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  • For some reason, my addition to the wiki (writing that disabling 'Scaled EFB Copy' causes the heat effect to become really ugly) was removed. ? ...it causes it to render at 1x IR, which is correct to console. Scaled EFB Copies is an enhancement, and it causes it to render at higher resolution.
    4 KB (684 words) - 18:03, 15 June 2017
  • ...OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}} ...me (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
    26 KB (4,120 words) - 10:07, 29 May 2020
  • ...l show. Disable '''EFB Copies to Texture Only''' to solve the issue.'''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1 {{image|SSASR Menu 1 Bad.png|'''EFB Copies to Texture Only''' On}}
    6 KB (887 words) - 17:04, 10 June 2019
  • ...the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes. ...Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disable by default since at least {{revision|5.0-10
    5 KB (695 words) - 06:02, 9 June 2019
  • ...game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this. EC1DE82A EFBD0024
    38 KB (5,753 words) - 13:34, 19 April 2020
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    19 KB (1,815 words) - 08:34, 19 November 2019
  • * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]]
    15 KB (2,058 words) - 01:48, 20 April 2020
  • ...ear. The faces of the racers will still show up. This won't happen with '''EFB to Texture only''' disabled. ...images pinned to the Wii Pinboard, you must disable the hack '''Store XFB Copies to Texture Only''' before the image is created.
    24 KB (3,723 words) - 22:32, 12 July 2019
  • EFB100B2 39C00000 EFB100B2 39C00000
    45 KB (6,894 words) - 10:12, 29 May 2020
  • ...y characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-100 ...1-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate sav
    8 KB (1,189 words) - 04:46, 19 February 2020
  • ...the game with "EFB Copy to Ram", loading the first level and switching to "EFB Copy to Texture" seems to be a working workaround. You will need to repeat ...and Defer EFB cache. EFB to texture only will give graphical errors, Defer EFB works without issue. |tester=Miksel12}}
    3 KB (408 words) - 18:59, 10 August 2019
  • ...0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}} ...eForce 9600 GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=GothicIII}}
    19 KB (2,905 words) - 10:10, 29 May 2020
  • ...t have their own copy of the game, and the region and game revision of all copies must match. While most compressed game formats are compatible with stand ...cess to CPU''', '''Store EFB Copies to Texture Only''' and/or '''Store XFB Copies to Texture Only''' unchecked in the Graphics > Hacks settings are not gua
    11 KB (1,811 words) - 22:23, 1 June 2020
  • EFBDE028 00000000 Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with hi
    33 KB (5,245 words) - 08:36, 31 January 2020
  • *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled. |efbscaledcopy = Off
    27 KB (3,894 words) - 20:02, 4 October 2019
  • ...o not render correctly with Internal Resolution (IR) > 1. Disable '''Scale EFB Copy''' to fix this. |efbscaledcopy = Off
    13 KB (2,045 words) - 18:33, 25 September 2019
  • Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with hi |efbscaledcopy = Off
    28 KB (4,415 words) - 03:48, 26 June 2019
  • Drawn graphics required '''Store EFB Copies to Texture Only''' to be disabled. This is now set be default for this ti {{VersionCompatibilityVersion|4.0-7836|***|EFB copy and safe terxture cache activated}}
    3 KB (375 words) - 10:07, 13 September 2019
  • ...cter in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''. ...e pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
    25 KB (3,879 words) - 11:58, 25 November 2019
  • ...next screen. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled in the game ini since at least {{revision| {{VersionCompatibilityVersion|4.0-7630|****|Stretched Pixels Fixed on EFB Copies to Texture}}
    3 KB (400 words) - 05:48, 9 June 2019
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario.
