStrikeSpookey1.png (file) | 807 KB | With Spookey1, it's pretty obvious what stands out. | 1 | |
01:36, 16 March 2016 | ShadowTheHedgehogWhiteLines1xIR.png (file) | 886 KB | Note that the only way to completely remove the issues is using 1x IR. Even at 2.5x, 3x, 5x, and 7x IR with Scaled EFB disabled, there is a 1x pixel line of garbage on the top and bottom of the screen. | 1 | |
23:46, 1 June 2022 | PokemonColosseumGBANetplay.png (file) | 957 KB | Example showing GBA Netplay working for Pokemon Colosseum. | 1 | |
08:26, 26 May 2022 | IntegratedGBABooted.png (file) | 995 KB | Example of an Integrated GBA running alongside Dolphin | 1 | |
01:35, 16 March 2016 | ShadowTheHedgehogWhiteLines2xIR.png (file) | 1,021 KB | Shadow The Hedgehog with the White Line glitch at 2x IR | 1 | |
13:11, 8 November 2015 | SuperSwingGolfCourse.png (file) | 1.02 MB | Blue Lagoon rendering normal in Dolphin. | 1 | |
23:19, 1 June 2022 | FourSwordsNetplay.png (file) | 1.02 MB | Example of Four Swords Adventures running on Netplay with Hide Remote GBAs disabled. | 1 | |
20:30, 23 August 2016 | We Love golf InGame.png (file) | 1.07 MB | By using savestates and obscure options, we can force the game to reach in-game. | 1 | |
08:53, 26 May 2016 | GoVacationVXFB.png (file) | 1.09 MB | Pie Throwing Minigame with VirtualXFB | 1 | |
11:20, 9 May 2016 | Need For Speed Layering Issue Dolphin.png (file) | 1.29 MB | This happens on Console. The screenshot is from dolphin. | 1 | |
17:57, 21 December 2015 | NerfNStrikeNormal.png (file) | 1.37 MB | During Red Film Puzzles, you can't see which one is correct normally without the gun attachment. | 1 | |
21:40, 12 January 2018 | WindWakerCorrectMipmaps.png (file) | 6.79 MB | With Arbitrary Mipmap Detection, the sea fades out correctly. | 1 | |
21:38, 12 January 2018 | WindWakerIncorrectMipmaps.png (file) | 6.83 MB | With the incorrect mipmaps, the ocean details draw far too long into the distance instead of fading into a deep blue. | 1 |