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  • For some reason, my addition to the wiki (writing that disabling 'Scaled EFB Copy' causes the heat effect to become really ugly) was removed. ? ...it causes it to render at 1x IR, which is correct to console. Scaled EFB Copies is an enhancement, and it causes it to render at higher resolution.
    6 KB (1,035 words) - 02:06, 1 August 2021
  • ...OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}} ...me (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
    28 KB (4,362 words) - 02:27, 7 March 2024
  • ...l show. Disable '''EFB Copies to Texture Only''' to solve the issue.'''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1 {{image|SSASR Menu 1 Bad.png|'''EFB Copies to Texture Only''' On}}
    6 KB (951 words) - 01:31, 20 February 2024
  • ...t cases. In rare cases, such as with Mii faces or other time-sensitive EFB Copies, it may result in graphics missing until they are re-generated a second t ...ample of this is the Pull Stars in Super Mario Galaxy, which the game uses EFB Peeks in order to see what the pointer is hovering over.
    16 KB (2,617 words) - 19:42, 15 November 2023
  • ...the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes. ...Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-1
    5 KB (727 words) - 23:47, 18 March 2024
  • ...game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this. EC1DE82A EFBD0024
    38 KB (5,782 words) - 02:43, 7 March 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    20 KB (1,883 words) - 22:16, 29 January 2023
  • ...ately disable '''Store EFB Copies to Texture''', also disable '''Defer EFB Copies to RAM''' to prevent bloom being visible through objects. {{image|Russia with Love-Buggy Bloom.png|/w Store EFB Copies to Texture|br}}
    4 KB (524 words) - 01:26, 22 February 2024
  • ...aces of the racers will still show up. This won't happen when '''Store EFB Copies to Texture Only''' is disabled. To properly display images pinned to the Wii Pinboard, '''Store XFB Copies to Texture Only''' must be disabled before the image is created.
    28 KB (4,273 words) - 19:13, 24 March 2024
  • 041FEFB4 C0371954 EFB100B2 39C00000
    46 KB (7,173 words) - 00:56, 10 March 2024
  • *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated |efbscaledcopy = Off
    32 KB (4,551 words) - 14:49, 14 March 2024
  • ...the game with "EFB Copy to Ram", loading the first level and switching to "EFB Copy to Texture" seems to be a working workaround. You will need to repeat ...and Defer EFB cache. EFB to texture only will give graphical errors, Defer EFB works without issue. |tester=Miksel12}}
    3 KB (414 words) - 01:40, 20 February 2024
  • * Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]] * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]]
    20 KB (2,755 words) - 08:23, 14 April 2024
  • ...0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}} ...eForce 9600 GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=GothicIII}}
    21 KB (3,097 words) - 23:42, 18 March 2024
  • ...y characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-100 ...1-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate sav
    11 KB (1,640 words) - 07:39, 7 March 2024
  • Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with hi ...ode, whichever is closest to your Internal Resolution setting. Keep Scaled EFB on.
    34 KB (5,408 words) - 02:18, 7 March 2024
  • ...the Wii Message Board. These pictures will be saved as black if "Store XFB copies to textures only" is active. <br>'''To display the images correctly, "Store XFB Copies to Textures Only" must be disabled before the image is created.'''
    14 KB (2,190 words) - 02:34, 7 March 2024
  • Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with hi |efbscaledcopy = Off
    28 KB (4,425 words) - 23:42, 1 March 2024
  • Drawn graphics required '''Store EFB Copies to Texture Only''' to be disabled. This is now set be default for this ti {{VersionCompatibilityVersion|4.0-7836|***|EFB copy and safe terxture cache activated}}
    3 KB (375 words) - 23:06, 1 March 2024
  • ...settings. Disable '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM''' to get it to render properly. Turned off by default since {{rev {{image|Strike Force Bowling-Proper Preview.png|w/o Defer EFB Copies to RAM|br}}
    3 KB (342 words) - 05:11, 7 March 2024
  • EFBDF024 C3C2FA48 EFBDF024 C3C2FA48
    21 KB (3,239 words) - 07:43, 7 March 2024
  • ...cter in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''. ...e pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
    25 KB (3,911 words) - 02:48, 20 March 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    18 KB (1,732 words) - 10:12, 12 February 2022
  • ...xture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should. ...ture Only''' is set kart flags on BBA mode do not appear. Disabling '''EFB Copies to Texture Only''' makes the kart flags appear as they should.
    22 KB (3,182 words) - 07:30, 7 March 2024
  • ...next screen. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled in the game ini since at least {{revision| {{VersionCompatibilityVersion|4.0-7630|****|Stretched Pixels Fixed on EFB Copies to Texture}}
    3 KB (406 words) - 00:20, 2 March 2024
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario.