    3 KB (407 words) - 09:59, 29 May 2020
  • ...opened during gameplay before {{revision|5.0-4171}}. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. ...o many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of t
    11 KB (1,571 words) - 02:19, 25 July 2018
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    12 KB (1,911 words) - 06:31, 13 April 2020
  • ...title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only. |efb2texonly = Off
    3 KB (435 words) - 07:51, 3 March 2018
  • *Scaled EFB copy: ON *EFB Copies: Textures
    681 bytes (105 words) - 20:55, 1 January 2017
  • ...crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces the rank you earned. See {{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
    19 KB (2,996 words) - 04:29, 3 January 2020
  • *With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloo ...> 1 is used. To display Bloom effects correctly, the improvement '''Scaled EFB copy''' must be disabled. To disable bloom completely, use the Action Repla
    12 KB (1,909 words) - 07:25, 14 March 2020
  • ...L, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. Toggle EFB to RAM for Goggles.|tester=axfelix}} ...the hole time. MMU speed hack needed to boot correctly into the game. EFB copies to RAM not texture to fix thermal goggles issue. Disable widescreen hack
    15 KB (2,387 words) - 05:37, 21 April 2020
  • ...e background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}. |efb2texonly = Off
    9 KB (1,248 words) - 11:55, 29 July 2018
  • ...completed). Reaching frame rates >30 FPS may require checking '''Store EFB Copies To Texture Only''' and/or increase the '''Emulated CPU Clock'''. ...Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
    14 KB (2,216 words) - 10:12, 29 May 2020
  • ...the main character with '''EFB Copies to Texture Only'''. Disabling '''EFB Copies to Texture Only''' may solve this issue. Can't replicate in {{revision|5. ...ms (links below). If you're playing the game with Direct3D plugin, disable EFB Scaled Copy or else you'll get blocky graphics. Don't forget to enable Safe
    3 KB (435 words) - 16:55, 8 July 2019
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. |efb2texonly = Off
    2 KB (201 words) - 04:16, 19 May 2019
  • ...io/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}. When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved
    17 KB (2,695 words) - 18:31, 25 September 2019
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. |efb2texonly = Off
    2 KB (240 words) - 04:16, 19 May 2019
  • ...pshot tutorial requires functioning snapshots to continue the game. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1
    4 KB (539 words) - 20:56, 31 March 2020
  • ...xture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. |efb2texonly = Off
    16 KB (2,496 words) - 02:50, 27 January 2020
  • '''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, l {{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
    3 KB (439 words) - 23:04, 10 June 2019
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
    7 KB (1,092 words) - 01:31, 24 June 2019
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    4 KB (485 words) - 07:08, 21 August 2019
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    8 KB (1,183 words) - 01:30, 24 June 2019
  • ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi ...urce, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own. See {{issue|5573}}.
    8 KB (1,179 words) - 02:51, 20 January 2020
  • * '''Skip EFB Access from CPU''' - Provides a speed boost. However it provides this boost ...it only when running a game that requires it. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that r
    5 KB (761 words) - 15:50, 28 June 2019
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...you open the graphics configuration window during gameplay. Disable '''EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Fixed with d
    11 KB (1,744 words) - 02:17, 24 June 2019
  • ...short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Cho ...2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound
    9 KB (1,261 words) - 03:38, 7 March 2020
  • ...xture Only''' is disabled. Unlike for the full version of the game, '''EFB Copies to Texture Only''' is not disabled by default within the game INI, so it ...250|result=Metroid Prime 2 demo is playable from start to finish with EFB copies set to RAM in graphics settings -> hacks|tester=}}
    2 KB (299 words) - 18:31, 5 June 2019
  • ...ected by turning off '''Store EFB Copies to Texture Only" and '''Defer EFB Copies to RAM'''. |efb2texonly = Off
    3 KB (372 words) - 21:54, 31 January 2020
  • Crowd only shows up with '''Store EFB Copies to Texture Only''' off. |efb2texonly = Off
    2 KB (281 words) - 09:24, 13 January 2018
  • ...read out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects shoul {{image|Arc Rise Fantasia Bloom.png|Scaled EFB Copy On, Note the crystal}}
    9 KB (1,249 words) - 10:43, 27 November 2019
  • Typing in this game can be difficult without letters. Turn off Store EFB Copies to Texture Only to fix. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB Copies to RAM for some graphics to render}}
    2 KB (289 words) - 13:23, 5 March 2020
  • ...ear in some areas when IR>1x. This can be corrected by disabling '''Scaled EFB Copy'''. |efbscaledcopy = Off
    2 KB (258 words) - 02:26, 14 June 2019
  • ...ed out and blown out compared to how it should. To fix, Uncheck Store EFB Copies to Texture. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB2RAM for proper lighting}}
    2 KB (261 words) - 13:23, 5 March 2020
  • ...f more than 1x is used and "Scaled EFB Copy" is enabled. Disabling "Scaled EFB Copy" fixes the problem but causes other errors like unsharp textures.
    4 KB (601 words) - 02:04, 18 November 2019
  • 0445EFBC 00000001 ...0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FP
    6 KB (954 words) - 23:13, 23 March 2019
  • DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} ...Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
    12 KB (1,402 words) - 00:11, 9 March 2020
  • * The warning not to edit the ratings in the list needs to be copied from Wii to all other lists. **Changed the "Enable" button for EFB and XFB to "Disable".