    3 KB (423 words) - 01:40, 22 February 2024
  • {{{efbscaledcopy|}}} {{{skipcpuefbaccess|}}}
    21 KB (2,007 words) - 05:03, 14 February 2022
  • ...opened during gameplay before {{revision|5.0-4171}}. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. ...o many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of t
    12 KB (1,770 words) - 04:33, 23 February 2024
  • *Scaled EFB copy: ON *EFB Copies: Textures
    681 bytes (105 words) - 20:55, 1 January 2017
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    13 KB (2,039 words) - 01:34, 22 February 2024
  • ...io/Luigi holds will have messed-up textures. To fix, uncheck '''"Store EFB Copies to Texture Only"'''. See {{issue|9113}}. When taking a photo in the Star Chart, '''"Store EFB Copies to Texture only"''' must be '''disabled''' to allow the photo to be saved
    18 KB (2,796 words) - 02:57, 7 March 2024
  • ...title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only. |efb2texonly = Off
    3 KB (457 words) - 09:20, 28 February 2024
  • ...crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces the rank you earned. See {{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
    20 KB (3,082 words) - 07:40, 7 March 2024
  • ...Codec call will be rendered incorrectly even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. Disable this for proper emulation, at a performan ...ing the upscaled HD texture pack then you don't need to disable "Store XFB Copies to Texture Only". '''HD texture pack contains a bug fix that fixes this p
    17 KB (2,623 words) - 01:50, 20 February 2024
  • ...e background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}. |efb2texonly = Off
    9 KB (1,251 words) - 05:03, 7 March 2024
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    2 KB (191 words) - 05:30, 18 September 2021
  • ...the main character with '''EFB Copies to Texture Only'''. Disabling '''EFB Copies to Texture Only''' may solve this issue. Can't replicate in {{revision|5. ...ms (links below). If you're playing the game with Direct3D plugin, disable EFB Scaled Copy or else you'll get blocky graphics. Don't forget to enable Safe
    4 KB (525 words) - 23:46, 18 March 2024
  • ...is necessary to disable '''Store EFB Copies to Texture''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    2 KB (249 words) - 01:26, 22 February 2024
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
    8 KB (1,119 words) - 04:55, 24 February 2024
  • *With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloo ...n HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=
    13 KB (2,025 words) - 07:20, 25 March 2024
  • '''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, l {{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
    4 KB (522 words) - 18:46, 27 February 2024
  • ...Copies to RAM''' is enabled. The flickering stops if you turn '''Defer EFB Copies to RAM''' off. ...ll experience much less slowdown on this effect, however due to a bug with EFB pokes in this backend, the effect will be offset quite a bit.
    5 KB (733 words) - 20:17, 29 February 2024
  • Turning off '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM''' will correct these. ...layable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disa
    4 KB (605 words) - 01:28, 20 February 2024
  • ...ws 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near t ...orly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
    4 KB (518 words) - 00:17, 2 March 2024
  • <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    9 KB (1,285 words) - 07:18, 25 March 2024
  • ...short. Wario World has sold over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, the game was re-released as a Player's Cho ....13 GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound
    9 KB (1,346 words) - 02:51, 26 February 2024
  • ...xture Only''' is disabled. Unlike for the full version of the game, '''EFB Copies to Texture Only''' is not disabled by default within the game INI, so it ...250|result=Metroid Prime 2 demo is playable from start to finish with EFB copies set to RAM in graphics settings → hacks|tester=}}
    2 KB (298 words) - 01:50, 20 February 2024
  • ...ted by turning off '''Store EFB Copies to Texture Only''' and '''Defer EFB Copies to RAM'''. Fixed since {{revision|5.0-12123}}.
    3 KB (370 words) - 05:20, 28 February 2024
  • Typing in this game can be difficult without letters. Turn off Store EFB Copies to Texture Only to fix. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB Copies to RAM for some graphics to render}}
    2 KB (289 words) - 15:09, 24 February 2024
  • ...ear in some areas when IR>1x. This can be corrected by disabling '''Scaled EFB Copy'''. |efbscaledcopy = Off
    2 KB (258 words) - 15:40, 24 February 2024
  • ...hed out and blown out compared to how it should. To fix, Uncheck Store EFB Copies to Texture. {{VersionCompatibilityVersion|5.0-953|****|Requires EFB2RAM for proper lighting}}
    2 KB (261 words) - 23:03, 1 March 2024
  • Crowd only shows up with '''Store EFB Copies to Texture Only''' off. |efb2texonly = Off
    2 KB (302 words) - 06:33, 27 February 2024
  • ...read out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects shoul {{image|Arc Rise Fantasia Bloom.png|Scaled EFB Copy On, Note the crystal}}
    10 KB (1,414 words) - 01:33, 21 February 2024
  • ...than 1x is used and '''Scaled EFB Copy''' is enabled. Disabling '''Scaled EFB Copy''' fixes it, but makes some Textures display at lower resolution.
    4 KB (637 words) - 22:04, 1 March 2024
  • 0445EFBC 00000001 ...0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FP
    7 KB (996 words) - 23:25, 18 March 2024
  • DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} ...henom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
    12 KB (1,402 words) - 01:52, 20 February 2024
  • ...phics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected wi
    8 KB (1,246 words) - 07:15, 25 March 2024
  • * The warning not to edit the ratings in the list needs to be copied from Wii to all other lists. **Changed the "Enable" button for EFB and XFB to "Disable".
    17 KB (2,715 words) - 22:56, 6 August 2017
  • ...to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} ...nce, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitc
    6 KB (899 words) - 07:55, 7 March 2024
  • ...ing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Dep ...tering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit o
    8 KB (1,169 words) - 03:59, 10 March 2024
  • Heatblast's body fires are pixelated. Disable '''Scaled EFB Copy''' to fix this problem, ...80|result=Nearly perfect. Game is running constant at 30 FPS. With 'Scaled EFB Copy' setting, Heatblast's body fires are pixelated. You can disable it to
    3 KB (368 words) - 01:44, 21 February 2024
  • ...ill overwrite old ones temporarily as well. To fix, just uncheck Store EFB Copies to Texture Only. |efb2texonly = Off
    5 KB (797 words) - 15:05, 24 February 2024
  • ...is. This usually occurs during longer minigames where it's more likely the EFB Copy will need to be regenerated. All pictures will come out black unless "Store EFB Copies to Texture" is unchecked.
    4 KB (574 words) - 04:44, 23 February 2024
  • === EFB Problem at IR>1 === Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
    3 KB (462 words) - 19:25, 6 March 2024
  • ...internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting. A workaround is to disable '''Scaled EFB Copy''', which will cause all EFB effects to be rendered at native resolution.
    652 bytes (96 words) - 19:36, 24 March 2024
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. Fixed since {{revision|5.0-12123} {{VersionCompatibilityVersion|4.0-4061|****|Enable RAM under EFB copies to fix black boxes}}
    4 KB (517 words) - 23:07, 18 March 2024
  • ...less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames p ...s seen other than the game's display shifting towards the left once Scaled EFB copy was selected, and for some reason this version doesn't seem to save so
    4 KB (644 words) - 02:39, 7 March 2024
  • ...a black screen appears and no futher progress occurs. Disable '''Defer EFB Copies to RAM''' to resolve this. Fixed by {{revision|5.0-10831}}. ...=Windows 7|CPU=AMD Athlon II X3 445|GPU=AMD Radeon HD 6850|result=When EFB copies are set to texture the screen is distorted, when set to RAM it fails to l
    4 KB (589 words) - 05:07, 28 February 2024
  • ...alf-speed. Small shadow glitch. Rapidfire buttons glitch not present. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FP ...Black areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. [https://www.youtube.c
    15 KB (1,820 words) - 07:23, 25 March 2024
  • ...gain or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer {{issue|10054}}. ...op and bottom of the screen. This can be corrected by disabling "Store EFB Copies to Texture Only".
    5 KB (742 words) - 04:40, 24 February 2024
  • ...of screen until I paused and went to title for a new game. Disabling Store EFB seems to fix that.|tester=Min_Nohara}} ...n between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. ALSO do not use "Force Texture Filtering" it will give gr
    4 KB (604 words) - 07:46, 7 March 2024
  • *Scaled EFB Copy: ON *Skip EFB Access from CPU: OFF
    1 KB (180 words) - 23:38, 25 February 2016
  • ...acy''' not set to Fast to avoid missing graphics and broken videos. '''EFB Copies to Texture Only''' is disabled by default and '''Texture Cache Accuracy'' ...e will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is t
    5 KB (751 words) - 01:41, 20 February 2024
  • ...ons which were always fractional. However, Dolphin switched to controlling EFB Scale (Internal Resolution) [https://github.com/dolphin-emu/dolphin/commit/ |Disable EFB Copies
    16 KB (2,138 words) - 04:59, 22 February 2024
  • ...a bug. The various paper effects utilize EFB copies, and some of these EFB copies are written from the CPU rather than the GPU, causing them to only render ...wonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to RAM reduces the graphical glitches of the punies to minor at best. Game
    22 KB (3,449 words) - 04:53, 24 February 2024
  • File:WPKEGL Proper.png
    The Mii face is visible when Store EFB Copies to Texture Only is disabled.
    (808 × 456 (340 KB)) - 05:55, 4 January 2020
  • File:WPKEGL Bugged.png
    The Mii face is not visible when Store EFB Copies to Texture Only is enabled.
    (808 × 456 (335 KB)) - 05:56, 4 January 2020
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki ...time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though i
    7 KB (1,148 words) - 23:10, 1 March 2024
  • ...that can take up half of the actual raindrop. To fix, disable '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    22 KB (3,481 words) - 23:37, 18 March 2024
  • Taking pictures of monkeys requires Store EFB Copies to Texture unchecked. Without this, photographs will show up as black whe |efb2texonly = Off
    2 KB (247 words) - 04:39, 24 February 2024
  • ...s '''EFB Copies to Texture Only''' is disabled. After a song starts '''EFB Copies to Texture Only''' can be re-enabled to restore performance with correct |efb2texonly = Off
    5 KB (716 words) - 05:12, 7 March 2024
  • ...s enabled, the Mii portraits do not appear. To fix this, disable Store EFB Copies to Texture Only.
    2 KB (353 words) - 05:49, 6 June 2020
  • {{VersionCompatibilityVersion|4.0-8010|****|Store EFB Copies to Texture broken, main characters only render at 1x IR or not at all.}} {{VersionCompatibilityVersion|4.0-9233|*****|Store EFB Copies to Texture fixed}}
    13 KB (2,002 words) - 03:30, 7 March 2024
  • ...e actual gameplay. (Error: Unknown texture copy format: 0x21). Setting EFB Copies to "Texture" instead of "Ram" fixes this crash. Corrected in a revision p
    2 KB (252 words) - 01:32, 21 February 2024
  • ...es to Texture Only''' will fix this. It is possible to only disable '''EFB Copies to Texture Only''' when saving your creature, and enable it for everythin |efb2texonly = Off
    3 KB (512 words) - 01:20, 22 February 2024
  • ...s. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics ...FB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
    5 KB (736 words) - 07:17, 25 March 2024
  • Graphics do not appear correctly with Store EFB Copies to Texture Only. Refer {{issue|10059}}. Fixed in {{Revision|5.0-7714}}. ...GTX 1070|result=Runs fine with the proper settings. A bit slow due to EFB Copies to RAM.|tester=JMC4789}}
    2 KB (298 words) - 23:13, 1 March 2024
  • ...incorrect on default settings and can have random casts. Disabling '''EFB Copies to Texture Only''' will fix the issue. The setting won't take effect unti {{image|TS1 Correct Shadow.png|'''EFB Copies to Texture Only''' disabled rendering correctly|br}}
    2 KB (275 words) - 01:24, 22 February 2024
  • ...issing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot |efb2texonly = Off
    2 KB (323 words) - 00:24, 6 February 2022
  • The night vision just shows a black grainy screen unless '''Store EFB Copies to Texture Only''' is disabled. The legal disclaimer on startup doesn't show unless '''Store EFB Copies to Texture Only''' is disabled.