    17 KB (2,715 words) - 22:56, 6 August 2017
  • ...to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} ...nce, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitc
    6 KB (898 words) - 08:36, 28 July 2019
  • ...ing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Dep ...tering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit o
    7 KB (1,041 words) - 05:39, 21 April 2020
  • ...ll overwrite old ones temporarily as well. To fix, just uncheck Store EFB Copies to Texture Only. |efb2texonly = Off
    5 KB (799 words) - 22:56, 31 January 2020
  • ...s. This usually occurs during longer minigames where it's more likely the EFB Copy will need to be regenerated. All pictures will come out black unless "Store EFB Copies to Texture" is unchecked.
    4 KB (574 words) - 02:25, 15 November 2019
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. |efb2texonly = Off
    3 KB (502 words) - 12:42, 24 July 2018
  • ...alf-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FP ...Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [http://www.youtube.co
    13 KB (1,620 words) - 10:08, 29 May 2020
  • ...less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames p ...s seen other than the game's display shifting towards the left once Scaled EFB copy was selected, and for some reason this version doesn't seem to save so
    4 KB (642 words) - 08:22, 18 March 2019
  • ...a black screen appears and no futher progress occurs. Disable '''Defer EFB Copies to RAM''' to resolve this. Fixed by {{revision|5.0-10831}}. ...=Windows 7|CPU=AMD Athlon II X3 445|GPU=AMD Radeon HD 6850|result=When EFB copies are set to texture the screen is distorted, when set to RAM it fails to l
    4 KB (589 words) - 01:21, 18 January 2020
  • ...recording, check if '''External Frame Buffer''' can be disabled and '''EFB Copies to Texture Only''' can be enabled, then record. It will minimize dud fifo ...red (but not shown) nevertheless to ensure resource validity (e.g. for EFB copies) in the following frames.
    5 KB (855 words) - 19:47, 10 July 2015
  • ...of screen until I paused and went to title for a new game. Disabling Store EFB seems to fix that.|tester=Min_Nohara}} ...n between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. ALSO do not use "Force Texture Filtering" it will give gr
    4 KB (602 words) - 01:30, 18 January 2020
  • *Scaled EFB Copy: ON *Skip EFB Access from CPU: OFF
    1 KB (180 words) - 23:38, 25 February 2016
  • ...acy''' not set to Fast to avoid missing graphics and broken videos. '''EFB Copies to Texture Only''' is disabled by default and '''Texture Cache Accuracy'' ...e will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is t
    5 KB (754 words) - 06:54, 30 March 2020
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki ...time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though i
    6 KB (988 words) - 10:13, 29 May 2020
  • File:WPKEGL Proper.png
    The Mii face is visible when Store EFB Copies to Texture Only is disabled.
    (808 × 456 (340 KB)) - 05:55, 4 January 2020
  • File:WPKEGL Bugged.png
    The Mii face is not visible when Store EFB Copies to Texture Only is enabled.
    (808 × 456 (335 KB)) - 05:56, 4 January 2020
  • ...d plays fine but graphics are garbled making it unplayable. Disable '''EFB Copies to Texture Only''' to correct this. Fixed since at least {{revision|5.0-1 {{VersionCompatibilityVersion|4.0|****|Requires EFB to RAM set manually}}
    2 KB (245 words) - 06:28, 25 June 2019
  • Taking pictures of monkeys requires Store EFB Copies to Texture unchecked. Without this, photographs will show up as black wh |efb2texonly = Off
    2 KB (231 words) - 08:05, 13 January 2018
  • ...s '''EFB Copies to Texture Only''' is disabled. After a song starts '''EFB Copies to Texture Only''' can be re-enabled to restore performance with correct |efb2texonly = Off
    5 KB (719 words) - 05:07, 13 October 2019
  • ...e actual gameplay. (Error: Unknown texture copy format: 0x21). Setting EFB Copies to "Texture" instead of "Ram" fixes this crash. Corrected in a revision p
    2 KB (231 words) - 02:01, 30 June 2019
  • {{VersionCompatibilityVersion|4.0-8010|****|Store EFB Copies to Texture broken, main characters only render at 1x IR or not at all.}} {{VersionCompatibilityVersion|4.0-9233|*****|Store EFB Copies to Texture fixed}}
    13 KB (1,935 words) - 22:07, 31 January 2020
  • ...s enabled, the Mii portraits do not appear. To fix this, disable Store EFB Copies to Texture Only.
    2 KB (353 words) - 05:49, 6 June 2020
  • ...es to Texture Only''' will fix this. It is possible to only disable '''EFB Copies to Texture Only''' when saving your creature, and enable it for everythin |efb2texonly = Off
    3 KB (497 words) - 20:51, 31 March 2020
  • ...incorrect on default settings and can have random casts. Disabling '''EFB Copies to Texture Only''' will fix the issue. The setting won't take effect unti {{image|TS1 Correct Shadow.png|'''EFB Copies to Texture Only''' disabled rendering correctly|br}}
    2 KB (266 words) - 03:18, 10 June 2019
  • ...s. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics ...FB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
    5 KB (754 words) - 23:25, 5 June 2019
  • Graphics do not appear correctly with Store EFB Copies to Texture Only. Refer {{issue|10059}}. Fixed in {{Revision|5.0-7714}}. ...GTX 1070|result=Runs fine with the proper settings. A bit slow due to EFB Copies to RAM.|tester=JMC4789}}
    2 KB (296 words) - 01:11, 28 May 2018
  • ...EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [http://www.youtube.com/watc
    3 KB (409 words) - 04:41, 27 February 2020
  • ...mpatibilityVersion|4.0-8400|****|Requires safe texture cache for text, EFB Copies to RAM for painting.}} ...PU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=With EFB Copies to RAM and Safe Texture Cache the game looks perfect. Unfortunately, hav
    2 KB (324 words) - 02:57, 20 January 2020
  • If Store EFB copies to texture only is enabled, this game will display heavily glitched graph |efb2texonly = Disabled
    3 KB (347 words) - 05:15, 15 January 2020
  • ...t=Compatible. 50FPS in DX9 with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=name}} ...layable. 60FPS in Direct3D with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=Ecco}}
    2 KB (309 words) - 13:32, 5 March 2020
  • Heatblast's body fires are pixelated. Disable '''Scaled EFB Copy''' to fix this problem, ...80|result=Nearly perfect. Game is running constant at 30 FPS. With 'Scaled EFB Copy' setting, Heatblast's body fires are pixelated. You can disable it to
    2 KB (335 words) - 23:31, 14 January 2020
  • ...es on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this. |efbscaledcopy = Off
    3 KB (358 words) - 12:21, 25 November 2019
  • === EFB to RAM Errors === ...pies to Texture Only" normally improves compatibility, in this title using EFB to RAM causes errors to occur. Similar errors occur with both the OpenGL an
    2 KB (303 words) - 01:28, 18 January 2020
  • Some graphics will be missing unless '''EFB Copies to Texture Only''' is disabled. Fixed in {{Revision|5.0-7714}}. ...ATI Radeon HD 5850|result=Full playable, Ignore Format changes OFF and EFB Copies to RAM. Also, uncheck "Enable Idle Skipping" and enable DSPLLE for better
    2 KB (342 words) - 13:25, 24 April 2019
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.56 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.69 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 1x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.19 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 1x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.15 MB)) - 23:44, 24 July 2016
  • ...rts of the game the screen goes black and no texture can be seen if '''EFB Copies to Texture Only''' is on, disable it to solve this. |efb2texonly = Off
    3 KB (381 words) - 17:00, 1 July 2019
  • EFB Copies to RAM + Single Core are required for arms and legs to render with the co |efb2texonly = RAM
    3 KB (398 words) - 03:33, 16 January 2018
  • === EFB Problem at IR>1 === Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
    3 KB (422 words) - 02:59, 20 January 2020
  • {{VersionCompatibilityVersion|4.0-9211|*****|EFB Copies to RAM no longer required for shadows}} ...during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
    4 KB (590 words) - 04:19, 2 July 2019
  • === IR >1 and Scaled EFB Copies Impacts Special Effects === Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment
    6 KB (974 words) - 15:39, 3 February 2020
  • |efb2texonly = Off |efb2texonlynotes = Emulates lighting on clothes
    4 KB (623 words) - 22:27, 31 January 2020
  • ...gain or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer {{issue|10054}}. ...the tip of the flashlight. This can be repaired by disabling "Scaled EFB Copies", which may result in some effects being lower resolution, or by enabling
    4 KB (649 words) - 01:42, 11 February 2020
  • ...to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings a
    4 KB (613 words) - 07:20, 20 January 2020
  • ...layers and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''. Now set by default. ...GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|te
    4 KB (612 words) - 01:05, 21 June 2019
  • ...rectangles surrounding it when IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native. |efbscaledcopy = Off
    4 KB (576 words) - 23:11, 27 February 2020
  • ...not show correctly and show a garbled mess instead. Turning off Store EFB Copies to Texture only will fix this and show them properly. |efb2texonly = Off
    4 KB (577 words) - 03:33, 16 January 2018
  • ...um covers will display as black. This can be fixed by unchecking Store EFB Copies to Texture Only in graphics configuration. See {{issue|10123}}. Fixed sin With '''Enable EFB Copy: To Texture''' the Mii faces aren't rendered correctly. Refer {{issue|
    5 KB (803 words) - 00:08, 1 June 2020
  • ...a pixelated box of varying sizes will appear during some games. Use '''EFB Copies to Texture Only''' to remove the pixelated box, however a black line may ...e texture filtering at higher IR. Using Dual Core, DX12, 3x IR, 4xSSAA and EFB to texture only. Didn't have Mii face issue, though they would dissapear wh
    6 KB (908 words) - 06:31, 24 June 2019
  • The problem can be corrected if Store EFB Copies to Texture Only is unchecked. ...he is set to Fast. The Skits will also have a black background unless EFB Copies to Texture only is Unchecked.