    3 KB (329 words) - 01:29, 22 February 2024
  • If Store EFB copies to texture only is enabled, this game will display heavily glitched graph ...amerate, which is quite annoying. This game requires to disable "Store EFB copies to Texture Only" to avoid psychodelic looking graphics, this game also ha
    3 KB (344 words) - 02:02, 20 February 2024
  • File:GUPE8P safe texture cache broken splitscreen.png
    ...r while using the 'Safe' Texture Cache Accuracy slider with the "Store EFB Copies to Texture Only" turned ON.
    (874 × 720 (369 KB)) - 02:20, 22 February 2024
  • ...t=Compatible. 50FPS in DX9 with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=name}} ...layable. 60FPS in Direct3D with Native 640x528, AA none, filter 1x, Scaled EFB copy ON.|tester=Ecco}}
    2 KB (311 words) - 03:20, 7 March 2024
  • ...es on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this. |efbscaledcopy = Off
    3 KB (356 words) - 20:53, 5 March 2024
  • ...mpatibilityVersion|4.0-8400|****|Requires safe texture cache for text, EFB Copies to RAM for painting.}} ...U=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=With EFB Copies to RAM and Safe Texture Cache the game looks perfect. Unfortunately, havi
    3 KB (354 words) - 05:24, 28 February 2024
  • ...d plays fine but graphics are garbled making it unplayable. Disable '''EFB Copies to Texture Only''' to correct this. Fixed since at least {{revision|5.0-1 {{VersionCompatibilityVersion|4.0|****|Requires EFB to RAM set manually}}
    3 KB (393 words) - 00:39, 10 May 2022
  • Some graphics will be missing unless '''EFB Copies to Texture Only''' is disabled. Fixed in {{Revision|5.0-7714}}. ...ATI Radeon HD 5850|result=Full playable, Ignore Format changes OFF and EFB Copies to RAM. Also, uncheck "Enable Idle Skipping" and enable DSPLLE for better
    3 KB (343 words) - 03:10, 26 February 2024
  • File:GUPE8P safe texture cache efb copies to texture only disabled fixed.png
    ...the resolution of the broken split screen render by turning off "Store EFB Copies to Texture Only" while using the 'Safe' Texture Cache Accuracy slider.
    (874 × 720 (620 KB)) - 02:19, 22 February 2024
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.56 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 4x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 4x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.69 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' disabled - 1x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy disabled.
    (1,932 × 1,440 (2.19 MB)) - 23:44, 24 July 2016
  • File:Super Mario Sunshine 'Scaled EFB Copy' enabled - 1x IR.png
    ...hine on Ishiiruka Dolphin 718(9e6b156). 1x Internal Resolution with Scaled EFB Copy enabled.
    (1,932 × 1,440 (2.15 MB)) - 23:44, 24 July 2016
  • ...EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [https://www.youtube.com/wat
    3 KB (488 words) - 01:44, 20 February 2024
  • === <s>EFB to RAM Errors</s> === ...pies to Texture Only" normally improves compatibility, in this title using EFB to RAM causes errors to occur. Similar errors occur with both the OpenGL an
    2 KB (324 words) - 01:37, 22 February 2024
  • EFB Copies to RAM + Single Core are required for arms and legs to render with the co {{VersionCompatibilityVersion|5.0-2654|****|Single Core + EFB Copies to RAM needed for skin colors to work.}}
    3 KB (399 words) - 05:23, 7 March 2024
  • Painting Mode requires disabling "Store EFB Copies to Texture Only" in order to select colors and paint the truck. Photograph mode requires disabling "Store EFB Copies to Texture Only" in order to take/store pictures.
    4 KB (456 words) - 06:30, 27 February 2024
  • ...the game the screen goes black and no texture can be seen if '''Store EFB Copies to Texture Only''' is on, disable it to solve this. |efb2texonly = Off
    3 KB (466 words) - 23:14, 1 March 2024
  • ...ometimes obscure the screen. This can be avoided by disabling '''Defer EFB Copies to RAM'''. Disabled by default since {{revision|5.0-19643}}. ...yVersion|5.0-19306|****|Overlapping white bars require disabling Defer EFB Copies since prior to this revision}}
    3 KB (493 words) - 23:29, 18 March 2024
  • ...Only''' enabled will produce a black image. To fix, turn off '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    4 KB (578 words) - 19:32, 24 March 2024
  • ...lus Channel's banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot ...a white screen after showing a dozen "Invalid read" errors if '''Store EFB Copies to Texture Only''' is disabled to. (Tested on {{Revision|5.0-13178}} and
    4 KB (564 words) - 22:36, 5 March 2024
  • '''Store EFB Copies to Texture Only''' must be disabled to see post-processing effects (i.e. ...ortion effect on this level will not render correctly without '''Defer EFB Copies to RAM''' enabled.