    5 KB (731 words) - 23:22, 16 January 2018
  • ...ing DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuff ...ing DSP LLE, Internal Resolution 2.5x native (1600x1320), using scaled EFB copies, running in fullscreen with a resolution of 1680x1050, External Framebuff
    6 KB (904 words) - 12:17, 29 February 2020
  • ...esult=Perfect 50FPS (PAL) with DX9 plugin,Open CL,Disable fog, native off, EFB copy on , Copy to texture|tester=Markon89}}
    5 KB (738 words) - 22:11, 31 January 2020
  • ...ive (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default sett
    7 KB (985 words) - 22:29, 13 April 2020
  • ...or scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning|tester=GodsSins}} ...@ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. |tester=lme
    8 KB (1,236 words) - 16:17, 15 May 2020
  • ...EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to R
    15 KB (1,928 words) - 07:30, 1 March 2018
  • This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of |efb2texonly = Off
    7 KB (1,131 words) - 19:31, 10 June 2019
  • ...revisions the stretching has been replaced by black output. Disable '''EFB Copies to Texture Only''' to fix this. Refer {{issue|10711}}. Set in game ini si
    419 bytes (59 words) - 02:32, 2 July 2019
  • ...tch doesn't affect game play. This effect can be fixed by disabling Scaled EFB Copy. If playing at higher resolutions, enable Vertex Rounding. |efbscaledcopy = Off
    8 KB (1,173 words) - 00:44, 13 May 2020
  • ...z|GPU=NVIDIA GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60FPS, a ...e it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.|tester=T
    22 KB (3,421 words) - 02:16, 20 October 2019
  • ...nabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op p ...0x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshi
    9 KB (1,405 words) - 11:22, 19 January 2020
  • ...either. However, severe graphical glitches will be encountered unless EFB copies is enabled.|tester=}} ...n at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuff
    10 KB (1,467 words) - 23:57, 26 April 2020
  • ...XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this. ...l GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPA
    10 KB (1,544 words) - 20:23, 6 June 2019
  • ...Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''. |efb2texonly = Off
    18 KB (2,817 words) - 16:42, 5 June 2019
  • EFB scaled Copy could be disabled resulting in a decreased visual quality with
    634 bytes (100 words) - 18:04, 31 March 2011
  • While playing with EFB to texture only, the preview photo won't show properly, showing a black pho {{image|Pottery photo issue 2.png|Disabling EFB to texture will render properly|br}}
    2 KB (292 words) - 00:19, 1 August 2018
  • | Graphics > {{Hover|Kek|'''Store EFB Copies to Texture Only'''}} | <code>EFBToTextureEnable = {{#switch:Off|On=True|Off=False|[[category:Pages with inva
    37 KB (4,652 words) - 04:40, 17 August 2019
  • ...because the ball goes right through him, this is fixed by disabling '''EFB Copies to Texture Only'''. |efb2texonly = Off
    2 KB (190 words) - 10:44, 27 November 2019
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Does not require EFB Copies to RAM to render.|tester=JMC47}}
    2 KB (181 words) - 03:45, 7 December 2017
  • ...nstable, but seemingly works. Increased internal resolution and scaled EFB copies with progressive scan enabled at D3D11 backend, otherwise default setting
    2 KB (251 words) - 20:33, 19 March 2018
  • ...ssing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' to fix this. Refer {{issue|11858}}. |efb2texonly = Off
    2 KB (246 words) - 05:41, 17 September 2019
  • Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario. |efb2texonly = Off
    2 KB (256 words) - 09:56, 29 May 2020
  • Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario. |efb2texonly = Off
    2 KB (227 words) - 09:56, 29 May 2020
  • Output of cinematics requires '''Store EFB Copies to Texture Only''' disabled. |efb2texonly = Off
    2 KB (301 words) - 00:38, 26 January 2020
  • The Picto Box in Wind Waker will freeze unless '''Store EFB Copies to Texture Only''' is disabled. |efb2texonly = Off
    2 KB (257 words) - 09:56, 29 May 2020
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (241 words) - 06:38, 20 January 2020
  • ...7-3612QM 2.1GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect if checked "Skip EFB access from CPU"|tester=Squall}} EFBAccessEnable = True
    9 KB (1,412 words) - 08:20, 16 January 2018
  • {{VersionCompatibilityVersion|4.0|****|Saving issues. Requires EFB to RAM}} ...ith saving resolved, progressive scan supported. Still requires Store EFB Copies to RAM}}
    2 KB (247 words) - 06:33, 20 January 2020
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (219 words) - 03:04, 20 January 2020
  • If '''Store EFB Copies to Texture Only''' is enabled a black box obscures the top left corner of
    2 KB (260 words) - 12:56, 5 March 2020
  • Disable "Scaled EFB Copy" if using above native resolution to get rid of white horizontal lines |efbscaledcopy = Off
    2 KB (259 words) - 11:27, 11 February 2020
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect. No requirement for EFB Copies to RAM.|tester=JMC47}}
    2 KB (252 words) - 10:55, 6 January 2018
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Does not require EFB Copies to RAM. Works perfectly now, even PAL version.|tester=JMC47}}
    2 KB (274 words) - 08:14, 4 January 2018
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki
    2 KB (286 words) - 04:06, 16 January 2018
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...GHz|GPU=NVIDIA GeForce GTX 1070|result=Works Perfectly. Does not need EFB Copies to RAM|tester=JMC47}}
    2 KB (281 words) - 10:52, 27 November 2019
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...NVIDIA GeForce GTX 1070|result=I was incorrect in saying this requires EFB Copies to RAM. It does not.|tester=JMC47}}
    2 KB (276 words) - 05:47, 21 February 2018
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (289 words) - 07:17, 20 January 2020
  • ...T (JITIL = crash from start) - DSP LLE (HLE = crash after some time) - EFB Copies: Texture (fastest)|tester=}}
    2 KB (283 words) - 02:44, 7 June 2019
  • ...ly way to clear them is to change the internal resolution with "Scaled EFB Copies" checked on.
    2 KB (278 words) - 10:06, 28 January 2020
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (260 words) - 07:08, 20 January 2020
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...00K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprite
    2 KB (312 words) - 01:08, 18 January 2020
  • Shadows render improperly unless EFB Copies to Texture Only is disabled. Refer {{issue|10554}}. Fixed in {{Revision|5
    2 KB (290 words) - 22:40, 6 June 2019
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. |efb2texonly = Off
    2 KB (350 words) - 21:43, 1 September 2018
  • ...ore i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...4GHz|GPU=NVIDIA GeForce GTX 1080|result=Nearly perfect. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprite
    2 KB (296 words) - 07:53, 16 January 2018
  • ...collection with the same name. Since the release, it has 1.4 million sold copies. If you take a picture, the picture will come out black unless Store EFB Copies to Texture is Off.
    2 KB (341 words) - 07:25, 18 March 2019
  • ...e pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''. |efb2texonly = Off
    2 KB (333 words) - 03:01, 15 January 2020
  • ...reen will shake up & down by 2px. Also Mii has no eyes (some problem with "EFB copy to texture" or "virtual frame buffer" - not sure).|tester=†.fl.l).}}
    2 KB (350 words) - 15:23, 13 January 2018
  • ...l XFB requirement, pretty much perfect. The paint job aspect may need EFB Copies to RAM, but I couldn't torture myself that long.|tester=JMC4789}}
    2 KB (311 words) - 17:30, 24 February 2018
  • The night vision just shows a black grainy screen unless '''Store EFB Copies to Texture Only''' is disabled. |efb2texonly = Off
    3 KB (346 words) - 07:32, 18 March 2019
  • Enabling "Store EFB Copies to Texture Only" will cause only the heads up display (HUD) and full moti
    3 KB (361 words) - 19:01, 3 January 2019
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki
    3 KB (406 words) - 23:35, 11 April 2019
  • ...Radeon FireGL 5600|result=Working without bugs because 3.0-370 has "Scaled EFB Copy" option, but speed is 80-90%|tester=DeniSSXRus}}
    3 KB (347 words) - 14:03, 13 January 2018
  • ...ssing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' to fix this. Refer {{issue|11858}}. |efb2texonly = Off
    3 KB (420 words) - 05:41, 17 September 2019
  • ...and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rat
    3 KB (381 words) - 09:59, 18 January 2020
  • '''EFB Copies to Texture Only''' must be disabled for programs with painting to work. |efb2texonly = Off
    3 KB (381 words) - 03:00, 25 July 2018
  • Band Logos may not appear properly unless '''EFB Copies to Texture Only''' is disabled. ...IA GeForce GTX 650|result=60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x
    3 KB (378 words) - 18:50, 5 June 2019
  • ...quence. Any other settings that usually create issues (e.g. disabling EFB copies) seem to have no effect at all.|tester=FinalSoraRiku}}
    3 KB (465 words) - 13:25, 30 December 2017
  • ...as completely black. This can likely be resolved by disabling '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    3 KB (495 words) - 22:15, 24 June 2019
  • |efb2texonly = Off |efb2texonlynotes = Required for in-game graphics
    3 KB (449 words) - 14:15, 12 January 2017
  • ...pt textures were fixed by {{revision|5.0-492}}, but water now requires EFB Copies to RAM to render correctly. Refer {{issue|7114}}. Fixed in {{revision|5.0
    3 KB (459 words) - 06:07, 27 April 2019
  • ...(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, T
    3 KB (453 words) - 17:59, 10 June 2019
  • Transition effects require Store EFB Copies to Texture off. |efb2texonly = Off
    4 KB (511 words) - 05:32, 21 February 2018
  • EFB300B2 00000000 ...50 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
    3 KB (422 words) - 03:00, 20 January 2020
  • Disabled '''EFB Copies to Texture Only''' to fix this problem. |efb2texonly = Off
    4 KB (558 words) - 01:36, 26 January 2020
  • ...of RAM when playing this game. This can be addressed by disabling "Scaled EFB copy". Refer {{issue|7909}}.
    4 KB (509 words) - 00:23, 3 January 2018
  • ...emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE
    4 KB (518 words) - 04:27, 29 February 2020
  • Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to Texture Only''' is enabled. Disabling it fixes the problem. ...tched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}.
    4 KB (543 words) - 05:46, 15 June 2019
  • Portraits of urbs will appear as simply a black box. Disabling '''Store EFB Copies to Texture Only''' will fix this, but it only takes effect when an urb is ...ll experience much less slowdown on this effect, however due to a bug with EFB pokes in this backend, the effect will be offset quite a bit.
    4 KB (596 words) - 23:53, 20 August 2019
  • ...freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}} ...p CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Lev
    11 KB (1,612 words) - 04:36, 23 February 2020
  • ...rents/grandparents won't stop playing. This is fixed by setting "Store EFB Copies to Texture Only" to "Off" and using DSP LLE Recompiler audio respectively ...censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims l
    4 KB (622 words) - 00:46, 18 November 2019
  • ...50 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
    4 KB (490 words) - 07:46, 3 March 2018
  • ...layable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disa ...i5-4690 @ 3.5GHz|GPU=AMD Radeon R7250E|result=IR 2x, 100% speed with Skip EFB Access from CPU enabled|tester=lmello}}
    4 KB (544 words) - 21:57, 31 January 2020
  • ...gles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native. |efbscaledcopy = Off
    4 KB (634 words) - 05:52, 15 October 2018
  • ...arded the clear shots of Pokémon taken from last tutorial. Disable '''EFB Copies to Texture Only''' to correct this. This option has since been added to G ...he game looks great, even the photos, and runs nearly full speed even with EFB to RAM. Can only play the first course because showing photos to Prof. Oak
    5 KB (707 words) - 04:27, 20 December 2017
  • ...not locked to cores, idle skipping enabled, dual core enabled, DX9 plugin, EFB copy to texture. Opening cutscene aside the game appeared to play at full s
    5 KB (658 words) - 07:36, 1 March 2018
  • |efb2texonly = Off |efb2texonlynotes = Enables post processing effects.