    4 KB (542 words) - 01:33, 21 February 2024
  • ...lus Channel's banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot ...a white screen after showing a dozen "Invalid read" errors if '''Store EFB Copies to Texture Only''' is disabled to. (Tested on {{Revision|5.0-13178}} and
    4 KB (617 words) - 22:37, 5 March 2024
  • {{VersionCompatibilityVersion|4.0-9211|*****|EFB Copies to RAM no longer required for shadows}} ...during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
    4 KB (590 words) - 20:53, 5 March 2024
  • ...to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings a
    4 KB (617 words) - 03:14, 7 March 2024
  • |efb2texonly = Off |efb2texonlynotes = Emulates lighting on clothes
    5 KB (656 words) - 04:57, 7 March 2024
  • === IR >1 and Scaled EFB Copies Impacts Special Effects === Having an internal resolution above 1x Native and having Scaled EFB Copies enabled will cause some depth effects (such as the text on the parchment
    7 KB (1,093 words) - 07:45, 7 March 2024
  • ...rectangles surrounding it when IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native. |efbscaledcopy = Off
    4 KB (577 words) - 04:51, 24 February 2024
  • ...help. Settings under hacks such as Skip EFB Access from CPU and Store EFB Copies to Texture Only don't help. My CPU from 2012 may be the bottleneck.|teste
    3 KB (366 words) - 02:52, 26 February 2024
  • Disabled '''EFB Copies to Texture Only''' to fix this problem. ...default Dolphin settings. Going to Graphics → Hacks and turning "Store EFB Copies to Texture Only" off, will fix it for future photo posts.
    6 KB (842 words) - 01:12, 19 March 2024
  • ...um covers will display as black. This can be fixed by unchecking Store EFB Copies to Texture Only in graphics configuration. See {{issue|10123}}. Fixed sin With '''Enable EFB Copy: To Texture''' the Mii faces aren't rendered correctly. Refer {{issue|
    5 KB (807 words) - 23:16, 1 March 2024
  • The problem can be corrected if Store EFB Copies to Texture Only is unchecked. ...che is set to Fast. The Skits will also have a black background unless EFB Copies to Texture only is Unchecked.
    5 KB (734 words) - 15:08, 24 February 2024
  • ...layers and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''. Now set by default. ...GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|te
    5 KB (758 words) - 05:18, 7 March 2024
  • In the comments section of {{issue|11858}}, it is written that using "efb copies to texture only" results in breaking of various mini games. Is this confi :@[[User:Jack|Jack]] It wouldn't make sense for disabling "efb copies to texture only" to break minigames (I could see that setting being ''ena
    7 KB (1,114 words) - 03:44, 11 June 2021
  • ...not show correctly and show a garbled mess instead. Turning off Store EFB Copies to Texture only will fix this and show them properly. |efb2texonly = Off
    6 KB (818 words) - 07:35, 7 March 2024
  • ...ing DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuff ...ing DSP LLE, Internal Resolution 2.5x native (1600x1320), using scaled EFB copies, running in fullscreen with a resolution of 1680x1050, External Framebuff
    6 KB (928 words) - 01:33, 21 February 2024
  • ...a pixelated box of varying sizes will appear during some games. Use '''EFB Copies to Texture Only''' to remove the pixelated box, however a black line may ...e texture filtering at higher IR. Using Dual Core, DX12, 3x IR, 4xSSAA and EFB to texture only. Didn't have Mii face issue, though they would dissapear wh
    8 KB (1,097 words) - 03:00, 7 March 2024
  • ...esult=Perfect 50FPS (PAL) with DX9 plugin,Open CL,Disable fog, native off, EFB copy on, Copy to texture|tester=Markon89}}
    6 KB (784 words) - 07:36, 7 March 2024
  • ...or scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning|tester=GodsSins}} ...3.5 GHz|GPU=AMD Radeon R7 250E|result=IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. |tester=lme
    8 KB (1,236 words) - 13:29, 26 February 2024
  • ...ive (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default sett
    7 KB (987 words) - 02:52, 26 February 2024
  • ...EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to R
    15 KB (1,948 words) - 03:09, 7 March 2024
  • ...revisions the stretching has been replaced by black output. Disable '''EFB Copies to Texture Only''' to fix this. Refer {{issue|10711}}. Set in game ini si
    420 bytes (59 words) - 01:28, 9 August 2020
  • This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of ...ws 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp S
    8 KB (1,263 words) - 05:08, 7 March 2024
  • ...tch doesn't affect game play. This effect can be fixed by disabling Scaled EFB Copy. If playing at higher resolutions, enable Vertex Rounding. Resolved by ...settings and game settings, turn speed up disc transfer rate off and skip EFB access from CPU off.|tester=iBloodLust}}
    8 KB (1,223 words) - 05:11, 7 March 2024
  • ...nabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op p ...0x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshi
    9 KB (1,420 words) - 03:20, 7 March 2024
  • ...either. However, severe graphical glitches will be encountered unless EFB copies is enabled.|tester=}} ...n at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuff
    10 KB (1,467 words) - 20:14, 29 February 2024
  • ...XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this. This setting is now set by default as of ...**|Remaining issues fixed by enabling Single Core and disabling "Store XFB Copies to Texture Only" by default}}
    12 KB (1,744 words) - 05:21, 28 February 2024
  • ...] will just be a black image. You can fix this by turning off '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    20 KB (2,920 words) - 20:25, 7 March 2024
  • ...enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view |efb2texonly = Off
    4 KB (596 words) - 03:45, 10 March 2024
  • EFB scaled Copy could be disabled resulting in a decreased visual quality with
    634 bytes (100 words) - 18:04, 31 March 2011
  • While playing with EFB to texture only, the preview photo won't show properly, showing a black pho {{image|Pottery photo issue 2.png|Disabling EFB to texture will render properly|br}}
    2 KB (295 words) - 01:48, 21 February 2024
  • ...because the ball goes right through him, this is fixed by disabling '''EFB Copies to Texture Only'''. |efb2texonly = Off
    2 KB (198 words) - 03:21, 26 February 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Does not require EFB Copies to RAM to render.|tester=JMC47}}
    2 KB (181 words) - 00:20, 6 February 2022
  • ...nstable, but seemingly works. Increased internal resolution and scaled EFB copies with progressive scan enabled at D3D11 backend, otherwise default setting
    2 KB (251 words) - 00:23, 6 February 2022
  • The screen appears darkened if '''EFB Copies to Texture''' only is on. Fixed since {{revision|5.0}}.