    4 KB (635 words) - 08:13, 16 January 2018
  • ...eon HD 4200|result=Runs rather well, textures in X1 fixable by setting EFB Copies to RAM, enabling Cache, and setting to safest|tester=}}
    4 KB (706 words) - 01:11, 12 November 2018
  • Disable '''EFB Copies to Texture Only''' to prevent glitches, such as black/white boxes around EFB300B2 00000000
    5 KB (613 words) - 19:41, 26 June 2019
  • ...Lucky Launch mini-game when the firecracker explodes if the '''"Store EFB Copies to Texture only"''' option is active. To solve the problem, the option mu {{image|SUPP01-3.png|EFB2Tex enabled - No Mii Face}}
    5 KB (688 words) - 18:37, 25 September 2019
  • ...TX 460|result=Black screen for Sonic The Fighters, but disabling Store EFB Copies to Texture Only under Graphics > Hacks fixes Sonic The Fighters. But trus
    5 KB (715 words) - 01:54, 22 March 2018
  • ...tel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tes
    5 KB (721 words) - 10:41, 5 April 2020
  • Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU
    5 KB (776 words) - 06:39, 20 January 2020
  • ...00% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half
    5 KB (770 words) - 22:41, 31 January 2020
  • ...this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
    6 KB (816 words) - 08:27, 1 March 2018
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki C0421138 EFBD00B2
    6 KB (972 words) - 23:34, 11 April 2019
  • Album photos will be black with '''EFB Copies to Texture Only''' enabled. |efb2texonly = Off
    6 KB (986 words) - 21:21, 31 January 2020
  • ...d has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a b
    7 KB (1,089 words) - 09:05, 27 May 2020
  • ...cenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}. EFB300B2 00000000
    8 KB (1,224 words) - 05:39, 6 June 2020
  • ...el Core i5-2300 @ 2.8GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
    7 KB (1,030 words) - 00:58, 25 July 2018
  • ...layers or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be ' EFB300B2 00000000
    9 KB (1,249 words) - 11:27, 3 July 2019
  • Prior to {{revision|5.0-3251}} 2P mode is only playable with '''EFB Copies to Texture Only''' disabled, otherwise the right screen is not shown. |efb2texonly = Off
    9 KB (1,278 words) - 00:55, 1 September 2019
  • ...xample, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. S
    10 KB (1,472 words) - 22:59, 1 July 2019
  • |EFB Copy Range shows up for one eye and not the other. Impossible to play.
    11 KB (1,886 words) - 02:12, 2 August 2019
  • ...red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe
    11 KB (1,613 words) - 00:08, 23 January 2020
  • 04005304 EFBD00B2 {{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
    11 KB (1,611 words) - 06:25, 28 April 2020
  • ...PS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisib ...|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits),
    11 KB (1,610 words) - 23:28, 21 April 2020
  • ...aphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester ...l. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accurac
    12 KB (1,836 words) - 09:50, 23 November 2019
  • ...Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with
    14 KB (1,870 words) - 20:46, 31 March 2020
  • ...o-published puzzle games: Dr. Mario, Yoshi's Cookie, and Panel de Pon. All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take a Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. Se
    3 KB (368 words) - 16:41, 5 June 2019
  • ...of release, 2.5 million over the first six weeks, and ultimately 5 million copies. ...o after starting a new game just shows a black screen, regardless of XFB / EFB settings. Refer {{issue|10706}}. It can be watched using the Software Rende
    3 KB (438 words) - 12:51, 14 January 2018
  • ...e used for either, though I understand the limitations of starting up many copies of the Flash player. The ideal here might be to generate a fancier embedv :::: *tries it. Oh... Set it to just one video and it generates 3 copies of the video. Crap. That complicates the standard a bit... - [[User:MayIm
    215 KB (36,262 words) - 13:22, 11 February 2018
  • ...nt in the existing neighborhoods. The Sims 2: Pets has sold over 6 million copies. ...censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims l
    4 KB (534 words) - 03:31, 10 June 2019
  • * EFB Poke: [[Nintendo Puzzle Collection]], [[BlowOut]], Okami ...es: It seems there may be multiple issues here, most titles corrected with EFB2RAM, but some needing Dual Core disabled.
    14 KB (2,089 words) - 04:50, 27 February 2020
  • Performance information, like telling users to go with EFB to Texture because it works fine, shouldn't be included. The principle is t
    13 KB (2,027 words) - 13:10, 25 January 2018