    2 KB (242 words) - 20:42, 2 November 2020
  • Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario. |efb2texonly = Off
    2 KB (256 words) - 13:34, 26 February 2024
  • Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario. |efb2texonly = Off
    2 KB (227 words) - 08:57, 28 February 2024
  • ...ron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=Native 3X(1080p) scale EFB copy=on, runs perfect in 30 FPS (full speed).|tester=JayYeaR}}
    2 KB (228 words) - 06:34, 27 February 2024
  • The Picto Box in Wind Waker will freeze unless '''Store EFB Copies to Texture Only''' is disabled. |efb2texonly = Off
    2 KB (257 words) - 14:59, 24 February 2024
  • ...-3612QM 2.1 GHz|GPU=NVIDIA GeForce GT 630M|result=Perfect if checked "Skip EFB access from CPU"|tester=Squall}} EFBAccessEnable = True
    9 KB (1,400 words) - 00:56, 10 March 2024
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (241 words) - 03:22, 26 February 2024
  • The screen appears darkened if '''EFB Copies to Texture''' only is on. Fixed by {{revision|5.0-13059}}. ...ibilityVersion|5.0-798|****|Glitched sound fixed, but darkened screen with EFB to Texture}}
    2 KB (287 words) - 00:20, 21 November 2021
  • {{VersionCompatibilityVersion|4.0|****|Saving issues. Requires EFB to RAM}} ...with saving resolved, progressive scan supported. Still requires Store EFB Copies to RAM}}
    2 KB (247 words) - 22:04, 1 March 2024
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (219 words) - 03:23, 26 February 2024
  • Output of cinematics requires '''Store EFB Copies to Texture Only''' disabled.
    2 KB (314 words) - 23:44, 18 March 2024
  • Disable "Scaled EFB Copy" if using above native resolution to get rid of white horizontal lines |efbscaledcopy = Off
    2 KB (261 words) - 15:01, 24 February 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect. No requirement for EFB Copies to RAM.|tester=JMC47}}
    2 KB (252 words) - 04:37, 24 February 2024
  • ...choosing the games available, it will load to a black screen. Disable EFB Copies to Texture Only to fix this. Fixed by {{revision|5.0-13059}}.
    2 KB (272 words) - 04:49, 23 February 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1070|result=Does not require EFB Copies to RAM. Works perfectly now, even PAL version.|tester=JMC47}}
    2 KB (274 words) - 03:06, 26 February 2024
  • ...l Celeron @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=Native 3X(1080p) scale EFB copy=on, runs good in 35-60 FPS.|tester=JayYeaR}}
    2 KB (269 words) - 03:05, 26 February 2024
  • If '''Store EFB Copies to Texture Only''' is enabled a black box obscures the top left corner of
    2 KB (280 words) - 20:38, 29 February 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...GHz|GPU=NVIDIA GeForce GTX 1070|result=Works Perfectly. Does not need EFB Copies to RAM|tester=JMC47}}
    2 KB (281 words) - 23:08, 18 March 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...NVIDIA GeForce GTX 1070|result=I was incorrect in saying this requires EFB Copies to RAM. It does not.|tester=JMC47}}
    2 KB (276 words) - 23:11, 1 March 2024
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (289 words) - 19:19, 29 February 2024
  • {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
    2 KB (260 words) - 20:26, 29 February 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...0K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprite
    2 KB (312 words) - 23:08, 18 March 2024
  • Shadows render improperly unless EFB Copies to Texture Only is disabled. Refer {{issue|10554}}. Fixed in {{Revision|5
    2 KB (294 words) - 06:26, 27 February 2024
  • ...T (JITIL = crash from start) - DSP LLE (HLE = crash after some time) - EFB Copies: Texture (fastest)|tester=}}
    2 KB (303 words) - 01:46, 10 March 2024
  • ...black boxes on the upper left corner of the screen. Fixed by disabling EFB Copies to Texture Only. Refer {{issue|10708}}. Fixed since {{revision|5.0-12123} ...7-6700K|GPU=NVIDIA GeForce GTX 970|result=Black boxes obscure gameplay /wo EFB real.|tester=Kolano}}
    2 KB (352 words) - 23:07, 18 March 2024
  • ...re i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}} ...GHz|GPU=NVIDIA GeForce GTX 1080|result=Nearly perfect. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprite
    2 KB (298 words) - 00:20, 6 February 2022
  • ...collection with the same name. Since the release, it has 1.4 million sold copies. If you take a picture, the picture will come out black unless Store EFB Copies to Texture is Off. Fixed since {{revision|5.0-12123}}.
    2 KB (342 words) - 23:10, 18 March 2024
  • ...ly way to clear them is to change the internal resolution with "Scaled EFB Copies" checked on.
    2 KB (303 words) - 09:08, 28 February 2024
  • ...haven't been seen yet will be invisible in the Photobook unless "Store EFB Copies to Texture" is disabled. |efb2texonly = Off
    3 KB (348 words) - 01:47, 21 February 2024
  • ...e pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''. |efb2texonly = Off
    3 KB (348 words) - 23:11, 18 March 2024
  • ...reen will shake up & down by 2px. Also Mii has no eyes (some problem with "EFB copy to texture" or "virtual frame buffer" - not sure).|tester=†.fl.l).}}
    2 KB (350 words) - 04:44, 23 February 2024
  • ...ron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=Native 3X(1080p) scale EFB copy=on, runs slow in 15-20 FPS (30FPS max speed).|tester=JayYeaR}}
    2 KB (333 words) - 04:55, 23 February 2024
  • Enabling "Store EFB Copies to Texture Only" will cause only the heads up display (HUD) and full moti
    3 KB (362 words) - 23:36, 18 March 2024
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki
    3 KB (381 words) - 01:27, 22 February 2024
  • ...ron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=Native 3X(1080p) scale EFB copy=on, runs normal in 30-60 FPS.|tester=JayYeaR}}
    3 KB (360 words) - 20:08, 29 February 2024
  • ...al XFB requirement, pretty much perfect. The paint job aspect may need EFB Copies to RAM, but I couldn't torture myself that long.|tester=JMC4789}}
    3 KB (353 words) - 13:35, 26 February 2024
  • ...and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rat
    3 KB (382 words) - 04:54, 24 February 2024
  • ...issing in the banner and overview on the system menu. Disable '''Store EFB Copies to Texture Only''' on both the channel and the main game to fix this (bot |efb2texonly = Off
    3 KB (444 words) - 15:00, 24 February 2024
  • Band Logos may not appear properly unless '''EFB Copies to Texture Only''' is disabled. ...IA GeForce GTX 650|result=60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x
    3 KB (368 words) - 15:27, 5 March 2024
  • ...Radeon FireGL 5600|result=Working without bugs because 3.0-370 has "Scaled EFB Copy" option, but speed is 80-90%|tester=DeniSSXRus}}
    3 KB (394 words) - 22:11, 1 March 2024
  • '''EFB Copies to Texture Only''' must be disabled for programs with painting to work. |efb2texonly = Off
    3 KB (396 words) - 03:14, 26 February 2024
  • ...quence. Any other settings that usually create issues (e.g. disabling EFB copies) seem to have no effect at all.|tester=FinalSoraRiku}}
    3 KB (468 words) - 00:47, 12 December 2023
  • ...ron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=Native 3X(1080p) scale EFB copy=on, runs perfect in 30 FPS (full speed)|tester=JayYeaR}}
    3 KB (411 words) - 06:33, 27 February 2024
  • ...show a screenshot from before you paused. Fixed by disabling '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    3 KB (451 words) - 10:59, 30 March 2024
  • ...as completely black. This can likely be resolved by disabling '''Store EFB Copies to Texture Only'''. |efb2texonly = Off
    3 KB (505 words) - 03:24, 26 February 2024
  • ...(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, T
    3 KB (453 words) - 20:28, 29 February 2024
  • |efb2texonly = Off |efb2texonlynotes = Required for in-game graphics
    3 KB (459 words) - 13:33, 26 February 2024
  • EFB300B2 00000000 ...0 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
    3 KB (407 words) - 23:43, 18 March 2024
  • Transition effects require Store EFB Copies to Texture off. |efb2texonly = Off
    4 KB (512 words) - 05:06, 7 March 2024
  • ...pt textures were fixed by {{revision|5.0-492}}, but water now requires EFB Copies to RAM to render correctly. Refer {{issue|7114}}. Fixed in {{revision|5.0
    3 KB (479 words) - 15:05, 24 February 2024
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki {{VersionCompatibilityVersion|5.0-12670|***|Disable Store XFB Copies to Texture Only}}
    4 KB (524 words) - 16:55, 15 April 2024
  • ...of RAM when playing this game. This can be addressed by disabling "Scaled EFB copy". Refer {{issue|7909}}.
    4 KB (536 words) - 18:53, 4 March 2024
  • ...freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}} ...p CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Lev
    11 KB (1,659 words) - 07:53, 7 March 2024
  • Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to Texture Only''' is enabled. Disabling it fixes the problem. ...tched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}.
    4 KB (570 words) - 03:06, 26 February 2024
  • ...0 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
    4 KB (487 words) - 23:39, 18 March 2024
  • ...), the parents won't show up properly. This is fixed by setting "Store EFB Copies to Texture Only" to "Off". ...censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims l
    4 KB (634 words) - 20:36, 29 February 2024
  • ...emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE
    4 KB (587 words) - 04:37, 23 February 2024
  • ...eron N3450 @ 1.1 GHz|GPU=NVIDIA GeForce 920MX|result=2X Native(720p) scale EFB copy=on, runs perfect in 60 FPS (full speed).|tester=JayYeaR}}
    4 KB (543 words) - 05:10, 28 February 2024
  • ...hs on the ground will appear as simply black boxes. Disabling '''Store EFB Copies to Texture Only''' fixes this issue. |efb2texonly = Off
    4 KB (588 words) - 01:42, 22 February 2024
  • ...gles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native. |efbscaledcopy = Off
    4 KB (634 words) - 22:07, 1 March 2024
  • ...not locked to cores, idle skipping enabled, dual core enabled, DX9 plugin, EFB copy to texture. Opening cutscene aside the game appeared to play at full s
    5 KB (658 words) - 00:07, 6 February 2022
  • ...carded the clear shots of Pokémon taken from last tutorial. Disable '''EFB Copies to Texture Only''' to correct this. This option has since been added to G ...he game looks great, even the photos, and runs nearly full speed even with EFB to RAM. Can only play the first course because showing photos to Prof. Oak
    5 KB (719 words) - 20:13, 29 February 2024
  • Disable '''EFB Copies to Texture Only''' to prevent glitches, such as black/white boxes around EFB300B2 00000000
    5 KB (605 words) - 23:36, 18 March 2024
  • |efb2texonly = Off |efb2texonlynotes = Enables post processing effects.
    4 KB (654 words) - 23:44, 18 March 2024
  • ...eon HD 4200|result=Runs rather well, textures in X1 fixable by setting EFB Copies to RAM, enabling Cache, and setting to safest|tester=}}
    5 KB (725 words) - 01:56, 7 March 2024
  • ...Launch, the face of the winning Mii is not being displayed if '''Store EFB Copies to Texture only''' is enabled. {{image|SUPP01-3.png|EFB2Tex enabled - No Mii Face}}
    5 KB (679 words) - 18:14, 25 March 2024
  • ...TX 460|result=Black screen for Sonic The Fighters, but disabling Store EFB Copies to Texture Only under Graphics > Hacks fixes Sonic The Fighters. But trus
    5 KB (715 words) - 15:39, 24 February 2024
  • ...sed to be a screenshot of the game in the background. Without '''Store EFB Copies to Texture Only''' disabled, they will render as black. ...es not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character cr
    8 KB (1,177 words) - 21:15, 10 March 2024
  • ...el Core i5-2500K @ 4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tes
    5 KB (757 words) - 02:52, 26 February 2024
  • ...00% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half
    5 KB (771 words) - 05:19, 7 March 2024
  • ...this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
    6 KB (891 words) - 05:31, 28 February 2024
  • ...ack unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaki C0421138 EFBD00B2
    7 KB (1,120 words) - 05:34, 28 February 2024
  • ...d has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a b
    8 KB (1,201 words) - 07:23, 25 March 2024
  • Enable "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU
    8 KB (1,099 words) - 05:26, 7 March 2024
  • Album photos will be black with '''EFB Copies to Texture Only''' enabled. |efb2texonly = Off
    8 KB (1,176 words) - 05:18, 7 March 2024
  • efbd2024 c0840004 efbd0232 ed090024
    9 KB (1,213 words) - 21:04, 5 March 2024
  • Some models have level of detail models that rely on "Store XFB Copies to Texture Only" being disabled. It is unknown how this effect works or w ...cenes. Refer {{Issue|8881}}. This can be corrected by disabling "Store XFB Copies to Texture Only". Fixed by {{revision|5.0-7151}}.
    9 KB (1,381 words) - 05:01, 7 March 2024
  • ...l Core i5-2300 @ 2.8 GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
    8 KB (1,114 words) - 04:00, 2 March 2024
  • ...adows of players or AI opponents are displayed incorrectly if '''Store EFB Copies to Texture only''' is enabled. Disable it to fix this issue. EFB300B2 00000000
    9 KB (1,265 words) - 02:24, 6 April 2024
  • ...xample, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. So
    10 KB (1,451 words) - 05:14, 7 March 2024
  • |EFB Copy Range shows up for one eye and not the other. Impossible to play.
    11 KB (1,886 words) - 04:44, 24 February 2024
  • If you still wish to use 'Safe' you must disable '''Store EFB Copies to Texture Only''' to fix the issue. {{image|GUPE8P_safe_texture_cache_broken_splitscreen.png|'Safe' TC w/EFB Copies to Texture Only ON}}
    11 KB (1,689 words) - 23:53, 18 March 2024
  • ...red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe
    11 KB (1,622 words) - 07:22, 25 March 2024
  • 04005304 EFBD00B2 {{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}}
    11 KB (1,661 words) - 05:10, 28 February 2024
  • ...PS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisib ...|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits),
    11 KB (1,663 words) - 22:30, 9 March 2024
  • ...Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with
    15 KB (1,906 words) - 05:13, 7 March 2024
  • ...aphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester ...l. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accurac
    16 KB (2,294 words) - 01:32, 6 April 2024
  • |efb2texonly = Off |efb2texonlynotes = Properly save screenshots in Camera Mode of Special Melee
    30 KB (3,825 words) - 10:14, 12 February 2022
  • ...e used for either, though I understand the limitations of starting up many copies of the Flash player. The ideal here might be to generate a fancier embedv :::: *tries it. Oh... Set it to just one video and it generates 3 copies of the video. Crap. That complicates the standard a bit... - [[User:MayIm
    246 KB (41,459 words) - 09:44, 24 March 2022
  • ...e game, was donated to the RSPCA. The Sims 2: Pets has sold over 6 million copies. ...censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims l
    3 KB (505 words) - 05:31, 28 February 2024
  • ...ver what would normally be black space. To fix, you can uncheck "Store XFB Copies to Texture Only", however that may cause performance issues on weaker dev ...9 Fury X|result=Hangs after booting with EFB on. Full speed emulation with EFB off but unable to view cinematics and some in game graphics are missing/inv
    4 KB (513 words) - 09:06, 28 February 2024
  • * EFB Poke: [[Nintendo Puzzle Collection]], [[BlowOut]], Okami ...es: It seems there may be multiple issues here, most titles corrected with EFB2RAM, but some needing Dual Core disabled.
    15 KB (2,212 words) - 05:43, 12 January 2022
  • All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take a Due to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. Se
    4 KB (570 words) - 22:31, 19 February 2024
  • Performance information, like telling users to go with EFB to Texture because it works fine, shouldn't be included. The principle is t
    12 KB (1,981 words) - 13:24, 11 February 2022